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Jagdpanzer E100 Average Damage


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mariosraiders #1 Posted 10 June 2020 - 08:49 PM

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So when is WG going to finally admit to us that the average damage of the Jgpz E100 is less than 1050. It honestly feels like the average is around 950 as most of my shots deal damage in the 900s. Yes I know that the limits of the damage are +/- 25% from 1050 but it is as if there is a "weight" added to the rng i.e. yes the limits are 787 and 1313 but the actual average of any shot is around 950. I don't own the FV4005 so I would like to hear from people who have it if they experience similar issues. Maybe this was WG's move to lower the impact of high alpha damage in the game.

Private_Miros #2 Posted 10 June 2020 - 08:58 PM

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Depends how you count. Do you count shots on targets with lower HP than your max roll? Because then your average damage will be lower than the average.



24doom24 #3 Posted 10 June 2020 - 09:00 PM

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View Postmariosraiders, on 10 June 2020 - 07:49 PM, said:

So when is WG going to finally admit to us that the average damage of the Jgpz E100 is less than 1050. It honestly feels like the average is around 950 as most of my shots deal damage in the 900s. Yes I know that the limits of the damage are +/- 25% from 1050 but it is as if there is a "weight" added to the rng i.e. yes the limits are 787 and 1313 but the actual average of any shot is around 950. I don't own the FV4005 so I would like to hear from people who have it if they experience similar issues. Maybe this was WG's move to lower the impact of high alpha damage in the game.

Fire 10000 shots, record the damage rolls and come back to us. :P



Private_Miros #4 Posted 10 June 2020 - 09:03 PM

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View Post24doom24, on 10 June 2020 - 08:00 PM, said:

Fire 10000 shots, record the damage rolls and come back to us. :P


With RNG as it is, 20-ish should already give a good idea. But the again, you cannot count any shot on a tank with less HP than your maximum roll, because that data will skew the average downwards.



mariosraiders #5 Posted 10 June 2020 - 09:04 PM

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View PostPrivate_Miros, on 10 June 2020 - 07:58 PM, said:

Depends how you count. Do you count shots on targets with lower HP than your max roll? Because then your average damage will be lower than the average.

Nope, I'm counting shots only on targets with 1050 hp or higher. 

View Post24doom24, on 10 June 2020 - 08:00 PM, said:

Fire 10000 shots, record the damage rolls and come back to us. :P

10,000 is a little bit extreme for a tank that fires once every 20 seconds :D
I'll do 1,000 and post again



Private_Miros #6 Posted 10 June 2020 - 09:06 PM

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View Postmariosraiders, on 10 June 2020 - 08:04 PM, said:

Nope, I'm counting shots only on targets with 1050 hp or higher. 

10,000 is a little bit extreme for a tank that fires once every 20 seconds :D
I'll do 1,000 and post again

 

1050 HP is not the maximum damage roll of the JP E-100.

 

If you do that, you will miss out on +25% rolls (since you kill the target and don't count the extra damage it would otherwise have done), so you bring the average down.



mariosraiders #7 Posted 10 June 2020 - 09:09 PM

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View PostPrivate_Miros, on 10 June 2020 - 08:06 PM, said:

 

1050 HP is not the maximum damage roll of the JP E-100.

 

If you do that, you will miss out on +25% rolls (since you kill the target and don't count the extra damage it would otherwise have done), so you bring the average down.

fair enough 1313 then



Spurtung #8 Posted 10 June 2020 - 09:12 PM

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View Postmariosraiders, on 10 June 2020 - 07:49 PM, said:

It honestly feels like

 

"feels", that's as much proof as you'll ever need.



mariosraiders #9 Posted 10 June 2020 - 09:17 PM

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View PostSpurtung, on 10 June 2020 - 08:12 PM, said:

 

"feels", that's as much proof as you'll ever need.

Data is being recorded calm your tits


Edited by mariosraiders, 10 June 2020 - 09:17 PM.


NekoPuffer_PPP #10 Posted 10 June 2020 - 09:38 PM

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View Postmariosraiders, on 10 June 2020 - 09:17 PM, said:

Data is being recorded calm your tits

 

Skipped class when random chance was being taught, eh?

 

RNG can sway from the base either positively or negatively, randomly. It's random. Get it? Random. That means even if you fire a million shots in a row they won't average 1050.

 

You're on a wild goose chase.



Private_Miros #11 Posted 10 June 2020 - 09:46 PM

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View PostNekoPuffer_PPP, on 10 June 2020 - 08:38 PM, said:

 

Skipped class when random chance was being taught, eh?

 

RNG can sway from the base either positively or negatively, randomly. It's random. Get it? Random. That means even if you fire a million shots in a row they won't average 1050.

 

You're on a wild goose chase.

 

It is extremely unlikely that even after a few hundred data points something that randomly diverts within equal restricted upper and lower boundaries from a set mean will average far from that mean. Because in that context random means that while you get lucky and unlucky streaks at random, it should with a near certainty even out over a longer time.

 

So might he end up with 1041 or 1066? Sure. Will he end up with 960 or 1120? No.


Edited by Private_Miros, 10 June 2020 - 09:47 PM.


NekoPuffer_PPP #12 Posted 10 June 2020 - 09:51 PM

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View PostPrivate_Miros, on 10 June 2020 - 09:46 PM, said:

It is extremely unlikely that even after a few hundred data points something that randomly diverts within equal restricted upper and lower boundaries from a set mean will average far from that mean. Because in that context random means that while you get lucky and unlucky streaks at random, it should with a near certainty even out over a longer time.

 

So might he end up with 1041 or 1066? Sure. Will he end up with 960 or 1120? No.

 

He might. It's random. It doesn't have to even out. It's a roll of the dice.



Private_Miros #13 Posted 10 June 2020 - 09:54 PM

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View PostNekoPuffer_PPP, on 10 June 2020 - 08:51 PM, said:

 

He might. It's random. It doesn't have to even out. It's a roll of the dice.

 

If you roll a die randomly the average value will be extremely close to 3.5, the more you randomly roll it, the closer.

 

Because randomness averages out.


Edited by Private_Miros, 10 June 2020 - 09:55 PM.


mariosraiders #14 Posted 10 June 2020 - 10:24 PM

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View PostNekoPuffer_PPP, on 10 June 2020 - 08:38 PM, said:

 

Skipped class when random chance was being taught, eh?

 

RNG can sway from the base either positively or negatively, randomly. It's random. Get it? Random. That means even if you fire a million shots in a row they won't average 1050.

 

You're on a wild goose chase.

The average can vary, it all depends on the std deviation. The more data you collect the closer the average has to be to the expected average. So after a thousand data points the difference of the expected average and the test average has a certain acceptable interval. If on the other hand the difference is skewed one way or the other then it shows that the true average is not 1050 as advertised but something entirely else. Skipped stats class?



Objec7 #15 Posted 10 June 2020 - 10:30 PM

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View Postmariosraiders, on 10 June 2020 - 08:49 PM, said:

So when is WG going to finally admit to us that the average damage of the Jgpz E100 is less than 1050. It honestly feels like the average is around 950 as most of my shots deal damage in the 900s. Yes I know that the limits of the damage are +/- 25% from 1050 but it is as if there is a "weight" added to the rng i.e. yes the limits are 787 and 1313 but the actual average of any shot is around 950. I don't own the FV4005 so I would like to hear from people who have it if they experience similar issues. Maybe this was WG's move to lower the impact of high alpha damage in the game.

Another I have worse rng so I do worse thread. Maybe just don't focus on your rolls, that's what I do. I don't care, rng gives me what it gives.



24doom24 #16 Posted 10 June 2020 - 10:46 PM

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View PostNekoPuffer_PPP, on 10 June 2020 - 08:38 PM, said:

 

Skipped class when random chance was being taught, eh?

 

RNG can sway from the base either positively or negatively, randomly. It's random. Get it? Random. That means even if you fire a million shots in a row they won't average 1050.

 

You're on a wild goose chase.

it tends towards 1050 though as the number of trials goes to infinity. It's highly unlikely that he'll land exactly 1050 after say, 1000 shots, but I reckon it will be 1050+-10

 

In fact you can use a random number generator (that's not even normal distributed) to show that given a certain range the average value from the data will approximate the true average between the min and max value. What firing 1000 shots will show is that there isn't any anomaly and that a graph of the distribution will be roughly symmetric (with the peak being around 1050) and thus the average can be said to be 1050. 

 

It would look something like this:

Posted Image


Edited by 24doom24, 10 June 2020 - 11:10 PM.


_cro_magnon #17 Posted 10 June 2020 - 11:12 PM

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View PostNekoPuffer_PPP, on 10 June 2020 - 09:51 PM, said:

He might. It's random. It doesn't have to even out. It's a roll of the dice.

 

If you don't believe Miros, you can do an experiment. Do a coin flip for 100 times and write down the results.



Private_Miros #18 Posted 10 June 2020 - 11:46 PM

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So did a small sample test with a quick firing tank, the E25.

135 average damage (101-169).

Only counted shots on tanks with more than 169 HP.

 

Fifty eligible shots counted over 6 battles.

 

Lowest roll: 107

Highest roll: 161

 

Average roll: 134.68



fwhaatpiraat #19 Posted 10 June 2020 - 11:59 PM

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View PostPrivate_Miros, on 10 June 2020 - 11:46 PM, said:

So did a small sample test with a quick firing tank, the E25.

135 average damage (101-169).

Only counted shots on tanks with more than 169 HP.

 

Fifty eligible shots counted over 6 battles.

 

Lowest roll: 107

Highest roll: 161

 

Average roll: 134.68

But you have unicum rng ®, unlike normal players.



Jauhesammutin #20 Posted 11 June 2020 - 09:00 AM

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View PostPrivate_Miros, on 10 June 2020 - 10:46 PM, said:

So did a small sample test with a quick firing tank, the E25.

135 average damage (101-169).

Only counted shots on tanks with more than 169 HP.

 

Fifty eligible shots counted over 6 battles.

 

Lowest roll: 107

Highest roll: 161

 

Average roll: 134.68

Can't you see how WG is rigging your game? Way below the average.

 Buy a fort knox and do the experiment again, your RNG is going to be a lot better.






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