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Personal Reserves - %age boosters system flawed


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vanderkat #1 Posted 24 June 2020 - 01:21 AM

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The current time-based system for the % boosters, e.g. "+100% for 1 hour to experience earned in battle" encourages bad game-play. With the queue wait time averaging a minute or so and the 30s battle countdown, if all the battles were to run their full 15 minute duration and the player stays alive to the end of each battle, the maximum number of battles that could be completed within a 1 hour time limit would be a paltry three; so the temptation, when running a booster, is to rush aggressively into action, try to deal as much damage as possible in the shortest time, then get destroyed quickly so you can ESC to the garage, jump in another tank and dive back into battle again - that way it's possible to get maybe 7 or 8 battles into a 1 hour time slot; hence there's no incentive (when running boosters) to consider the team and tactics (which may lead to frustration and toxicity).

 

Furthermore, the time constraint puts pressure on the player - 1 hour maybe not too hard, but with a 2 hour booster running, you feel tied to the PC for the duration - I even have some 4 hour boosters in my reserves. At least all my boosters were free rewards for missions; so I don't feel too bad if some time gets wasted on them, but WG sell them; so some people must be paying real money for them - they must feel really under pressure to make the most of them.

 

IMO, it would be far preferable to base the boosters on a number of battles, e.g. "+100% for any 5 battles within 24 hours"  .........

 

..... opinions?


Edited by vanderkat, 24 June 2020 - 01:23 AM.


BravelyRanAway #2 Posted 24 June 2020 - 01:29 AM

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You blame WG for your actions, even though you know the solution is to do the opposite of what you were doing.:rolleyes:

It appears to be all the rage these days to avoid personal responsibility and blame someone or something else.:sceptic:



MeetriX #3 Posted 24 June 2020 - 01:35 AM

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You flunk math in school didn't you?

Hour has 60 minutes.

After 3 full lenght battles with 30s countdowns and queue times you still have time to start 4th battle.



vanderkat #4 Posted 24 June 2020 - 01:56 AM

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View PostMeetriX, on 24 June 2020 - 01:35 AM, said:+

After 3 full lenght battles with 30s countdowns and queue times you still have time to start 4th battle.

Yes, you have time to start the the 4th battle, but the timer will expire before the battle ends; so, please correct me if I'm wrong, but surely you won't receive the %boost if the booster isn't active when the battle ends?



MeetriX #5 Posted 24 June 2020 - 02:08 AM

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View Postvanderkat, on 24 June 2020 - 03:56 AM, said:

Yes, you have time to start the the 4th battle, but the timer will expire before the battle ends; so, please correct me if I'm wrong, but surely you won't receive the %boost if the booster isn't active when the battle ends?

Yes, you're wrong.

As long as a battle start before timer runs out you will get the boosters.


Edited by MeetriX, 24 June 2020 - 02:09 AM.


vanderkat #6 Posted 24 June 2020 - 02:17 AM

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View PostBravelyRanAway, on 24 June 2020 - 01:29 AM, said:

You blame WG for your actions, even though you know the solution is to do the opposite of what you were doing.:rolleyes:

It appears to be all the rage these days to avoid personal responsibility and blame someone or something else.:sceptic:

Actually, no, I'm not 'blaming' WG for my actions (I forget to activate the boosters; so they're just accumulating :unsure:), however I can see the temptations I outlined above; hence I'm suggesting that the current system is not conducive to an enjoyable game experience due to the time pressure and has the potential to promote a play-style that has a negative impact on other players.

 



The_Naa #7 Posted 24 June 2020 - 02:20 AM

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If you just activate the booster and then just decide to rush battles to get more of them in one hour, you are shooting your self in the foot by doing so. As you are risking your tank too fast for some meaning less damage that can most likely cost you the game so you dont get that much damage or assisted damage done to get more XP, you died so you dont the survival XP bonus and you were not there to ensure that you win the game so dont get the Victory bonus and the 2x XP bonus if you still have it, or the 3x XP if you had premium time. So you just wasted 3-5 minutes of your booster and your tank can still be stuck there for the rest the game if lasts for that whole 15 minutes. If you lost you get less than 400 base XP for that game plus a 100% from the booster.

And if you won you just wasted a good first victory 2x XP on a game that you just rushed in hopes to get more games.

While you could have taken your time to give that game everything you had and make sure that you bring home that Victory and played a major Part in that. 

Then you had more time to farm damage, assisted damage and kills with a possible survival bonus that all give you XP. And see that result screen open up where you got 1 000 base XP + 100% more XP + 2x XP from the first Victory for the day + the 3x XP for having premium time.

Now that... 

...That is worth 15 minutes of that booster. :)



vanderkat #8 Posted 24 June 2020 - 02:20 AM

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View PostMeetriX, on 24 June 2020 - 02:08 AM, said:

Yes, you're wrong.

As long as a battle start before timer runs out you will get the boosters.

 

OK, I stand corrected, then ...... ah, well - I've learned something; so thanks for that :)

 

 



Kartoshkaya #9 Posted 24 June 2020 - 02:35 AM

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If you're accumulating boosters then you probably didn't paid those boosters, so you blame wg for offering you something that turns you into one of those yolotards. Can't you control your actions ? Being in a rush doesn't excuse driving like a mad man and killing people on the road. If that happend, will it be your boss's fault for asking you to come that early in the morning ? Please grow up, those boosters are free, just activate them and play normaly.

Balc0ra #10 Posted 24 June 2020 - 03:31 AM

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 I would rather have four 1K XP games with boosters, than 8 400 XP games with boosters in the same hour. So what difference will it make for most? If you are short on time, it won't matter if you take 3 battles now, and 2 more battles 8 hours later. I suspect most will still play as badly or rush if they are that short on time as is. Or if they just have that one hour. As you said you do with 2 hours.

 

I have way too many boosters to care how many fights I get into them. I usually use the crew XP one etc when there is a crew XP event on. And then you want long games that give more XP. Not several short matches where I get 3 shots into an enemy and I die or the match is already over.



Spurtung #11 Posted 24 June 2020 - 06:27 AM

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4048 personal reserves in my depot.

 

I couldn't care less about using them.



Gruff_ #12 Posted 24 June 2020 - 08:10 AM

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When I run boosters I certainly don't get the urge to yolo to save time.

 

I do get impatient if in a platoon and people don't readyup or come back to garage once the toon mates are all dead though.



Private_Miros #13 Posted 24 June 2020 - 08:22 AM

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I've only ever really used credit boosters during Front Line. The 60 min was perfect. Three Frontline battles is 3 more than the boring threshold, but without some encouragement level 15 would not be reached.

 

View PostGruff_, on 24 June 2020 - 07:10 AM, said:

 

I do get impatient if in a platoon and people don't readyup or come back to garage once the toon mates are all dead though.

 

Never platoon with me. I rarely if ever quit a game before it's ended. That's usually when I learn the most. Even if what people are doing is stupid.


Edited by Private_Miros, 24 June 2020 - 08:24 AM.


Bordhaw #14 Posted 24 June 2020 - 09:08 AM

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View Postvanderkat, on 24 June 2020 - 12:21 AM, said:

if all the battles were to run their full 15 minute duration and the player stays alive to the end of each battle, 

 

 

When was this happening? Back in 2017 ?



Geno1isme #15 Posted 24 June 2020 - 11:20 AM

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Playing YOLO just to fit more games inside the booster duration is the most stupid thing you can do. The faster you die, the less XP and credits you'll earn, and the more likely you're to loose. And mind that each game you start will again add the wait time for queue and countdown, so effectively you have even less time to earn XP and credits.

 

Having boosters work for a certain amount of games rather than time has the same problem, just reversed: Any game where you die fast for whatever reason won't give you much XP, but remove a full battle from your booster.



Homer_J #16 Posted 24 June 2020 - 12:20 PM

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View Postvanderkat, on 24 June 2020 - 01:21 AM, said:

 

..... opinions?

 

I think if you are going to yolo, earn next to nothing, and leave your tank tied up in battle for ten minutes or so and think that will earn you more then you aren't thinking it through.



Orkbert #17 Posted 24 June 2020 - 01:54 PM

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View Postvanderkat, on 24 June 2020 - 01:21 AM, said:

, if all the battles were to run their full 15 minute duration and the player stays alive to the end of each battle, the maximum number of battles that could be completed within a 1 hour time limit would be a paltry three;.........

 

..... opinions?

 

How about you also give an example with the opposite extreme? When you die in each battle after a minute you then could easily get 40 matches within an hour, yay!

 

Not to mention that your example is wrong from the beginning: with 15 minutes you can still get 4 battles within an hour.

 

 



NUKLEAR_SLUG #18 Posted 24 June 2020 - 05:21 PM

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3 good games where you play well and get a good win are worth more than 6 yolo rushes where you accomplish bugger all.

 

Stop being a potato. Turn your boosters on, forget about them and play normally.






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