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340 pen HEAT is broken


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Poll: Highest penetration (82 members have cast votes)

You have to complete 250 battle in order to participate this poll.

What penetration on tier 10 heavy/medium tank is too much?

  1. 300+ (18 votes [21.95%] - View)

    Percentage of vote: 21.95%

  2. 310+ (8 votes [9.76%] - View)

    Percentage of vote: 9.76%

  3. 320+ (13 votes [15.85%] - View)

    Percentage of vote: 15.85%

  4. 330+ (3 votes [3.66%] - View)

    Percentage of vote: 3.66%

  5. 340+ (4 votes [4.88%] - View)

    Percentage of vote: 4.88%

  6. 350+ (9 votes [10.98%] - View)

    Percentage of vote: 10.98%

  7. 360+ (3 votes [3.66%] - View)

    Percentage of vote: 3.66%

  8. lower (4 votes [4.88%] - View)

    Percentage of vote: 4.88%

  9. higher (1 vote [1.22%] - View)

    Percentage of vote: 1.22%

  10. nothing is too much (19 votes [23.17%] - View)

    Percentage of vote: 23.17%

What penetration is too much for tank destroyer?

  1. 320+ (8 votes [9.76%] - View)

    Percentage of vote: 9.76%

  2. 330+ (5 votes [6.10%] - View)

    Percentage of vote: 6.10%

  3. 340+ (7 votes [8.54%] - View)

    Percentage of vote: 8.54%

  4. 350+ (9 votes [10.98%] - View)

    Percentage of vote: 10.98%

  5. 360+ (11 votes [13.41%] - View)

    Percentage of vote: 13.41%

  6. 370+ (4 votes [4.88%] - View)

    Percentage of vote: 4.88%

  7. 380+ (6 votes [7.32%] - View)

    Percentage of vote: 7.32%

  8. lower (2 votes [2.44%] - View)

    Percentage of vote: 2.44%

  9. higher (6 votes [7.32%] - View)

    Percentage of vote: 7.32%

  10. nothing is to much (24 votes [29.27%] - View)

    Percentage of vote: 29.27%

Vote Hide poll

Panter2005 #1 Posted 13 July 2020 - 05:47 PM

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We don't need armor buffs, we need penetration nerfs... You know how it felt like? It felt like he spitted in my face intentionally showing his lack of any kind of respect to other player. He was like: fck u *throws heat* hah, moron. Btw i was playing hulldown on malinovka, ranked battles.

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Kdingo #2 Posted 13 July 2020 - 05:51 PM

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Topics like this can´t be posted without a proper theme song:

Spoiler

 


Edited by Kdingo, 13 July 2020 - 05:52 PM.


NekoPuffer_PPP #3 Posted 13 July 2020 - 06:10 PM

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No tank apart from TDs should have over 300mm of penetration.

 

Any more than that and whatever is being shot at might as well have cheese for armor.



Draakard #4 Posted 13 July 2020 - 06:11 PM

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How can 340 Heat pen be broken ? It's working perfectly…...

FizzleMcSnizzle #5 Posted 13 July 2020 - 06:12 PM

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350 on m60 doesn't seem enough.

Kdingo #6 Posted 13 July 2020 - 06:14 PM

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View PostNekoPuffer_PPP, on 13 July 2020 - 06:10 PM, said:

No tank apart from TDs should have over 300mm of penetration.

 

Any more than that and whatever is being shot at might as well have cheese for armor.

 

If you make such a limit it should include all classes not exclude the one class that already creates enough problem with broken/op bushwanker locations just fumbling with their thumbs up their bum waiting for stuff to engage them.



Nitro_Tank #7 Posted 13 July 2020 - 06:18 PM

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waaaaaaaaah my turret isnt impenetrable

WindSplitter1 #8 Posted 13 July 2020 - 06:29 PM

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View PostPanter2005, on 13 July 2020 - 04:47 PM, said:

We don't need armor buffs, we need penetration nerfs...

No. What we need is HT players to understand game mechanics and that armour isn't absolute as well as it is supposed to be defeated through whatever means the game provides you with.

 

Block Quote

  You know how it felt like? It felt like he spitted in my face intentionally showing his lack of any kind of respect to other player.

You are free to feel however you "feel" like but this is not a show of disrespect by any stretch of imagination. This is supposed to happen.

Under that pretense, HTs and MTs with higher view range are disrespecting LTs.

 

Block Quote

 He was like: fck u *throws heat* hah, moron.

No. He/She was like "I see he is hulldown. Standard ammunition will not do and I absolutely must ensure this shot connects. Perhaps premium rounds might do the trick."

Why do I think so?

 

Well...

 

Block Quote

i was playing hulldown on malinovka

 

 

 



Dava_117 #9 Posted 13 July 2020 - 06:33 PM

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277 even got lucky! That zone is 350mm+ thick!

The_Naa #10 Posted 13 July 2020 - 06:35 PM

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what we need is a armour nerf. tanks should have max 200mm armour.

dont need tanks with more than 200mm of effective armour, takes away the challenge in using your armour.

oh and hittable Cupolas on top of every turret, unless they have less than 200mm of turret armour.

 

Nerf armour first, then we dont need 340mm Heat rounds.


Edited by The_Naa, 13 July 2020 - 06:36 PM.


LCpl_Jones #11 Posted 13 July 2020 - 06:42 PM

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View PostKdingo, on 13 July 2020 - 06:14 PM, said:

 

If you make such a limit it should include all classes not exclude the one class that already creates enough problem with broken/op bushwanker locations just fumbling with their thumbs up their bum waiting for stuff to engage them.

 

don't kink shame me



Panter2005 #12 Posted 13 July 2020 - 07:15 PM

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View PostThe_Naa, on 13 July 2020 - 06:35 PM, said:

what we need is a armour nerf. tanks should have max 200mm armour.

dont need tanks with more than 200mm of effective armour, takes away the challenge in using your armour.

oh and hittable Cupolas on top of every turret, unless they have less than 200mm of turret armour.

 

Nerf armour first, then we dont need 340mm Heat rounds.

Make weakspots, but also not too much so whole tank doesn't become a weakspot.

18:21 Added after 6 minute

View PostWindSplitter1, on 13 July 2020 - 06:29 PM, said:

No. What we need is HT players to understand game mechanics and that armour isn't absolute as well as it is supposed to be defeated through whatever means the game provides you with.

Yeah, i just need to understand and accept that if enemy clicks 2 key he can pen me in the thickest part of my super heavy tank. Silly me.


Edited by Panter2005, 13 July 2020 - 07:24 PM.


rush0620 #13 Posted 13 July 2020 - 07:28 PM

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Real life Object 277 130mm M65 penetration 350 mm at 1000m!

 



Panter2005 #14 Posted 13 July 2020 - 07:33 PM

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Just imagine wot, where every tank has a weakspot and for example some tanks have 1 quite big weakspot, but they can hide it, other tanks have several, pretty small weakspots, but they can't really hide them, so they wiggle, that would be awesome, skillbased, not p2w. Not just click 2 key and you can pen 25% of the front heavy/super heavy tank is exposing, no matter how he is exposing it, and sometimes even more or switching to HE cuz you have too weak gold ammo.

Edited by Panter2005, 13 July 2020 - 07:39 PM.


Kdingo #15 Posted 13 July 2020 - 07:36 PM

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View PostLCpl_Jones, on 13 July 2020 - 06:42 PM, said:

 

don't kink shame me

 

Don't worry, i would prefer people having that specific kink more often, as unlike deo sprays, tools and other objects of certain shape, do thumbs rarely get "lost"...

I have "recovered" enough objects over the years.



Panter2005 #16 Posted 13 July 2020 - 07:38 PM

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View Postrush0620, on 13 July 2020 - 07:28 PM, said:

Real life Object 277 130mm M65 penetration 350 mm at 1000m!

 

Yeah, but by the time it would go to mass production composite armor era has come, where you need strong apfsds, not aphe or heat. I dunno exactly when prototype vvas created, correct me if i'm wrong, but even if it was created earlier it had some other problems if it was abandoned (or soviet union had some financial problems :p).



rimmer_the #17 Posted 13 July 2020 - 07:39 PM

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View PostNitro_Tank, on 13 July 2020 - 06:18 PM, said:

waaaaaaaaah my turret isnt impenetrable

For some tanks their turret is their only good point... Frontline heavies with a slow reload and low vr should have a strong turret (barring weakspots)



rush0620 #18 Posted 13 July 2020 - 07:50 PM

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View PostPanter2005, on 13 July 2020 - 06:38 PM, said:

Yeah, but by the time it would go to mass production composite armor era has come, where you need strong apfsds, not aphe or heat. I dunno exactly when prototype vvas created, correct me if i'm wrong, but even if it was created earlier it had some other problems if it was abandoned (or soviet union had some financial problems :p).

In 1959, NII-24 designed two 130-mm sub-caliber shells.
 - The first of them could be fired from a 130-mm M-68 rifled gun (the alternative gun for the Object 120 Taran) and had the following characteristics: 1800 m / s, 8.8 in weight, 5 kg of projectile weight in flight and could drill 360 mm at 0 ° 1000 m and 165-170 mm at 60 ° from 1000 m

- The second was a little lighter and went up to 1850 m / s and could penetrate 340 to 0 ° and 150 mm, as with 1000 m. This projectile can be fired from the M-65 gun if you change the original rifling of the gun, the cutting angle was decreased from 30 ° to 25 °.

In December 1959 - January 1960, NII-24 did some tests by firing some of armor-piercing sub-caliber shells with the M-65 gun with an altered rilfe slope. To do this, it was installed on a Object 277, with this modified gun it was called "Object E-277." 



FizzleMcSnizzle #19 Posted 13 July 2020 - 07:56 PM

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Yeah but this is WoT, and it's about as close to real life tank performance as I am to George Clooney.

Panter2005 #20 Posted 13 July 2020 - 07:56 PM

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View Postrush0620, on 13 July 2020 - 07:50 PM, said:

In 1959, NII-24 designed two 130-mm sub-caliber shells.
 - The first of them could be fired from a 130-mm M-68 rifled gun (the alternative gun for the Object 120 Taran) and had the following characteristics: 1800 m / s, 8.8 in weight, 5 kg of projectile weight in flight and could drill 360 mm at 0 ° 1000 m and 165-170 mm at 60 ° from 1000 m

- The second was a little lighter and went up to 1850 m / s and could penetrate 340 to 0 ° and 150 mm, as with 1000 m. This projectile can be fired from the M-65 gun if you change the original rifling of the gun, the cutting angle was decreased from 30 ° to 25 °.

In December 1959 - January 1960, NII-24 did some tests by firing some of armor-piercing sub-caliber shells with the M-65 gun with an altered rilfe slope. To do this, it was installed on a Object 277, with this modified gun it was called "Object E-277." 

And they started working on t64 in 1954 sooo yeah.






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