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Blocked Maps (need more than 2 blocked ?)


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Draakard #1 Posted 08 June 2020 - 07:27 AM

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This topic has probably been discussed before, but here goes.

 

Some tanks are highly depending on what maps you play on. Driving a TD (with 0 armor) that hardly can rotate in city streets or maps with no view range is not optimal. Playing arty on Himmelsdorf is a nightmare. Meds and Heavies are alot easier. And many lights are unplayable on open maps due to the EBR issue.

 

Sometimes you simply have to play the tanks you hate, right ? 

 

I have currently blocked:

Himmelsdorf (hate the hill)

Ruinberg (hate the angeled streets)

 

I would like to request an option to block more:

Ensk (for various reasons)

Mines (is so depending on starting at north side)

Sigfried Line (I'm simply bored of it)

Tundra (played it too much)

 

Could WG add the option to block 6 maps instead of just the two ? 

 

Ok, there are probably people who love the maps above… but for me… i've simply played them too much.

 

/cheers

 



qpranger #2 Posted 08 June 2020 - 08:01 AM

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I would happily block all maps except the Grand Battle ones.

tank276 #3 Posted 08 June 2020 - 08:30 AM

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Better idea, if there are 30 maps in game, lets block 29 of them and only play the one we enjoy the most.

After a few weeks lets start a thread whining about how boring the game has become due to poor map rotation.



NekoPuffer_PPP #4 Posted 08 June 2020 - 08:40 AM

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WG's map design team unfortunately can't be bothered to fix the maps they butchered after 1.0, hence the block feature.

 

Why would they even give us a block feature if the maps were any good? It's so daft...

 

Don't block the maps, fix them. Blocking is like sweeping it under the rug...that's not how you solve a problem.



PowJay #5 Posted 08 June 2020 - 08:42 AM

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I see the map blocking differently. One is nice. Two is an incentive to purchase Premium time, and I know that I have been sorely tempted when Fjords seems to come around every other battle. There is, however, a third reason.

 

If WG have any sense, they will be looking at the most-common blocked maps and asking themselves what to do to change that map. It can't be that cheap or easy to create a completely new map, and it must be frustrating if half of the players just block it. Hopefully they will learn from the results.



Richthoffen #6 Posted 08 June 2020 - 07:27 PM

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View Posttank276, on 08 June 2020 - 08:30 AM, said:

Better idea, if there are 30 maps in game, lets block 29 of them and only play the one we enjoy the most.

After a few weeks lets start a thread whining about how boring the game has become due to poor map rotation.


yes please, Prokhorovka every time would be great



Balc0ra #7 Posted 08 June 2020 - 07:33 PM

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In the Q&A a few months ago, they did not say no to adding a 3rd. But did not say yes either. As you explained. It's limited for that very reason, and has a 4-hour timer before you can remove it. So you can't adjust map favors based on what you play. Thus why WG won't consider adding more than 1 for now as they put it.

moenie #8 Posted 08 June 2020 - 07:34 PM

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As said above this is essentially effort to be lazy.

Putting in a new mechanic to block maps instead of actually fixing the issue at hand.

 

f2p players only have 1, 2 slots are for premium users (unless they changed that) / /

 

Maybe 5 at most (6 hour cooldown), having more would just instate more issues such as stale map rotation.


Edited by moenie, 08 June 2020 - 07:46 PM.


Aleo #9 Posted 08 June 2020 - 07:42 PM

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I would rather see WG spend the 30 minutes of extra coding on making it so that once you blocked a map it was blocked in all three modes (standard, encounter and assault/defend) I disabled the extra modes because I could not get rid of that horrible corridormap Erlenberg. What a cluster€£$£ that map tends to become. And no Eekeboo, it IS a corridor map IF you can't have sightlines of more than 100 meters! Its not a FPS game, its a tank game, its supposed to have room to drive around. 

 

If they fixed that I'd be happy with only option to ban two maps. 



_Anarchistic_ #10 Posted 08 June 2020 - 10:27 PM

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View PostRichthoffen, on 08 June 2020 - 07:27 PM, said:


yes please, Prokhorovka every time would be great

 

until the upcoming changes ruin it



Inappropriate_noob #11 Posted 09 June 2020 - 12:40 AM

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View Post_Anarchistic_, on 08 June 2020 - 10:27 PM, said:

 

until the upcoming changes ruin it

when are these changes coming in? Shame there are so many lazy map designs, seen so many good suggestions in here all they have to do is ask for player feedback, but who am I kidding, we know they care not a jot for what we think.



Kdingo #12 Posted 09 June 2020 - 12:45 AM

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There seem to be generally downsides to this exclusion option. himmelsdorf etc are likely to have no arty, but campinovka likely 3 each time it comes around.
So while it allows you to remove a map it might result in ruining others for you for reasons others have exclusions set.

the more they allow you to block the worse it probably gets, and the more you end up wanting to block.


Edited by Kdingo, 09 June 2020 - 12:47 AM.


_Anarchistic_ #13 Posted 09 June 2020 - 12:55 AM

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probably, my list of blocked would be

 

Studzianski

Province

Minsk

karkov

erlenberg

fjords  never ever get winning pawn since i started a forum post complaining about the auto win map spawns, not funny anymore !!!  literally 4 months every game on west spawn !!

fishermans bay

wide park

glacier

 

 

but i would accept back with open arms

 

old erlenberg

old kharkov

stalingrad

old fishermans bay with a tweak on 1/2 line

old province

old fjords

 

so that nets a 3 ban, not so bad

 


Edited by _Anarchistic_, 09 June 2020 - 12:55 AM.


Richthoffen #14 Posted 09 June 2020 - 06:47 AM

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View Post_Anarchistic_, on 08 June 2020 - 10:27 PM, said:

 

until the upcoming changes ruin it

most if not al changes are on the hill, a part of the map I never go to and deem of little use, in the end to get into the cap or kill the last few you have to cross the railway and expose yourself



ONE77ZERO13 #15 Posted 09 June 2020 - 07:26 PM

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View PostKdingo, on 09 June 2020 - 12:45 AM, said:

There seem to be generally downsides to this exclusion option. himmelsdorf etc are likely to have no arty, but campinovka likely 3 each time it comes around.
So while it allows you to remove a map it might result in ruining others for you for reasons others have exclusions set.

the more they allow you to block the worse it probably gets, and the more you end up wanting to block.

unlimited bans.

 

ensk/himmelsdorf superheavy land

malinovka and will undergo reconstruction and become a racetrack/artillery range

<insert joke about mediums>



Kdingo #16 Posted 09 June 2020 - 07:33 PM

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View Postsmokeytheband1t, on 09 June 2020 - 07:26 PM, said:

unlimited bans.

 

ensk/himmelsdorf superheavy land

malinovka and will undergo reconstruction and become a racetrack/artillery range

 

Kinda agree, malinovka is garbage if you happen to have wheelchairs and 3 artas per side. Specially when also a +2 battle. You just see one team melt in no time unable to do anything about being perma spotted in open terrain.

For now i excluded it, just pointless to sit and watch your team melt. 

Guess its good if you wanna play arta or farm assistance, neither of that is my interest/priority.

 

Some other maps, specially the mirror ones, are in need of a rework. But unlimited excludes wouldn't fix anything.



ONE77ZERO13 #17 Posted 09 June 2020 - 07:36 PM

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View PostKdingo, on 09 June 2020 - 07:33 PM, said:

 

Kinda agree, malinovka is garbage if you happen to have wheelchairs and 3 artas per side. Specially when also a +2 battle. You just see one team melt in no time unable to do anything about being perma spotted in open terrain.

For now i excluded it, just pointless to sit and watch your team melt. 

Guess its good if you wanna play arta or farm assistance, neither of that is my interest/priority.

 

Some other maps, specially the mirror ones, are in need of a rework. But unlimited excludes wouldn't fix anything.

well jokes aside... increasing the map bans will just funnel tank type <insert whatever>  into their favored maps more often... it'll mess with the MM 



_Anarchistic_ #18 Posted 09 June 2020 - 09:15 PM

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View PostRichthoffen, on 09 June 2020 - 06:47 AM, said:

most if not al changes are on the hill, a part of the map I never go to and deem of little use, in the end to get into the cap or kill the last few you have to cross the railway and expose yourself

 

hill changes are simply because of 1 bush

so naturally wg makw it a hull down paradise

all they need to do is go back to 9.17 maps and game better

 

with the exception of westfield, only map thats been improved


Edited by _Anarchistic_, 09 June 2020 - 09:15 PM.


saxsan4 #19 Posted 10 June 2020 - 01:13 PM

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Yes!

 

Currently I have Prokahrov, AND STEUDNSKI banned

 

I would like to ban

 

Earlenbeurg

Ghost Town

Malinovka

Fishermans Bay

Provence

Karela

 

also

 

12:14 Added after 1 minute

View PostKdingo, on 08 June 2020 - 11:45 PM, said:

There seem to be generally downsides to this exclusion option. himmelsdorf etc are likely to have no arty, but campinovka likely 3 each time it comes around.
So while it allows you to remove a map it might result in ruining others for you for reasons others have exclusions set.

the more they allow you to block the worse it probably gets, and the more you end up wanting to block.


no, Himmesdorf is brilliant always, and campanovka is rubbish with or without arty


Edited by saxsan4, 10 June 2020 - 01:15 PM.


LethalWalou #20 Posted 10 June 2020 - 01:17 PM

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View PostNekoPuffer_PPP, on 08 June 2020 - 07:40 AM, said:

Why would they even give us a block feature if the maps were any good? It's so daft...

 

Could it be because we all have our preferences, we like and dislike different things. So they let us to block one or two of the maps we don't like.






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