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Oh well, this explains a few things in spotting


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evilchaosmonkey #1 Posted 09 June 2020 - 07:33 PM

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Yes, it's Claus.Park your scepticism for a few minutes.  Watch it.  Then wonder to yourself, what's the point in trying with this game.  

It may well explain why tanks just appear out of no where and you get shot from tanks and you're left muttering wtf.

10 year celebration and Christ on a bike, this rubbish is still in the game.

 

 

Then again it's Claus.... so who knows what's real and not conspiracy.



Kdingo #2 Posted 09 June 2020 - 07:53 PM

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View Postevilchaosmonkey, on 09 June 2020 - 07:33 PM, said:

Yes, it's Claus.Park your scepticism for a few minutes. 

 

I don't get the issues people have with claus, is humor dead nowadays? Sarcasm detector broken? 



24doom24 #3 Posted 09 June 2020 - 08:07 PM

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Go play WT if you want to see tanks regardless of distance.

evilchaosmonkey #4 Posted 09 June 2020 - 08:10 PM

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View Post24doom24, on 09 June 2020 - 07:07 PM, said:

Go play WT if you want to see tanks regardless of distance.

 

A very erudite comment I must say.  Please do explain the relevance to crappy modelling of trees.



Balc0ra #5 Posted 09 June 2020 - 08:21 PM

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Well as he did prove, tree blocks and cover up his spotting dots.  As 4 tankers and a dog's test have proven even on the last game engine. Some tree types have more camo then others, and some give camo even lower down than the leaves on the tree go.

 

As WG did explain to Circon in his Q&A. Bushes and trees and the camo cover they give are made up of shapes like squares and circles. Not a perfect shape of the bush or tree and each leaf on it. It's why some tanks are not spotted even tho their cupola is poking out of the bush on top.  So here if that square goes far enough down on that tree to block his dots. Then it would explain it. But at least they finally did learn that the squares on the bushes on Fishermans bay are not aligned right. As it was on their "to fix list". They can add that tree too then.

 

Personally I've never noticed it there. As when I'm on that hill in a support tank. There are always guns lower down to spot under it.

 

View PostKdingo, on 09 June 2020 - 07:53 PM, said:

 

I don't get the issues people have with claus, is humor dead nowadays? Sarcasm detector broken? 

 

To be fair, I had no issues with his humor. But most of his rants are based on mechanics he got wrong. Inc the HE overmatch rant for me to... laugh at most of it. But at least he tested this time, I'll give him that.


Edited by Balc0ra, 09 June 2020 - 08:23 PM.


Private_Miros #6 Posted 09 June 2020 - 08:21 PM

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"He's disappeared, how's he disappeared? He's right there in the open."

 

Cater more to window lickers not understanding the vision mechanics. Whether you like them or not they are easy to understand and predictable. It like a card game. I fully appreciate people prefer realism (I don't in WoT considering the small maps). No tank appears out of nowhere. You spot or don't spot according to the mechanics.

 

At most Claus can complain about those trees on Ruinberg that give huge camo bonusses (like the one tree on Malinovka South of the hill if you knock it over towards the hill), but at least that makes the map playable for TDs. Actually he can non-dramatically state that all bushes/trees should have a flat bonus to camo, rather than having good and bad bushes and trees around. All fair comments. But no, make a click bate video for the masses that rather whine than learn.

 

 

 

 



evilchaosmonkey #7 Posted 09 June 2020 - 09:01 PM

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View PostPrivate_Miros, on 09 June 2020 - 07:21 PM, said:

But no, make a click bate video for the masses that rather whine than learn.

 

 

Care to explain how to find out which trees are bust like this beyond all reasonableness?

Don't know about you, but I don't stop and scribble down this sort of tree by tree review during games.  Maybe I should, perhaps that's what all the AFK players do



SharpBlue #8 Posted 09 June 2020 - 09:11 PM

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There you go, 11 mins in, if you want to jump to it.

 

 

 

 

 


Edited by SharpBlue, 09 June 2020 - 09:11 PM.


_Anarchistic_ #9 Posted 09 June 2020 - 09:11 PM

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1.0 really ruined the game mechanics

 

tiny branches, trees etc never had that issue before to such a broken extent



Private_Miros #10 Posted 09 June 2020 - 09:11 PM

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View Postevilchaosmonkey, on 09 June 2020 - 08:01 PM, said:

 

Care to explain how to find out which trees are bust like this beyond all reasonableness?

Don't know about you, but I don't stop and scribble down this sort of tree by tree review during games.  Maybe I should, perhaps that's what all the AFK players do

 

I don't scribble down either. You just know once you have sixth sense on your tanks. Takes a few times to play a map. But I think everyone knows that position on Ruinberg is OP (as a TD, because Claus leaves out that that heavy there is at a bigger disadvantage spotting TDs than the TDs are at not spotting the heavy).


Edited by Private_Miros, 09 June 2020 - 09:11 PM.


Spurtung #11 Posted 09 June 2020 - 09:11 PM

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View PostKdingo, on 09 June 2020 - 06:53 PM, said:

I don't get the issues people have with claus, is humor dead nowadays? Sarcasm detector broken? 

 

That voice is really annoying while desperately trying to be funny. I can really do 1 minute of it a week, if that.



qpranger #12 Posted 09 June 2020 - 09:13 PM

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View Post24doom24, on 09 June 2020 - 10:07 PM, said:

Go play WT if you want to see tanks regardless of distance.

 

I do play WT, and yet I can only spot tanks from a certain distance.



evilchaosmonkey #13 Posted 09 June 2020 - 09:15 PM

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View PostSharpBlue, on 09 June 2020 - 08:11 PM, said:

 

There you go, 11 mins in, if you want to jump to it.

 

 

Try harder.  That's a 3/10 for sarcasm and a 1/10 for wit.  You must be fun in the pub, no hang on I am wrong.

 

Actually, I am going to apologise on this.  So entrained is how this forum usually works, I have misread your intent on this, for which you now have my truly humble apologies.

Still at 11 min, doesn't explain why they can't be bothered to check the basics of their trees out which has simplified this tree somewhat too much.


Edited by evilchaosmonkey, 09 June 2020 - 09:55 PM.


_Anarchistic_ #14 Posted 09 June 2020 - 09:18 PM

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View Post24doom24, on 09 June 2020 - 08:07 PM, said:

Go play WT if you want to see tanks regardless of distance.

 

i do, WTs mechanics are light years better, more 'natural' rather than a contrived mechanic and as a result work intelligently.

considering how enormous the maps are, how WT can render maps and bushes properly but WG cannot in their tiny maps is beyond me



Kdingo #15 Posted 09 June 2020 - 09:18 PM

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View PostSpurtung, on 09 June 2020 - 09:11 PM, said:

 

That voice is really annoying while desperately trying to be funny. I can really do 1 minute of it a week, if that.

 

I like his collaborations with our baboon king, much fun, much silly, much enjoyable.



Elleriel #16 Posted 09 June 2020 - 09:28 PM

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Another Bug with spotting : on fisherman's bay you can see along the sea that items are destroyed but you can't see the 70 T more tank who is advancing and destroying items just in front of you...

Gruff_ #17 Posted 09 June 2020 - 09:33 PM

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View Postevilchaosmonkey, on 09 June 2020 - 09:01 PM, said:

 

Care to explain how to find out which trees are bust like this beyond all reasonableness?

Don't know about you, but I don't stop and scribble down this sort of tree by tree review during games.  Maybe I should, perhaps that's what all the AFK players do

 

View Postevilchaosmonkey, on 09 June 2020 - 09:15 PM, said:

 

Try harder.  That's a 3/10 for sarcasm and a 1/10 for wit.  You must be fun in the pub, no hang on I am wrong.


 You asked about the differences in tree/bush camo, ShapBlue gave you the info that shows their shapes and camo boxes, what's the problem this is all info you need? 



Hyina #18 Posted 09 June 2020 - 09:51 PM

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I think you missed the part where he said "I can't see you either".



Slyspy #19 Posted 09 June 2020 - 09:53 PM

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View Post_Anarchistic_, on 09 June 2020 - 09:18 PM, said:

 

i do, WTs mechanics are light years better, more 'natural' rather than a contrived mechanic and as a result work intelligently.

considering how enormous the maps are, how WT can render maps and bushes properly but WG cannot in their tiny maps is beyond me

 

People seem to forget the name of the company which makes WoT. Think about it for a bit and you might realise why they have taken the approach they have. 



evilchaosmonkey #20 Posted 09 June 2020 - 09:56 PM

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View PostGruff_, on 09 June 2020 - 08:33 PM, said:

 


 You asked about the differences in tree/bush camo, ShapBlue gave you the info that shows their shapes and camo boxes, what's the problem this is all info you need? 

 

Yeah, see my edit.  I have apologised.  Still what WG say and what happens isn't the same in the Claus case.






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