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Minsk and Empire´s border on the Supertest

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Delhroh #1 Posted 15 July 2020 - 09:33 AM

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Empire's Border

Three versions of the map will go to the test. The previous version of the reworked map was not suitable because of the excessive open space.

1) 59_asia_great_wall : this map version keeps the mountainous terrain to the north but adds cover and a junction between the mountain and the central serpentine road.

2) 59_asia_great_wall_3: this map version has a completed reworked northern area. The terrain was lowered to the general level of the valley while irregular terrain and points of cover were added.

3) 59_asia_great_wall_4: this map version has an unchanged northern area (the way it is now on the live servers). Only the southern area has been reworked.

 

Minimap

mmap 123.jpg

mmap_current_version.jpg minimap_version2.jpg minimap_version3.jpg minimap_version4.jpg 

  1. The lower left corner of the map was turned into an area for flank attacks by heavy tanks. Removed the linearity of the area.
  2. The clash area for heavy tanks has been made balanced in terms of cover and approach time.
  3. The lower left corner of the map was turned into an area for flank attacks by heavy tanks. Removed the linearity of the area.
  4. We're considering several reworked options for the upper right corner of the map. The changes are meant to create space for maneuvers (since the linearity of the area does not match the medium tank gameplay in the current version).
  5. We're considering several reworked options for the upper right corner of the map. The changes are meant to create space for maneuvers (since the linearity of the area does not match the medium tank gameplay in the current version).
  6. We're considering several reworked options for the upper right corner of the map. The changes are meant to create space for maneuvers (since the linearity of the area does not match the medium tank gameplay in the current version).
  7. The lower left corner of the map was turned into an area for flank attacks by heavy tanks. Removed the linearity of the area.
  8. In versions 2 and 3, the corner has been cut to ensure a faster approach by the lower team to the central road. In addition, the general terrain has been flattened.
  9. The ledge for TDs has been made simpler and more convenient.
  10. The ledge for TDs has been made simpler and more convenient.
  11. The central area has been reworked, the “gate” through the wall has been expanded, and the terrain level in the area for heavy tanks has been flattened. This will create a junction.
  12. We cut the corner to balance the upper team's approach time to the HT clash area.
  13. We're considering several reworked options for the upper right corner of the map. The changes are meant to create space for maneuvers (since the linearity of the area does not match the medium tank gameplay in the current version).

Spoiler

 

Minsk

 

The changes are based on edits checked during previous tests. However, since those tests were conducted long ago, the changes are compared to the release version.

 

Minimap (before/after)

mmap_old.jpgmmap_new.jpg

 

Main changes and their goals:

 

1. The border of the map has been shifted and passages to the housing blocks next to the square are now open.

 

Goal: To provide a convenient area for heavily armored vehicles and close-range combat.

 

2. The river has been drained, the embankment has been slightly reworked, and ford crossings (from bank to bank) have been added. Tree foliage has been removed (the map setting will be changed from summer to spring or autumn).

 

Goal: To allow vehicles to move between lanes quicker and safer while simplifying map navigation.

 

3. Hills next to the avenue have been added and the fence has been removed.

 

Goal: To make this area more playable/interesting for maneuverable vehicles while simplifying aiming/shooting across the avenue.

 

4. This area has been significantly reworked: a subway construction site has been added, the terrain has been changed, the circus building has been shifted, and the far-end passage next to the map border has been closed.

 

Goal: To move the clash area for medium tanks closer to the map center (move the clash area away from the courtyards in the left urban area) while providing a connection between this lane and the rest of the map (the avenue and TD positions in the park).

 

Additional (minor) changes

 

In some places on the map, some bushes/trees have been moved (mainly to clear the view between the main points of interest).

Small points of cover near the bases have been added (goal: to slightly simplify base capture).

The shifted map border provides an additional passage behind the buildings in the lower part of the map. The passage was left open because, in general, its influence is insignificant, although in some cases, it can be used for different purposes.

 

Spoiler

Edited by Delhroh, 15 July 2020 - 01:04 PM.


hall0s_Smurf #2 Posted 15 July 2020 - 01:16 PM

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Oh cool. Choke-Point-City ehh Minsk kept its choke points and even added more to it. Nice. 

LethalWalou #3 Posted 15 July 2020 - 03:10 PM

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My biggest gripe with Minsk will be pretty much fixed with these changes. The river crossing was made so hard and it cut the map in two sections, especially for the north team. You were effectively bound to the side you chose at start because relocating took unnecessarily long, although shooting between the sides was possible. The crossing point changes seem okay. I can't tell if those spots right next to the bridge (where the cranes are) are so that you can cross in and out of the river, If so then it's good but if not, I would hope they make them open. Anyways the dried out river is one more route to move through so that's a bonus too.

 

Not happy about vegetation/foliage getting nerfed on Minsk though.



AcedFox #4 Posted 15 July 2020 - 04:21 PM

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So when can we expect these changes? In a few months? or end of the year?
Empire's border seems to gained some massive changes over time. And those seem promising now.

 

I do not see the tunnel ideas on the minks map anymore. :confused: As long it makes more mobility on the map possible it can only be a good thing.


Edited by AcedFox, 15 July 2020 - 04:21 PM.


saxsan4 #5 Posted 15 July 2020 - 07:06 PM

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Minsk looks brilliant! I started to enjoy the map recently but these changes will make it much better :) 

 

Empires border has been totally ruined. A once great map made into campiest with TDS and arty everywhere 



Misago #6 Posted 15 July 2020 - 07:59 PM

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This really won't fix the problems, can we just have these two Maps removed from the game, along with Ensk, Kharkov and Berlin?

saxsan4 #7 Posted 15 July 2020 - 11:06 PM

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View PostMisago, on 15 July 2020 - 06:59 PM, said:

This really won't fix the problems, can we just have these two Maps removed from the game, along with Ensk, Kharkov and Berlin?


no, I like all of those maps







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