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T54E1 - Butchered


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NekoPuffer_PPP #1 Posted 05 July 2020 - 01:14 PM

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I've just had the absolute displeasure of playing the T54E1 for the first time.

 

This "heavy" tank...isn't one. When you changed its class from medium to heavy, you happily nerfed the mobility to be more akin to the heavy class...but the armor remains to be cheese.

 

So, now it's got poor mobility and poor armor.

 

The gun doesn't matter, you can't put it to work with such a slow, fragile chassis. You can't switch positions easily - once you're committed to a flank you're too slow to effectively relocate - and once you're in position, you get penetrated by anything. Oh what fun... The T69 was better, that thing's upper half of the turret is actually thicker than the T54E1's, making it better at hulldown positions than this "heavy" tank. And, it's also more mobile...

 

Maybe I need a few more battles in it...but initial impressions are beyond tragic.



saxsan4 #2 Posted 05 July 2020 - 01:26 PM

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Yes I fully agree, ALSO now it occupies the heavy slot on the mm so you can either go to the heavy zone on say a map like Paris and get destroyed or you go to the medium zone your team is then down a heavy

 

when you top tier in 3/5/7 mm with say 3-4 heavies only your team is at a real disadvantage 



mpf1959 #3 Posted 05 July 2020 - 01:29 PM

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View PostNekoPuffer_PPP, on 05 July 2020 - 01:14 PM, said:

 

t...but initial impressions are beyond tragic.

 

Hyperbole ain't what it used to be. :teethhappy:



ZlatanArKung #4 Posted 05 July 2020 - 01:45 PM

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The tank is very good now. So for you, it is a learn to play the tank issue.

no_skill_bob #5 Posted 05 July 2020 - 01:55 PM

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Fully disagree on everything, its way better than it was. About the armor aspect, you make it sound like T57 as a heavy is very mobile and has armor. So get used to it, as t57 is the same, but with much worse gun handling, gl lol. T54e1 was never good as a medium, it was way to slow for medium role.

Edited by no_skill_bob, 05 July 2020 - 01:56 PM.


Kdingo #6 Posted 05 July 2020 - 02:11 PM

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I don´t think many people miss it at as a squishy, sluggish medium with 210 standard pen.

splash_time #7 Posted 05 July 2020 - 02:35 PM

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Honestly, I'm playing it as stock tank now (because i spend my free xp on another line), and i truly hate the stock gun. Even though it has 5 shells, but 181 is truly rude and unfair for a T9 HT...even T 32 has a better gun! (198 mm) :D

They need to increase the penetration and the alpha on the stock gun.

I still grinding xp as I'm spamming gold to the left and to the right, but still not getting much damage, even with 250 gold pen. Also 240 is really funny for a HT, now let alone the missing shots and changing the crew set-up from MT to HT and losing crew percentage. :D

Anyway, I'm not complaining honestly, just suggesting a better changes. I really hope that this situation will change once i research the top gun. :P



GodTank2 #8 Posted 05 July 2020 - 02:51 PM

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T57 has no armor and no mobility yet it does fine as a heavy tank?

Balc0ra #9 Posted 05 July 2020 - 03:49 PM

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As we said in the other T54E1 topic here. The gun was the worst part about it as a medium. Even with good mobility, it was unreliable. As 210 pen on a low roll would troll you hard vs most tier 9/10 targets. 

 

As a HT it traded top speed and traverse. For more pen, more HP, while keeping the same power to weight, reload time and armor.  I don't play it like a HT. I still play it the same way as a support tank. And it's way more reliable now. Slower, but gets damage done now at least. No one complains when I go the medium lane. And I actually like it a bit more now. It's not amazing. But it's not terrible either. 

 

 



RainMak3r_ #10 Posted 05 July 2020 - 04:07 PM

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I like t54e1, it's really a good tank=>it's not a heavy nor a medium, in fact it's a support tank

I bought today the t57=> it's playable against tier8 and tier9 but against tier10 it's very bad.

t54e1>>t57 heavy in my opinion

i've just checked: i have a lot more dpg on t54e1 than on the t57


Edited by JOHN_691, 05 July 2020 - 04:08 PM.


splash_time #11 Posted 05 July 2020 - 04:21 PM

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View Postsplash_time, on 05 July 2020 - 04:35 PM, said:

Anyway, I'm not complaining honestly, just suggesting a better changes. I really hope that this situation will change once i research the top gun. :P

 

And it did Change. :D

5.6k damage right after the gun is mounted. :P

http://wotreplays.eu/site/5459082#studzianki-splash_time-t54e1



Warzey #12 Posted 05 July 2020 - 05:43 PM

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I disagree, T54E1 is definitely better and more comfortable to play and with all tech tree changes you don't have to retrain your crew 7 times over between light, medium and heavy tanks. 

Penetration and gun handling buffs make a huge difference, even though accuracy is terrible the gun will perform at medium to short range. Mobility nerf feels pretty irrelevant in my opinion, it doesn't gimp the play style in any meaningful way.



Bulldog_Drummond #13 Posted 05 July 2020 - 05:50 PM

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This is about as much concern as reading of a small earthquake in Chile, with no one hurt

NUKLEAR_SLUG #14 Posted 05 July 2020 - 06:47 PM

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View Postsaxsan4, on 05 July 2020 - 01:26 PM, said:

Yes I fully agree, ALSO now it occupies the heavy slot on the mm so you can either go to the heavy zone on say a map like Paris and get destroyed or you go to the medium zone your team is then down a heavy

 

when you top tier in 3/5/7 mm with say 3-4 heavies only your team is at a real disadvantage 

 

This mentality of heavies must go here and mediums must go there because 'tank class' is why you see players repeating the same mistakes every battle. If you think your tank will be better placed helping the medium flank progress the battle then that's what you do. 



splash_time #15 Posted 05 July 2020 - 06:56 PM

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Actually i quite liked it so far, it's not the fastest, but not the slowest either. It also has good burst. If you want something better than this? IS-3-II is what you're looking for. :)

saxsan4 #16 Posted 05 July 2020 - 07:05 PM

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View PostNUKLEAR_SLUG, on 05 July 2020 - 05:47 PM, said:

 

This mentality of heavies must go here and mediums must go there because 'tank class' is why you see players repeating the same mistakes every battle. If you think your tank will be better placed helping the medium flank progress the battle then that's what you do. 


on some maps yes thats fine, but others you need top tier heavies to face of the enemy top tier heavies, take china wall empires border, we had once a platoon of 113s go to the north lane leaving the south path to get overrun and lost 3:15 because of play like that



Warzey #17 Posted 05 July 2020 - 07:33 PM

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View Postsaxsan4, on 05 July 2020 - 06:05 PM, said:


on some maps yes thats fine, but others you need top tier heavies to face of the enemy top tier heavies, take china wall empires border, we had once a platoon of 113s go to the north lane leaving the south path to get overrun and lost 3:15 because of play like that

 

I'll tell you why that happened. Your platoon tried to make a play on unusual part of the map, while rest of the team played the same way as usual failing to recognized that they're 3 heavies short. They'll usually notice that their heavies are not there once they die and then they'll proceed to furiously ping their location on the map. 



saxsan4 #18 Posted 05 July 2020 - 08:47 PM

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View PostWarzey, on 05 July 2020 - 06:33 PM, said:

 

I'll tell you why that happened. Your platoon tried to make a play on unusual part of the map, while rest of the team played the same way as usual failing to recognized that they're 3 heavies short. They'll usually notice that their heavies are not there once they die and then they'll proceed to furiously ping their location on the map. 


yes because the 113s went to a useless part of the map, once on Minsk I was in type 4 everyone went left so I was alone in city, I still killed 1 tank and 1.8k dmg but no way can I make it to the other side so YES it is annoying when they dont go to proper areas

 

the maps are increasingly designed in a certain way, ive seen heavies for example go medium line on Westfield just to die in the open, a good player understands maps like abey, tundra there is lots more options for you to go

 

Paris, west fled you ARE NEEDED to be in certain location or you will loose



splash_time #19 Posted 05 July 2020 - 09:11 PM

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View PostWarzey, on 05 July 2020 - 09:33 PM, said:

 

I'll tell you why that happened. Your platoon tried to make a play on unusual part of the map, while rest of the team played the same way as usual failing to recognized that they're 3 heavies short. They'll usually notice that their heavies are not there once they die and then they'll proceed to furiously ping their location on the map. 

 

That's why team play is really an important feature. And that's why teams lose more than winning usually. When players understand each other and communicate, they actually win. But if they do whatever they think about all at once, well, it won't be 5:0 for no reason. :)



NUKLEAR_SLUG #20 Posted 05 July 2020 - 09:54 PM

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View Postsaxsan4, on 05 July 2020 - 08:47 PM, said:

yes because the 113s went to a useless part of the map, once on Minsk I was in type 4 everyone went left so I was alone in city, I still killed 1 tank and 1.8k dmg but no way can I make it to the other side so YES it is annoying when they dont go to proper areas

 

The problem there was you saw your entire team head left and you still went alone into the city. If you go alone you die alone. 

 

 

You need to work with your team and if they all decide to go one way then you go with them whether you think they should be doing it or not. You've got more chance of winning sticking with your team than you ever will trying to hold a flank by yourself against half the enemy team.

 






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