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qpranger #1 Posted 01 July 2020 - 02:11 PM

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Just read on the Russian forum that when you shoot a dead tank, your shots land more accurately. I cannot check it myself right now.

UserZer00 #2 Posted 01 July 2020 - 02:16 PM

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Careful, if you shoot it too many times it comes back from the dead.

azakow #3 Posted 01 July 2020 - 03:10 PM

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check your tinfoil.

PowJay #4 Posted 01 July 2020 - 03:29 PM

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I will tell you one thing. SPG. Miss, miss, miss, miss, that was close, miss. Land one on a tank that died 0.1 of second before my shell lands and it is a direct hit almost every time.

Randomar #5 Posted 01 July 2020 - 04:18 PM

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Watch out what you are doing - those hits are counted by RNG into your hitrate.

:trollface:



wsatnutter #6 Posted 01 July 2020 - 04:19 PM

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total tinfoilery worthy of potter himself

STElNBIT #7 Posted 01 July 2020 - 04:31 PM

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View Postqpranger, on 01 July 2020 - 02:11 PM, said:

Just read on the Russian forum that when you shoot a dead tank, your shots land more accurately. I cannot check it myself right now.


Shooting blindshots have the same effect, there is no RNG protected target, so blindshots land accurately.



NekoPuffer_PPP #8 Posted 01 July 2020 - 04:36 PM

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Pretty sure you can ricochet off wrecked tanks, and hit enemies hiding next to them if you hit the correct angle.

 

I might be wrong though.


Edited by NekoPuffer_PPP, 01 July 2020 - 04:37 PM.


Sirebellus #9 Posted 01 July 2020 - 04:42 PM

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I too find my SPG is more accurate if the tank I am shooting at dies while my shot is in flight

Vatican_Tank_Corps #10 Posted 01 July 2020 - 04:49 PM

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View PostUserZer00, on 01 July 2020 - 01:16 PM, said:

Careful, if you shoot it too many times it comes back from the dead.

 

Careful now, dont give WG any ideas for necromancy premium tank able to raise destroyed tanks as friendly bots.



Bordhaw #11 Posted 01 July 2020 - 05:55 PM

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View PostNekoPuffer_PPP, on 01 July 2020 - 03:36 PM, said:

Pretty sure you can ricochet off wrecked tanks, and hit enemies hiding next to them if you hit the correct angle.

 

I might be wrong though.


This is correct



Homer_J #12 Posted 01 July 2020 - 06:01 PM

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I find that shooting at the sky has 100% accuracy.:P

 

Really, come on Mr Hamster, where's your source.  Don't worry, I am fluent in Google Translate.



qpranger #13 Posted 01 July 2020 - 06:16 PM

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View PostHomer_J, on 01 July 2020 - 08:01 PM, said:

I find that shooting at the sky has 100% accuracy.:P

 

Really, come on Mr Hamster, where's your source.  Don't worry, I am fluent in Google Translate.

 

http://forum.worldoftanks.ru/index.php?/topic/2105405-%d0%b0-%d0%b2%d1%8b-%d1%82%d0%be%d0%b6%d0%b5-%d0%b7%d0%b0%d0%bc%d0%b5%d1%82%d0%b8%d0%bb%d0%b8/



OreH75 #14 Posted 01 July 2020 - 06:23 PM

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View PostHomer_J, on 01 July 2020 - 06:01 PM, said:

I find that shooting at the sky has 100% accuracy.:P

 

Really, come on Mr Hamster, where's your source.  Don't worry, I am fluent in Google Translate.


He confuses WT with WoT and is on the wrong forum..

 



Private_Miros #15 Posted 01 July 2020 - 06:24 PM

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I am under the impression that aim RNG is decided the moment the shell leaves the gun, else you'd see shells trajectories bend.

 

However, it kind of makes sense to not waste computational power on shots where RNG doesn't matter. Likewise, AP/APCR/HEAT shots that don't penetrate seem to not get a damage roll RNG either. If you bounce them, you just bounce average damage.

 

That said, qpranger, your "source" is more of a hamster than you are.



1ucky #16 Posted 01 July 2020 - 06:49 PM

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Also, if you shoot a TOG, you're generally more likely to hit, compared with other tanks (on average).

Homer_J #17 Posted 01 July 2020 - 06:51 PM

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Seems lacking in that thing we so often lack on this forum.  What's it called now..... proof, that's it.  Nice to see the RU forum is so similar to ours.

 

Though I suspect there is more than a little sarcasm involved.  Hard to be certain through the Google Translate fog.

17:54 Added after 2 minute

View PostPrivate_Miros, on 01 July 2020 - 06:24 PM, said:

I am under the impression that aim RNG is decided the moment the shell leaves the gun, else you'd see shells trajectories bend.

 

However, it kind of makes sense to not waste computational power on shots where RNG doesn't matter.

 

I can recall many moons ago people conducting accuracy tests by firing at a blank wall and noting the impact mark.  That would suggest that accuracy randomness is done regardless of a valid target.  Or was at the time.



WindSplitter1 #18 Posted 01 July 2020 - 08:12 PM

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View PostPrivate_Miros, on 01 July 2020 - 05:24 PM, said:

I am under the impression that aim RNG is decided the moment the shell leaves the gun, else you'd see shells trajectories bend.

 

However, it kind of makes sense to not waste computational power on shots where RNG doesn't matter. Likewise, AP/APCR/HEAT shots that don't penetrate seem to not get a damage roll RNG either. If you bounce them, you just bounce average damage.

 

That said, qpranger, your "source" is more of a hamster than you are.

 

I think WG uses firing tables which are predefined before the shots take place; when your or someone else's shooting is recorded, the system simply fetches a value, for the exact same reason you stated, to use as much computer "brain power" available.

 

I am not suggesting this is what some players refer to as "rigging" nor it has anything to do with it. I can be mistaken as well as this is 3rd hand intelligence and I'm not a programmer, though it makes perfect sense.

19:13 Added after 1 minute

View PostHomer_J, on 01 July 2020 - 05:51 PM, said:

 

Seems lacking in that thing we so often lack on this forum.  What's it called now..... proof, that's it.  Nice to see the RU forum is so similar to ours.

 

Though I suspect there is more than a little sarcasm involved.  Hard to be certain through the Google Translate fog.

 

Russian language sounds excessively formal, to my ears, at least. It's very likely it is sarcasm.

Judging from what I usually read from them, it fits.



splash_time #19 Posted 01 July 2020 - 08:21 PM

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Never annoy a dead tank, otherwise, you'll have to pay for that with cursed RNG and missing shoots for ever. :hiding:

Private_Miros #20 Posted 01 July 2020 - 08:26 PM

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View PostWindSplitter1, on 01 July 2020 - 07:12 PM, said:

 

I think WG uses firing tables which are predefined before the shots take place; when your or someone else's shooting is recorded, the system simply fetches a value, for the exact same reason you stated, to use as much computer "brain power" available.

 

I am not suggesting this is what some players refer to as "rigging" nor it has anything to do with it. I can be mistaken as well as this is 3rd hand intelligence and I'm not a programmer, though it makes perfect sense.

 

Yes, yes, but I mean whether or not one of the predefined values is actually allocated to that particular action.






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