Jump to content


Lemming trains never win so why....


  • Please log in to reply
36 replies to this topic

Dr_Strangefruit #1 Posted 12 July 2020 - 01:49 PM

    Lance-corporal

  • Player
  • 13801 battles
  • 52
  • [666TH] 666TH
  • Member since:
    04-28-2011

......do players keep doing it?

 

So far i have played five games today where players have all gone same direction and the team have lost due to the enemy being able to drive up the opposite flank unopposed or with minimal resistance to then hit the lemming train in the arse and surround them.

 

This is happening even at high tiers and you would think by now players at tier 8 and above would have grown at least a small amount of tactical map knowledge? I know some maps are very limited on option's but that's just lazy or bad map design by WG.

 

When i confronted the last team about this the response was 'Well this is the heavy route' no its not there are multiple routes on a map and if all the players are group in small map area they are easy picking for artillery splash damage and most are to afraid to push so it just ends up as a total cluster **** with nothing gained.



shikaka9 #2 Posted 12 July 2020 - 01:51 PM

    Major

  • Player
  • 80232 battles
  • 2,648
  • Member since:
    02-27-2013
they didnt win because you didnt go with them

Edited by shikaka9, 12 July 2020 - 02:04 PM.


Dr_Strangefruit #3 Posted 12 July 2020 - 01:53 PM

    Lance-corporal

  • Player
  • 13801 battles
  • 52
  • [666TH] 666TH
  • Member since:
    04-28-2011

View Postshikaka9, on 12 July 2020 - 12:51 PM, said:

they didnt win because didnt go with them

Believe me, me going with them would not have helped, i am at best average at the game, but when there's only two of you trying to hold a flank vs 3 Prog 46s and a Guard there aint much hope lol



Kdingo #4 Posted 12 July 2020 - 01:53 PM

    General

  • Player
  • 33570 battles
  • 9,166
  • Member since:
    07-05-2011

Clan wars are usually organized lemmingtrains and this is the most effective, just run over the enemy when the opportunity arises.

However this is way different to disorganized randoms where you have bobs of questionably quality just wrom wrom down a flank but craptheir pants when the enemy shows up instead of pushing through to overwhelm.

 

For personal profit lemmingtrains are bad so its best to avoid them, but they can be highly effective ways to win games quickly, that is if the players within the train are competent. Games won like this however never feel particularly rewarding.. if rewarding at all.



mpf1959 #5 Posted 12 July 2020 - 01:57 PM

    Lieutenant Сolonel

  • Player
  • 38668 battles
  • 3,334
  • [DRATT] DRATT
  • Member since:
    10-29-2017
Yesterday I saw what I call a lemming-camper train, in this example the flock moved to the left around 2 squares and the same vertically, and stalled. Then they all proceeded to mill around and bunch ever closer closer together, this is surely great stuff for social anthropology! :teethhappy:

Edited by mpf1959, 12 July 2020 - 01:58 PM.


Slyspy #6 Posted 12 July 2020 - 01:59 PM

    Field Marshal

  • Player
  • 15499 battles
  • 18,225
  • [T-D-U] T-D-U
  • Member since:
    12-07-2011

View PostDr_Strangefruit, on 12 July 2020 - 01:53 PM, said:

Believe me, me going with them would not have helped, i am at best average at the game, but when there's only two of you trying to hold a flank vs 3 Prog 46s and a Guard there aint much hope lol

 

No, there isn't much hope. So don't do it, just go with the train and protect the rear or drive the front. 



MeetriX #7 Posted 12 July 2020 - 02:15 PM

    Major General

  • Player
  • 27775 battles
  • 5,070
  • [_ACE] _ACE
  • Member since:
    08-12-2012

View PostKdingo, on 12 July 2020 - 03:53 PM, said:

Clan wars are usually organized lemmingtrains and this is the most effective, just run over the enemy when the opportunity arises.

I wonder what world would be today if Blitzkrieg would had been called Lemmingtrain.



Kdingo #8 Posted 12 July 2020 - 02:21 PM

    General

  • Player
  • 33570 battles
  • 9,166
  • Member since:
    07-05-2011

View PostMeetriX, on 12 July 2020 - 02:15 PM, said:

I wonder what world would be today if Blitzkrieg would had been called Lemmingtrain.

 

Nothing would change, a duck remains a duck even if it calls itself a chipmunk.



Ricox #9 Posted 12 July 2020 - 02:30 PM

    Sergeant

  • Beta Tester
  • 1879 battles
  • 280
  • [-D2S-] -D2S-
  • Member since:
    07-22-2010

Lemming trains do win, but it requires a lot of things to go right. As already mentioned, one of the most important things is for the lemming train to actually keep moving. What often happens is that a few tanks hold up the entire team and the enemies who deployed on the other flank move up behind the train. No more choo choo.

 

What you often need in lemming trains is enough aggression from a few players to motivate the rest to join in. So if you see it's a lost cause and you're in a heavy tank, your last bet is to just carefully YOLO it and hope someone joins you. (Or you can just sit back and farm damage on a lost game if you don't care about winning)



saxsan4 #10 Posted 12 July 2020 - 02:33 PM

    Brigadier

  • Player
  • 26919 battles
  • 4,986
  • [-WR--] -WR--
  • Member since:
    11-08-2011

they do win, the issue is if the players at the front get cold feet and stop, if its lemming and a good 3 man platoon is leading its very effective, because everyone keeps going the enemies get sounded then you charge th other flank

 

 



mpf1959 #11 Posted 12 July 2020 - 02:35 PM

    Lieutenant Сolonel

  • Player
  • 38668 battles
  • 3,334
  • [DRATT] DRATT
  • Member since:
    10-29-2017

View PostRicox, on 12 July 2020 - 02:30 PM, said:

Lemming trains do win, but it requires a lot of things to go right.

 

Yes, indeed they do, and if this game had real teams that practised together and communicated with predefined roles (as opposed to 15 random players cobbled together in 30 seconds) it is a great tactic.

 

edit: a real life military tactic in WW2 was called, I believe, concentration of forces. To disperse the armour piecemeal would almost guarantee disaster.


Edited by mpf1959, 12 July 2020 - 02:37 PM.


saxsan4 #12 Posted 12 July 2020 - 02:36 PM

    Brigadier

  • Player
  • 26919 battles
  • 4,986
  • [-WR--] -WR--
  • Member since:
    11-08-2011

View Postmpf1959, on 12 July 2020 - 01:35 PM, said:

 

Yes, indeed they do, and if this game had real teams that practised together and communicated with predefined roles (as opposed to 15 random players cobbled together in 30 seconds) it is a great tactic.


especially 7v7 skirmish, its called rush and so good



_Signal_ #13 Posted 12 July 2020 - 02:37 PM

    Lieutenant General

  • Player
  • 49808 battles
  • 6,979
  • [S3AL] S3AL
  • Member since:
    07-14-2011

View PostDr_Strangefruit, on 12 July 2020 - 12:49 PM, said:

......do players keep doing it?

 

So far i have played five games today where players have all gone same direction and the team have lost due to the enemy being able to drive up the opposite flank unopposed or with minimal resistance to then hit the lemming train in the arse and surround them.

 

This is happening even at high tiers and you would think by now players at tier 8 and above would have grown at least a small amount of tactical map knowledge? I know some maps are very limited on option's but that's just lazy or bad map design by WG.

 

When i confronted the last team about this the response was 'Well this is the heavy route' no its not there are multiple routes on a map and if all the players are group in small map area they are easy picking for artillery splash damage and most are to afraid to push so it just ends up as a total cluster **** with nothing gained.

The sad thing is if the lemming train just kept pushing they would win most battles but they never do, they push one flank then stop because 10 vs 4 tanks is hard for them to compute. When they stop they get farmed, basically if you are going to lemming you need to keep pushing forward as soon as you dont you lose.



qpranger #14 Posted 12 July 2020 - 03:03 PM

    Lieutenant General

  • Player
  • 38889 battles
  • 7,076
  • [HAMMY] HAMMY
  • Member since:
    12-25-2013

I was on a lemming train once.

The engine driver, the ticket inspector, the waiters - all were lemmings.

But I was not a lemming and it felt so weird.

So I took a bus instead.



MeetriX #15 Posted 12 July 2020 - 03:05 PM

    Major General

  • Player
  • 27775 battles
  • 5,070
  • [_ACE] _ACE
  • Member since:
    08-12-2012

View Postqpranger, on 12 July 2020 - 05:03 PM, said:

I was on a lemming train once.

The engine driver, the ticket inspector, the waiters - all were lemmings.

But I was not a lemming and it felt so weird.

So I took a bus instead.

You just took a bus?

Where did you put it, in your bus pocket, your cheeks?



mgns #16 Posted 12 July 2020 - 03:09 PM

    Sergeant

  • Player
  • 44935 battles
  • 205
  • Member since:
    03-05-2011

View Post_Signal_, on 12 July 2020 - 01:37 PM, said:

The sad thing is if the lemming train just kept pushing they would win most battles but they never do, they push one flank then stop because 10 vs 4 tanks is hard for them to compute. When they stop they get farmed, basically if you are going to lemming you need to keep pushing forward as soon as you dont you lose.


I've had three battles today where our team failed to convert an early 3-0 or 5-1 advantage because of this.



Robbie_T #17 Posted 12 July 2020 - 03:10 PM

    Lieutenant

  • Player
  • 22997 battles
  • 1,576
  • [BBMM] BBMM
  • Member since:
    07-08-2016

Lemming trains  are people that are insecure what they must do.

 



qpranger #18 Posted 12 July 2020 - 03:15 PM

    Lieutenant General

  • Player
  • 38889 battles
  • 7,076
  • [HAMMY] HAMMY
  • Member since:
    12-25-2013

View PostMeetriX, on 12 July 2020 - 05:05 PM, said:

You just took a bus?

Where did you put it, in your bus pocket, your cheeks?

 

I'd rather not say.



Lemmingtrain #19 Posted 12 July 2020 - 03:19 PM

    Warrant Officer

  • Player
  • 1925 battles
  • 948
  • [T-D-U] T-D-U
  • Member since:
    07-24-2012
:hiding:

Balc0ra #20 Posted 12 July 2020 - 03:29 PM

    Field Marshal

  • Player
  • 78120 battles
  • 23,867
  • [WALL] WALL
  • Member since:
    07-10-2012

View PostDr_Strangefruit, on 12 July 2020 - 01:53 PM, said:

Believe me, me going with them would not have helped, i am at best average at the game, but when there's only two of you trying to hold a flank vs 3 Prog 46s and a Guard there aint much hope lol

 

Depends. As the lemmings usually fail because they stop, or they split in two groups. With too many go back to defend base too early.  As a light I've distracted targets, forced them to push and gotten the flank clear faster. Thus the others don't go back too soon and leave the rest vs more guns to early. 

 

Lemmings do fail more so than not true. But... they don't have a 100% fail rate. As just because your team was stupid. Don't mean the enemy team won't be either. And go full lemming the same way, or even camp out the open flank. Leaving your lemmings vs less guns to clear it faster. Either way, if you don't want to fight more targets alone on the open flank. It's always better to get them moving faster on their end vs waiting for 6 targets to come and roll over you. As on some maps, you can spot and reset base from a longer distance, so you can afford to move further away the other direction if you're mobile enough. 






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users