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Reduce chance of crew kills or decrease cooldown of medkit.


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MyArmorIsGolden #1 Posted 14 June 2020 - 09:28 AM

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Some clicker hits you from other side of the map. Kills your driver. You instantly use medkit because you were about to shoot someone and for healing driver. Other clicker does same. It kils your loader/gunner. I mean what is this? Its sooooo frustrating.

Edited by MyArmorIsGolden, 14 June 2020 - 09:29 AM.


sid257 #2 Posted 14 June 2020 - 09:30 AM

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Welcome to arty.

Dava_117 #3 Posted 14 June 2020 - 09:48 AM

    Lieutenant General

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That was the only good thing on HE rework: the improved critical damage algorithm that prevented Arty's from knocking out one or more crew member as easily as they do now.

But they didn't implement it...



wsatnutter #4 Posted 14 June 2020 - 10:03 AM

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so basically you had a bad game and came to the forums to whine about arty? remember its swings and roundabouts

 



Pansenmann #5 Posted 14 June 2020 - 11:01 AM

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That's why medkits have multiple uses


StronkiTonki #6 Posted 14 June 2020 - 07:39 PM

    Lieutenant

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I think a better choice would be to get rid of arty.

But youknow, too many crybabies who want to keep playing their broken class.

 

(I have all tier 10 arties, and the two premium arties, and I would literally have no problem at all, if they got deleted without any compensation.)



kejmo #7 Posted 14 June 2020 - 07:46 PM

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Dude, Yuriy, Igor and Anton think that everything is ok. So...stop requesting nonsense.

MyArmorIsGolden #8 Posted 14 June 2020 - 08:05 PM

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View Postkejmo, on 14 June 2020 - 07:46 PM, said:

Dude, Yuriy, Igor and Anton think that everything is ok. So...stop requesting nonsense.

the holy trinity.



aleksot #9 Posted 14 June 2020 - 09:11 PM

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there is no reason to reduce time of medkit cooldown, because in the tanks that has 3 crew, 5 meters distant arty splash kills all crew. you dont have a chance to use even once medkit.

WindSplitter1 #10 Posted 14 June 2020 - 10:04 PM

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No.




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