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Does RNG stop you fronm being hit?


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Lee3452 #1 Posted 08 June 2020 - 04:39 PM

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Is there something in the programing that will stop you from being hit no matter how many tanks fire at you ? I know it alters the gun dispersion but for 3 different tanks to all miss at the same time seems a bit too much of a coincidence. I just saw this happen against a STRV. I know it has a low profile but shots went high and 1 went low.  All fired within a second or two.

Slyspy #2 Posted 08 June 2020 - 04:45 PM

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View PostLee3452, on 08 June 2020 - 04:39 PM, said:

Is there something in the programing that will stop you from being hit no matter how many tanks fire at you ? I know it alters the gun dispersion but for 3 different tanks to all miss at the same time seems a bit too much of a coincidence. I just saw this happen against a STRV. I know it has a low profile but shots went high and 1 went low.  All fired within a second or two.

 

Of course it does - if the target doesn't totally fill your reticule.



Balc0ra #3 Posted 08 June 2020 - 04:53 PM

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So 3 shots from 3 different guns should combined not have a 0% chance to hit? Well, that depends on how much of the circle the target covers. If it's less then half for all 3. It's not gonna be super rare for all 3 to not hit at the same time if they fire at it multiple times. For all you know they might have had a dead gunner or broken gun from an earlier arty hit for it be RNG alone.

Edited by Balc0ra, 08 June 2020 - 04:54 PM.


Lee3452 #4 Posted 08 June 2020 - 04:59 PM

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View PostBalc0ra, on 08 June 2020 - 03:53 PM, said:

So 3 shots from 3 different guns should combined not have a 0% chance to hit? Well, that depends on how much of the circle the target covers. If it's less then half for all 3. It's not gonna be super rare for all 3 to not hit at the same time if they fire at it multiple times. For all you know they might have had a dead gunner or broken gun from an earlier arty hit for it be RNG alone.

This was at the start of the battle and I doubt the other 2 tanks had crew killed or module damage. I certainly did not.



Kdingo #5 Posted 08 June 2020 - 05:03 PM

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View PostLee3452, on 08 June 2020 - 04:39 PM, said:

Is there something in the programing that will stop you from being hit no matter how many tanks fire at you ? I know it alters the gun dispersion but for 3 different tanks to all miss at the same time seems a bit too much of a coincidence. I just saw this happen against a STRV. I know it has a low profile but shots went high and 1 went low.  All fired within a second or two.

 

Sadly its totally withing rng parameters to even have 3 people miss 3 times in a row firing the same target. The one shoot at might have better bought a lottery ticket instead of playing so.



Private_Miros #6 Posted 08 June 2020 - 05:04 PM

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1. How is three tanks missing a small target far away with each one shot "too much of a coincidence"?

 

2. RNG stops you from being hit as much as it gets you hit.



Tom_Soop #7 Posted 08 June 2020 - 05:28 PM

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yes, when RNG (read WG) want you to win or lose, there are many things WG can leverage.

 

give you a map (and side of map) that you do badly (or well) on.

Give you a map which suits or does not suit the vehicle you are playing (Arty/City, Scout /City) etc.

Accuracy of your gun

Accuracy of the enemy gun

Pen/ damage of your or enemy's gun.

tomato team mates

unicum team mates who get rng killed within 30 seconds

tomato team mates that do 6k damage for once.

 

 



Private_Miros #8 Posted 08 June 2020 - 05:33 PM

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View PostTom_Soop, on 08 June 2020 - 04:28 PM, said:

yes, when RNG (read WG) want you to win or lose, there are many things WG can leverage.

 

give you a map (and side of map) that you do badly (or well) on.

Give you a map which suits or does not suit the vehicle you are playing (Arty/City, Scout /City) etc.

Accuracy of your gun

Accuracy of the enemy gun

Pen/ damage of your or enemy's gun.

tomato team mates

unicum team mates who get rng killed within 30 seconds

tomato team mates that do 6k damage for once.
 

 

So, all of that WG does to make one person win or lose?



NekoPuffer_PPP #9 Posted 08 June 2020 - 05:49 PM

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View PostLee3452, on 08 June 2020 - 04:39 PM, said:

Is there something in the programing that will stop you from being hit no matter how many tanks fire at you ? I know it alters the gun dispersion but for 3 different tanks to all miss at the same time seems a bit too much of a coincidence. I just saw this happen against a STRV. I know it has a low profile but shots went high and 1 went low.  All fired within a second or two.

 

Please continue your math studies and try to pay extra attention when random number possibilities are discussed.

 

It is entirely possible for as many tanks as you can count to miss their shot at a target, as long as there is even the slightest chance of missing for each of them.

 

It's called randomness. Even if the end result is the same several times in a row, it's still random.



ZlatanArKung #10 Posted 08 June 2020 - 07:00 PM

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View PostLee3452, on 08 June 2020 - 04:39 PM, said:

Is there something in the programing that will stop you from being hit no matter how many tanks fire at you ? I know it alters the gun dispersion but for 3 different tanks to all miss at the same time seems a bit too much of a coincidence. I just saw this happen against a STRV. I know it has a low profile but shots went high and 1 went low.  All fired within a second or two.

As is the nature of RNG. You are expected to have these scenarios.



malachi6 #11 Posted 08 June 2020 - 07:46 PM

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In this instance, the odds of this event occurring are 1.  The fact that you find that hard to believe is irrelevant (argument from incredulity).  Given you do not have access to everybody's point of view and the game code, you simply do not have enough evidence to suggest anything other than you do not know.  Until you can gather further evidence, I do not know, is a perfectly acceptable answer. 



Shacou #12 Posted 09 June 2020 - 10:36 AM

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WoT RNG is like betting on roulette red/black. It calculates everything individually, just like roulette can roll black 20times in a row. Idk if I explained properly.

Flicka #13 Posted 09 June 2020 - 10:44 AM

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View PostPrivate_Miros, on 08 June 2020 - 05:33 PM, said:

 

So, all of that WG does to make one person win or lose?


Yes, that's what the underground bunker is for in Minsk. They have a person per player, when the player logs in the worker in charge gets a electric shock on his ankle, and goes to a terminal.

Then he proceeds to give that player what he deserver depending on forum posts, money spent, and tanks he is playing.

C'mon Miros, you have been here long enough, you know it's da truf.



Private_Miros #14 Posted 09 June 2020 - 11:22 AM

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View PostFlicka, on 09 June 2020 - 09:44 AM, said:


Yes, that's what the underground bunker is for in Minsk. They have a person per player, when the player logs in the worker in charge gets a electric shock on his ankle, and goes to a terminal.

Then he proceeds to give that player what he deserver depending on forum posts, money spent, and tanks he is playing.

C'mon Miros, you have been here long enough, you know it's da truf.

 

I was trying to hear the reasoning from that guy. Sometimes they start to realize mid argument that if you change something for one guy this effects 29 others, that you then have to rig in the same way, and then 29*29 more, and then 29*29*29 more, and then they get stuck.



MrKrotchy #15 Posted 10 June 2020 - 03:41 AM

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*tinfoil hat on*

 

There has to be some sort of temporary protection to a 1 shot vehicle where the next shot fired at him inside a short timeframe will miss. Seen way too many of those misses on both sides of the gun.

Best was probably when a blood red, and I mean double digit WN8 bot parked his IndienPz downhill on Karelia assault. First 2 shots hit him and left him tracked on 130hp. Next 30 seconds about 6 green tanks couldn't hit him, every shot either missed completely or retracked him...

 

*tinfoil hat off*



ONE77ZERO13 #16 Posted 10 June 2020 - 05:59 PM

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Ofc rng stops you from being hit .. but funny enough it also causes you to get hit.

 

confusing isn't it.



Spurtung #17 Posted 11 June 2020 - 02:30 AM

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View PostLee3452, on 08 June 2020 - 03:39 PM, said:

I know it alters the gun dispersion

 

How exactly do you "know" that?



Spurtung #18 Posted 11 June 2020 - 02:40 AM

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View PostPrivate_Miros, on 08 June 2020 - 04:33 PM, said:

View PostTom_Soop, on 08 June 2020 - 04:28 PM, said:

yes, when RNG (read WG) want you to win or lose, there are many things WG can leverage.

 

give you a map (and side of map) that you do badly (or well) on.

Give you a map which suits or does not suit the vehicle you are playing (Arty/City, Scout /City) etc.

Accuracy of your gun

Accuracy of the enemy gun

Pen/ damage of your or enemy's gun.

tomato team mates

unicum team mates who get rng killed within 30 seconds

tomato team mates that do 6k damage for once.
 

 

So, all of that WG does to make one person win or lose?






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