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6 light tanks per team...


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Dalriadaman #1 Posted 27 June 2020 - 01:47 AM

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...is too many. Even worse is that each side had 5 EBR 105's.
Seriously, you need to cap LTs to three per side as having more is no fun for the teams or the LT drivers. The teams get screwed over by YOLO whacky races and the LTs can't play their role sensibly and have to play recklessly to get any spotting.
Too many LTs is just as bad as too many SPGs.

saxsan4 #2 Posted 27 June 2020 - 02:06 AM

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no, the more restrictions the less random teams and the longer it takes for mm

 

randoms are fun because you get odd games like this

 

Same can be said its no fun having 6 TDs per team



Kdingo #3 Posted 27 June 2020 - 02:14 AM

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Try malinovka in a tier 7 heavy, being bottom tier in a tier9 match with 3 arties and 7 tds per team.
A match full of lights will suddenly look way more appealing.

Edited by Kdingo, 27 June 2020 - 02:15 AM.


rimmer_the #4 Posted 27 June 2020 - 08:26 AM

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View Postsaxsan4, on 27 June 2020 - 02:06 AM, said:

no, the more restrictions the less random teams and the longer it takes for mm

 

randoms are fun because you get odd games like this

 

Same can be said its no fun having 6 TDs per team

I dont care, I would take longer queues for a more balanced battle. All it takes for WG is to make this a selectable option in settings for players who want this. "Odd games" with 6 lights spotting you constantly or 3 spg's hammering you ? They are yours if you want them. And ofcourse nearsighted statgriefers don't take these battles into account when screaming at people for their average damage results. They dont grasp the fact that "normal" and "bad" don't add up to normal.



Kdingo #5 Posted 27 June 2020 - 08:35 AM

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View Postrimmer_the, on 27 June 2020 - 08:26 AM, said:

. And ofcourse nearsighted statgriefers don't take these battles into account when screaming at people for their average damage results. They dont grasp the fact that "normal" and "bad" don't add up to normal.

 

"Nearsighted" is only your "logic" here. 

As everyone gets those games, therefore is the dpg average accumulated in the same games.

There is just some uneducated tinfoil hats believing that the game purposely holds them back and therefore do their stats not reflect their true ability.



Only_Slightly_Bent #6 Posted 27 June 2020 - 08:37 AM

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View Postrimmer_the, on 27 June 2020 - 07:26 AM, said:

I dont care, I would take longer queues...

I do care, I don't want longer queues.



qpranger #7 Posted 27 June 2020 - 08:38 AM

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6 light tanks, but how many light brains ?

hellhound6 #8 Posted 27 June 2020 - 10:23 AM

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Yeah I posted few times about and pros here telling me that its normal.

This is the reason why no one want to play heavy tank

You are get spoted in a few seconds after battle starts from wheeled cars and getting gold bullets

Heavy tank survival rate is lower then EBRs because you cant hit or cant pen EBR

 



Private_Miros #9 Posted 27 June 2020 - 10:48 AM

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View Posthellhound6, on 27 June 2020 - 09:23 AM, said:

 

Heavy tank survival rate is lower then EBRs because you cant hit or cant pen EBR

 

 

Needs citation.

 

e.g. Skill has 32.8% survival rate in EBR 105, 45% in a Manticore and 52.7% in a Maus.


Edited by Private_Miros, 27 June 2020 - 10:51 AM.


Bordhaw #10 Posted 27 June 2020 - 10:54 AM

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View PostOnly_Slightly_Bent, on 27 June 2020 - 07:37 AM, said:

I do care, I don't want longer queues.


Queues have been longer all week. 



TheJungleBeast #11 Posted 27 June 2020 - 10:57 AM

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I rarely queue for more than 5 seconds, 10 seconds is about as long as it ever gets for me, another 5 seconds to not have 5-7 TD's or lights would not bother me.

Chuwt #12 Posted 27 June 2020 - 11:10 AM

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Be careful what you wish for.

 

Given the current 3 artilley limited, that leaves 4 other classes, which are going to average a minimim of 3 of each class, but a minimum of 3 can easily result in 6 or more of one class, especially if the tanks playing are affected by other factors, such as top of the tree or other events.  There are some pushing for a one artillery limit, which boosts the average minimum for the other classes up to almost 4. 
Peiople are calling for a limit on lights, a limit on TDs. Every class which is limited increases the chance of their being "too many" of some other class.

If you really want a game which consists of nothing by 30 heavies attempting to mount each other in one corner of the map, this limiting is the way to go, but are you sure?

 



brummiemk1 #13 Posted 27 June 2020 - 11:43 AM

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I think the most lights per team I remember was 5 and that was way too many IMO, unfortunately they had the better ones and we got well and truly done over, I was in a heavy and didn't fare too well. Game finished well under 5 mins.

Search_Warrant #14 Posted 27 June 2020 - 12:25 PM

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By 6 lights you mean 6 wheelies. dont class them as the same standards as the underpowered trash version of tracked lights please.

Edited by Search_Warrant, 27 June 2020 - 12:25 PM.


Alcoholic_Hellhound #15 Posted 27 June 2020 - 04:04 PM

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If by 6 lights you mean 6 EBR, or lets not be salty, lets say its 5 EBR per team and the last one is poor fella in classic LT, then these are my favourite battles. 5 unicums who yolo each other and autoaim HE untill EBRs from one or other team die, and team whos EBRs survived then wins the battle. I dont see whats wrong with this.

no_skill_bob #16 Posted 28 June 2020 - 07:00 AM

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i rather have 6 lts per team, than 3 clickers per team, period.

WindSplitter1 #17 Posted 28 June 2020 - 01:46 PM

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View Postsaxsan4, on 27 June 2020 - 01:06 AM, said:

Same can be said its no fun having 6 TDs per team

 

View PostKdingo, on 27 June 2020 - 01:14 AM, said:

Try malinovka in a tier 7 heavy, being bottom tier in a tier9 match with 3 arties and 7 tds per team.
A match full of lights will suddenly look way more appealing.

This

 

View Postno_skill_bob, on 28 June 2020 - 06:00 AM, said:

i rather have 6 lts per team, than 3 clickers per team, period.

 

I'd rather face 6 Tier X arties (or WVs) while driving a permaspotted Maus with injured driver and engine damage than a single Tank Destroyer.

 






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