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[Sandbox] A New Round of Equipment 2.0 Testing Kicks Off June 25


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Community #1 Posted 23 June 2020 - 02:00 PM

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We're launching the second iteration of Equipment 2.0 testing on the Sandbox server.

The full text of the news item

Maltratatoru #2 Posted 23 June 2020 - 02:06 PM

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can't you give us more equipment slots? there will be no diversity , because  i will not remove my rammer optics/vents vstabs for any of those new things. i don't know who will

Springender_Teufel #3 Posted 23 June 2020 - 02:16 PM

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What about those who participate on the first iteration of sandbox  and there rewards?...they will be credited on the time that you already announced? 

Homer_J #4 Posted 23 June 2020 - 02:16 PM

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Looks good, I like the combination of less popular equipment such as extra forward gear and turbo charger into one, and allowing binoculars on all classes except WV is sure to be popular.

 

View PostMaltratatoru, on 23 June 2020 - 02:06 PM, said:

can't you give us more equipment slots? there will be no diversity , because  i will not remove my rammer optics/vents vstabs for any of those new things. i don't know who will


More slots will lead to less variety.  Having less slots forces you to choose between equally effective pieces of equipment.

 

I will have the improved hardening and turbo charger on my Maus, an extra 300hitpoints, stronger suspension which heals 100%, and an extra 5kph and 10% more engine power.  Yes please.



Dwigt #5 Posted 23 June 2020 - 02:18 PM

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View PostMaltratatoru, on 23 June 2020 - 01:06 PM, said:

can't you give us more equipment slots? there will be no diversity , because  i will not remove my rammer optics/vents vstabs for any of those new things. i don't know who will

Giving more equipment slots will increase the gap and create more balancing problems. You will have to chose the best combination for your role and tank and sacrifice some stats.



Maltratatoru #6 Posted 23 June 2020 - 02:26 PM

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View PostHomer_J, on 23 June 2020 - 02:16 PM, said:

Looks good, I like the combination of less popular equipment such as extra forward gear and turbo charger into one, and allowing binoculars on all classes except WV is sure to be popular.

 


More slots will lead to less variety.  Having less slots forces you to choose between equally effective pieces of equipment.

 

I will have the improved hardening and turbo charger on my Maus, an extra 300hitpoints, stronger suspension which heals 100%, and an extra 5kph and 10% more engine power.  Yes please.

good for you, you will be a good pinata with less dpm. i will eat you alive on the battlefield :)

13:28 Added after 2 minute

View PostDwigt, on 23 June 2020 - 02:18 PM, said:

Giving more equipment slots will increase the gap and create more balancing problems. You will have to chose the best combination for your role and tank and sacrifice some stats.

then, the best combination will be rammer optics/vents and vstabs, like always. good luck with the new diversity :)



michaltank #7 Posted 23 June 2020 - 02:29 PM

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Really good changes, merging multiple equipments in one is a great move. Also decreasing and increasing some equipment effects looks good as well.

Dwigt #8 Posted 23 June 2020 - 02:37 PM

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View PostMaltratatoru, on 23 June 2020 - 01:26 PM, said:

then, the best combination will be rammer optics/vents and vstabs, like always. good luck with the new diversity :)

It's totally up to you! :)
Give it a try on this new sandbox and maybe we'll change your mind. 

 

View Postmichaltank, on 23 June 2020 - 01:29 PM, said:

Really good changes, merging multiple equipments in one is a great move. Also decreasing and increasing some equipment effects looks good as well.

Thank you! Some tanks will surely benefit from this merge. Make sure you try them on the test server and let us know what you think!



NekoPuffer_PPP #9 Posted 23 June 2020 - 02:39 PM

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What good will a survivability slot do on tanks like the Obj. 277 or other assault/medium heavies?

 

It's too simple, needs to be more complicated to work for each sub-class.

 

Edit:

Also, you now say in the article, each class has one class-specific bonus slot, arty having one for firepower, but you say a camo net will give a 7,5% camo bonus to arty when applied to the scouting slot, even though no arty will have that slot. Sorry if you're having a hard time understanding what I mean there, I think I'm having some sort of a stroke...


Edited by NekoPuffer_PPP, 23 June 2020 - 02:46 PM.


SuperOlsson #10 Posted 23 June 2020 - 02:45 PM

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What about bounty equipment? Will it be buffed to the level of of improved equipment as promised in the advertisement for it when it was introduced?

DreadPirateRobert #11 Posted 23 June 2020 - 02:52 PM

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View PostSuperOlsson, on 23 June 2020 - 01:45 PM, said:

What about bounty equipment? Will it be buffed to the level of of improved equipment as promised in the advertisement for it when it was introduced?

 

I would also like to know.

Selling Bounty Equipment for $/Gold and then nerfing it (passively) is not a very nice move.



squishy008 #12 Posted 23 June 2020 - 02:55 PM

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Much better imo

OniichanSenpai #13 Posted 23 June 2020 - 02:56 PM

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As far as I know, the camo net is still and will still remain useless, because it does not work after firing a shot? Not even passive scouts would use it because their ideal setup is always rammer + optics + longer spotting time.

Bushwanker TDs will also rather avoid it since it loses its effect after firing... Not sure how to fix that.



Homer_J #14 Posted 23 June 2020 - 03:02 PM

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View PostMaltratatoru, on 23 June 2020 - 02:26 PM, said:

 

then, the best combination will be rammer optics/vents and vstabs, like always. good luck with the new diversity :)

 

And that proves my point.

 

If you give four slots then you no longer have to choose between optics and vents so every tank will be rammer, optics, vents, and vstab.  Goodbye variety.

 

The new setup with one specialised slot will encourage heavies at least to think of a different setup since they won't get an extra bonus from any of those four.



MarveII #15 Posted 23 June 2020 - 03:10 PM

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So how does the Improved aiming device work?

When you are fully aimed, is it decreasing your aim circle so you have better overall accuracy?

Or you have smaller maximum aiming circle?

Maximum aiming circle only happens when you move your tank, traverse your tank or move your gun or traverse your turret. That is when it gets bigger and can possibly reach it's maximum.

There is already something for that, vertical stabilizer which decreases the aim circle while moving and traversing.

So what is the difference between Improved aiming device and vertical stabilizer?

This_Username_is_Taken #16 Posted 23 June 2020 - 03:22 PM

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Looks better, easier to understand too. Improved Rotation Mechanism looks pretty appealing for the tanks that can't mount Vert Stabs (considering it can be mounted on tier V and up while Vert Stabs is tier VII and up mostly). Also don't see why anyone would choose Additional Grousers when Improved Rotation Mechanism exists and even the tier II to IVs that can't mount Improved Rotation Mechanism, there are much better equipment choices. Turbo Charger looks pretty appealing for tanks slower than 25~30 considering the meta these days since the engine power boost means better turning speeds and acceleration. 

 

This is all well and nice but the traditional Rammer Optics/Vents and Vert Stabs is still going to be the choice for most tanks. At least with the more specialized tanks the new equipment will compete with said combo.

 

Vert Stabs still affect turret dispersion right, as it doesn't specify in the description: "to dispersion during vehicle movement and traverse" but Improved Rotation Mechanism does: "to dispersion during vehicle movement and traverse, as well as during turret rotation". I doubt Vert Stabs got nurfed like that but if it is the case, that's pretty interesting.



Han951753 #17 Posted 23 June 2020 - 03:25 PM

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Could you people think a bit before you decide? All HTs must build survivability? That is pointless! For example 277, 5A or AMX 50B, survivability is absolute pointless on those tanks. Please think about how you want players to use those tanks and make proper directive slots for them not just survivabiliy for all HTs, that is just a decision with out even use your brain. 

PzGrenBtl131 #18 Posted 23 June 2020 - 03:29 PM

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View PostNekoPuffer_PPP, on 23 June 2020 - 01:39 PM, said:

What good will a survivability slot do on tanks like the Obj. 277 or other assault/medium heavies?

 

It's too simple, needs to be more complicated to work for each sub-class.

 

Edit:

Also, you now say in the article, each class has one class-specific bonus slot, arty having one for firepower, but you say a camo net will give a 7,5% camo bonus to arty when applied to the scouting slot, even though no arty will have that slot. Sorry if you're having a hard time understanding what I mean there, I think I'm having some sort of a stroke...

maybe it´s a good idea to month a TURBOCHARGER - who know´s



NPII #19 Posted 23 June 2020 - 03:30 PM

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1) Give us credits in Sandbox server, so we can actually purchase the new equipments.

 This also means that getting new equipment if you have dozens of tanks will be a huge cost.

 

2) Noone will use survivability on heavy tanks except while doing some missions. As every other class will be able to put the air conditioner into their #1 slot, this means a small buff for every non-heavy classes, which is practically an indirect heavy nerf.



gunslingerXXX #20 Posted 23 June 2020 - 03:32 PM

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Thanks for making binos net and optics again available for all tanks!




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