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Fixing pen RNG.


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Peasant_wot #1 Posted 11 July 2020 - 07:47 PM

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Idea: When your shell rolls negative pen rng modifier, ( aka between -1% and -25%) and IF it doesn't pen, it will still inflict half of its normal damage.

This doesnt fix the issue completely but cushions the effects of RNGesus on gameplay.

 



MeetriX #2 Posted 11 July 2020 - 07:56 PM

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How about no?

DaniulSims #3 Posted 11 July 2020 - 08:19 PM

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No.

Kdingo #4 Posted 11 July 2020 - 09:54 PM

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View PostPeasant_wot, on 11 July 2020 - 07:47 PM, said:

Idea: When your shell rolls negative pen rng modifier, ( aka between -1% and -25%) and IF it doesn't pen, it will still inflict half of its normal damage.

This doesnt fix the issue completely but cushions the effects of RNGesus on gameplay.

 

 

Sounds like you are part of the audience derp guns have been designed for.

Don't torture yourself with game mechanics like penetration rolls, just turn off your brain, right click/left click and profit.

Do it while sitting in a bush next to redline and you can even do it one handed just like a specific high skill ceiling class.



shikaka9 #5 Posted 11 July 2020 - 10:18 PM

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or just buff HE :trollface:

Balc0ra #6 Posted 11 July 2020 - 11:27 PM

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View PostPeasant_wot, on 11 July 2020 - 07:47 PM, said:

Idea: When your shell rolls negative pen rng modifier, ( aka between -1% and -25%) and IF it doesn't pen, it will still inflict half of its normal damage.

This doesnt fix the issue completely but cushions the effects of RNGesus on gameplay.

 

 

So basically, turning everything into HESH? Even if you had zero chance at 0%? If you aim at an area you have a bigger chance of penning. It's not needed.  And if you can't pen it even on a -1% roll. Then you should not attack it head-on to begin with. 



GalmTwo #7 Posted 12 July 2020 - 11:02 AM

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Or just remove pen RNG completely...

DaniulSims #8 Posted 12 July 2020 - 11:12 AM

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View PostGalmTwo, on 12 July 2020 - 12:02 PM, said:

Or just remove pen RNG completely...

So that my 249mm of pen have no chance whatsoever against bobs and Steve's in their heavies sporting 250mm of armor?



GalmTwo #9 Posted 12 July 2020 - 11:26 AM

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View PostDaniulSims, on 12 July 2020 - 11:12 AM, said:

So that my 249mm of pen have no chance whatsoever against bobs and Steve's in their heavies sporting 250mm of armor?

...yes?



DaniulSims #10 Posted 12 July 2020 - 11:31 AM

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View PostGalmTwo, on 12 July 2020 - 12:26 PM, said:

...yes?

Why'd you want that?



GalmTwo #11 Posted 12 July 2020 - 11:36 AM

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View PostDaniulSims, on 12 July 2020 - 11:31 AM, said:

Why'd you want that?

Because I like flanking enemies so I can pen them in the weaker part of the armor. 

Also because I hate getting 186mm pen roll on ~248mm pen shells.



Pitulusu #12 Posted 12 July 2020 - 11:39 AM

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View PostDaniulSims, on 12 July 2020 - 11:31 AM, said:

Why'd you want that?


for better game which is not decided by server!



Kdingo #13 Posted 12 July 2020 - 11:43 AM

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View PostDaniulSims, on 12 July 2020 - 11:12 AM, said:

So that my 249mm of pen have no chance whatsoever against bobs and Steve's in their heavies sporting 250mm of armor?

 

Look at the bright side, complete removal of rng would also mean no dispersion. You could just pen even 1 pixel sized weakspot with 100 % accuracy while moving. I am sure steves would "love" that


Edited by Kdingo, 12 July 2020 - 11:43 AM.


GalmTwo #14 Posted 12 July 2020 - 11:48 AM

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View PostKdingo, on 12 July 2020 - 11:43 AM, said:

 

Look at the bright side, complete removal of rng would also mean no dispersion. You could just pen even 1 pixel sized weakspot with 100 % accuracy while moving. I am sure steves would "love" that

Some people just want to watch the world burn.



Kdingo #15 Posted 12 July 2020 - 12:03 PM

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View PostGalmTwo, on 12 July 2020 - 11:48 AM, said:

Some people just want to watch the world burn.

 

So you actually don't want to remove rng completely, even so you said that, but you only want something removed that you don't like.



GalmTwo #16 Posted 12 July 2020 - 12:06 PM

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View PostKdingo, on 12 July 2020 - 12:03 PM, said:

 

So you actually don't want to remove rng completely, even so you said that, but you only want something removed that you don't like.

You hit the nail on the head there.



Bulldog_Drummond #17 Posted 12 July 2020 - 12:11 PM

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RNG is one of the few aspects of the game that has an element of historical accuracy

Board wargames are infinitely more accurate than WoT and they all have RNG that has a far greater impact than the RNG in WoT



Kdingo #18 Posted 12 July 2020 - 12:50 PM

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View PostBulldog_Drummond, on 12 July 2020 - 12:11 PM, said:

RNG is one of the few aspects of the game that has an element of historical accuracy

Board wargames are infinitely more accurate than WoT and they all have RNG that has a far greater impact than the RNG in WoT

 

And lets not forget that rng, in a game like wot, is a nessessity to allow people of various skill levels to play in the same games.

Sure its the death of competitive gaming but not everyone is into this anyways.



Bulldog_Drummond #19 Posted 12 July 2020 - 01:07 PM

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View PostKdingo, on 12 July 2020 - 11:50 AM, said:

 

And lets not forget that rng, in a game like wot, is a nessessity to allow people of various skill levels to play in the same games.

Sure its the death of competitive gaming but not everyone is into this anyways.

 

One of the things I liked about board wargames was that you could (as in actual military history) get results that were almost unbelievable outliers.

I remember years ago playing a company level East Front game set in 1942 in which my company of MG armed Soviet armoured cars destroyed a company of PzKw III tanks at close range.  My opponent was absolutely livid.  However to get the result I had to roll three zeros of 10-sided dice for a 1 in a thousand result.  I argued that the panzers had been overconfident and had driven into an MG ambush with their commanders and drivers unbuttoned.  My opponent failed to see this as a possibility but I could visualise the scene.

I never saw this sort of thing as the death of competitive gaming, rather it gave an advantage to the player who was willing to take considered risks rather than mini-maxing.  For example, some cautious opponents would never make low odds attacks.  Simply by being willing to do so you could spook them into over-defending all along their front.


Edited by Bulldog_Drummond, 12 July 2020 - 01:10 PM.


iraqxlol #20 Posted 12 July 2020 - 01:28 PM

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View PostBulldog_Drummond, on 12 July 2020 - 12:11 PM, said:

RNG is one of the few aspects of the game that has an element of historical accuracy

Board wargames are infinitely more accurate than WoT and they all have RNG that has a far greater impact than the RNG in WoT

lol wat.

If you say so, That means German tanks from world war 2 era would have much more accurate guns because crews are trained.

For example Tiger/jagtiger's dispersion would be around 0.15ish.

 

Or Russian tanks of the world war 2 would have dispersion of 0.70ish on their 76mm and 85mm of T34s

 

Cut it out with this RNG is historical accuracy nonsense. 

 

I could write you a whole book of how your words are inaccurate and complete nonsense.

But you could go to war thunder forums and write topic about that, A lot of people will gladly offer thousands of proofs, because people in there are truely  tank maniacs with 2 liters of nerdism.

I say that because I'm a very old war thunder player, And seen loads of topics in their forums.

 

Unbeleivable battle results is a thing, While true, It still happens once every blue moon.

 

What kind of crew misses a shell at less than 100m distance? Panic or not, Guns in tanks are not toys and can't just wabble because the gunner is "afraid" or shell is defected.

 

 


Edited by iraqxlol, 12 July 2020 - 01:33 PM.





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