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AMX-13/75


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Radical626 #41 Posted 11 January 2012 - 05:18 AM

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Difference between tier 5 and tier 6 is that tier 5 lacks that extra bit of speed and mobility to really flank/circle things and its gun doesnt do nearly enough damage.

Tier 6 gives you almost twice as much dmg per shot, meaning emptying a full round does 6*240 damage instead of 6*135. The slight downside is that reloading a mag takes much longer, basically you get eased into using magazine guns. Pen is also better for its tier.

Tier 6 and tier 7 are however the best until you get to tier 9.

Maximillian #42 Posted 11 January 2012 - 06:02 AM

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The 75 is all kinds of fun, the gun is friggin brilliant :lol: Had a round an hour ago, killed 1 t20, a chaffee and a pz4..then topped it off by setting a e50 in fire twice and killing him. The amount of rage he displayed in chat made my day,and all I thought off as he was raging about op french lights, was this :lol: :


Alirion #43 Posted 11 January 2012 - 06:28 AM

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I love that tank. I use it as a hybrid of a TD and a scout. You can sit in the smallest bush and no one will see you.
Some things to get used to:
It is light: so NEVER try to fight an enemy that fires back.
Your gun elevation is poor: So DON`T try to fight the enemy when he is above you.
It is tiny: You can hide ANYWHERE! A little bush, a small rock or even the smallest ground wave can be used to find cover.
It is accurate: Used as a small TD it`s a good support. But don`t think you can take any hits fron front. If you get spottet they will blast you to heaven.
It is fast: You don`t have to stay on your chosen route. If bsae gets captured, you are the one to run back and hit the enemy.

Fact is, it is not a clear role of tank. It can be used in many ways and can help out anywhere. But never try to be a heavy tank. It will be a very short trip.


P.S. I have seen 2 AMX 12t and a T1 heavy stopping a type 59 at Himmelsdorf. T1 faced him headsup and both 12Ts came by in formation and fell in his side. The type did hide around a corner and didn`t have the guts to come out. Was nice to see a type in defence.  :D

corrado_comrade #44 Posted 11 January 2012 - 12:42 PM

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View PostRadical626, on 11 January 2012 - 05:18 AM, said:

Difference between tier 5 and tier 6 is that tier 5 lacks that extra bit of speed and mobility to really flank/circle things and its gun doesnt do nearly enough damage.

Tier 6 gives you almost twice as much dmg per shot, meaning emptying a full round does 6*240 damage instead of 6*135. The slight downside is that reloading a mag takes much longer, basically you get eased into using magazine guns. Pen is also better for its tier.

Tier 6 and tier 7 are however the best until you get to tier 9.

actually, is tier6 (AMX 13 75 with the 75mm) and tier7 (AMX 13 90 with the 90mm F3). also matchmaking put the AMX 13 90 a step up over T8 mediums. so it's harder if not impossible to be in a max tier7 battle.

RO_Cruciatu #45 Posted 11 January 2012 - 02:41 PM

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View Postcorrado_comrade, on 11 January 2012 - 02:16 AM, said:

one of the best 13 75 battles i did. i really enjoyed that fast gun.

right back atcha, now if only one of my team had survived, we would've won this thing:

Posted Image

Panocek #46 Posted 11 January 2012 - 05:00 PM

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BMX 13/75 is done, now playing 90. And while 90mm gun have quite a punch and tank itself have more HP to slug it out, its repair/ammo bill makes less effective than 13/75 in terms of moneymaking.


And 40s reload is quite shocky, after nimble 15.33s on 75 :rolleyes:

Heinkle #47 Posted 11 January 2012 - 06:52 PM

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View PostPanocek, on 11 January 2012 - 05:00 PM, said:

BMX 13/75 is done, now playing 90. And while 90mm gun have quite a punch and tank itself have more HP to slug it out, its repair/ammo bill makes less effective than 13/75 in terms of moneymaking.


And 40s reload is quite shocky, after nimble 15.33s on 75 :rolleyes:
Will I need to retrain my crew? You'd think, as its the same tank, that it would be a straight exchange to the 13/90. And yeah, 40s is a bit of a shame. Someone suggested earlier that the 13/90 takes longer to aim. Is this the case?

Rick_O_Shee #48 Posted 11 January 2012 - 07:14 PM

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did you noticed excellent earning posibility for this tank....

15K for lost game 30k+ for won, 45 for kickass game.

I just started playin 3 step fun mayhem by playing Amx 75, Amx 90 and Patton one by one... constant and cannot tear this smile from my face

Heinkle #49 Posted 11 January 2012 - 07:16 PM

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View PostShaitis, on 11 January 2012 - 07:14 PM, said:

did you noticed excellent earning posibility for this tank....

15K for lost game 30k+ for won, 45 for kickass game.

I just started playin 3 step fun mayhem by playing Amx 75, Amx 90 and Patton one by one... constant and cannot tear this smile from my face
Haha, awesome

Photeus #50 Posted 11 January 2012 - 08:41 PM

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I'm love the AMX lights so far - the 13/75 being far better than the 12.  My double for today I had 1 kill.  That was because the IS7 I was rolling with was stealing my kils :P.  He had 7 kills, I had my 1, and we completely flanked and mopped up their whole team.  I made about 3k exp on my double.  Next game I shot up a type 59, tracked a 50-2 (getting him killed) and circled down a ISU-152 while his teammates were sniping at me.  Died right after he died.  1 tier 6 takes down 2 tier 8s and a tier 5 scout?  I'll take it!  And I'll take the 1400 exp it got me.

So close to 4.5k exp in two battles, not to mention the cash money.  Tell me why I shouldn't love this tank?

To the OP:

I tend to play it early game slightly defensive and hiding like a TD.  Once the battle starts and I see where a majority of the enemy team is, I find the openning and go there.  Hunt down arty, flank a push, whatever you can.  It's speed and first strike capabilities are huge advantages.

Panocek #51 Posted 11 January 2012 - 10:06 PM

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View PostHeinkle, on 11 January 2012 - 06:52 PM, said:

Will I need to retrain my crew? You'd think, as its the same tank, that it would be a straight exchange to the 13/90. And yeah, 40s is a bit of a shame. Someone suggested earlier that the 13/90 takes longer to aim. Is this the case?

Yes, by game its considered different tank. So retraining is necessary. And aim time was not enough on 13/75, with 90mm 2.5s aim is simply bad for autoloader, kills all accuracy when you try firing at top rate of fire. BTW, reload between shots is 2.5s

The more I play with 90 the more I miss 75. Yes, 6x240dmg sounds convincing and is convincing for low tiers, but if you fail to kill target, you are simple free-frag for next 40 seconds

Vahal #52 Posted 12 January 2012 - 11:24 AM

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the 40s is way too much. 30s are already deadly, so longer just kill the tank and you just cant play. finally you fire not so much cause the reload speed cripple your game 40s... it's more than arty has!

corrado_comrade #53 Posted 12 January 2012 - 12:34 PM

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View PostVahal, on 12 January 2012 - 11:24 AM, said:

the 40s is way too much. 30s are already deadly, so longer just kill the tank and you just cant play. finally you fire not so much cause the reload speed cripple your game 40s... it's more than arty has!

yes but 6 240dmg shells can kill any tier8 medium (even the type59) in a matter of seconds. i prefer higher damage and slower reloading. when i have a full magazine and a good flanking position, can really help to take down any tier9 heavy or rush 3 arties with 6 shells. also is a good moneymaker and average xp gain is really awesome.

Vahal #54 Posted 12 January 2012 - 12:47 PM

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you can kill a tier 8 medium IF ALL shells make a success hit without those fucking 0%dmg crits failing with a single shell and you're doomed, it's playing at russian roulette with 5 bullets loaded cause the average max damage is 1440 so you have no alternative than perfect success. failing on hit or failing on average damage = death.
so I have big doubts that 13/90 drivers assault full life t8 tanks, even T7 hvies.

40s makes your tank useless for too long

enu_ #55 Posted 12 January 2012 - 10:15 PM

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french decal missing on this tank?

Cobra6 #56 Posted 12 January 2012 - 10:36 PM

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View PostShaitis, on 11 January 2012 - 07:14 PM, said:

did you noticed excellent earning posibility for this tank....

15K for lost game 30k+ for won, 45 for kickass game.

I just started playin 3 step fun mayhem by playing Amx 75, Amx 90 and Patton one by one... constant and cannot tear this smile from my face

I'm playing it now instead of my E-50, it's an insane amount of fun even with a loss. I regularly get around 25k with a loss, and I even ran out of ammo a couple of matches.

Cobra 6

SirChuggy #57 Posted 12 January 2012 - 10:56 PM

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its a fun tank although the small chokepoint maps really do limit the potential of these fast flanking machines

there does seem to be excessive module damage whenever a shell lands anywhere near it and i have noticed an alarming number of engine fires when im driving it. no doubt they will blame the small size but theres tanks with bigger guns and much thicker armour that are small (ferdi) so i cant see how that excuse could be used

anyone else notice this problem? maybe im just an unlucky so and so

Heinkle #58 Posted 12 January 2012 - 10:58 PM

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View PostSirChuggy, on 12 January 2012 - 10:56 PM, said:

its a fun tank although the small chokepoint maps really do limit the potential of these fast flanking machines

there does seem to be excessive module damage whenever a shell lands anywhere near it and i have noticed an alarming number of engine fires when im driving it. no doubt they will blame the small size but theres tanks with bigger guns and much thicker armour that are small (ferdi) so i cant see how that excuse could be used

anyone else notice this problem? maybe im just an unlucky so and so
I have caught fire quite a lot in the 13 75

Maximillian #59 Posted 13 January 2012 - 12:41 AM

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Not really had module damage in my 60ish rounds so far. When it does happen its usually engine, but rarely fires(maybe twice). I do have fire extinguishers equipped, but have that on all my tanks. That said, with the tiers I get put in, if I do get hit its usually lights out anyway :D

Vahal #60 Posted 13 January 2012 - 01:28 AM

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AMX-12t and 13 have a lot of engine damages and fire cause... engine is in front. juste behind the flat part of front hull. every shot I took on the glacis or belly finished by engine damaged or destroyed and most of the time, fire. It's worse on 13 than 12t (usually you're dead before understanding what happened in the T5 thin can.
Perhaps due to size each time or almost each time I get hit, something break/die inside the metal coffin. It's even worse than Tiger...




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