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Floating T-62's are not real and they cannot hurt you

remodel

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Full_ControI #1 Posted 25 July 2020 - 10:34 PM

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Well, the floating T-62 would like to disagree with the title: https://imgur.com/a/7mqu8kB

 I noticed this issue with the T-62M1 remodel( https://wgmods.net/3390/
Bassically what happens:
The tank's shadow is buggy and the tank appears to be floating on all surfaces. This in turn makes the tank taller than it should be, so it creates a gameplay issue alongside the visual one.
I figured it might have to do with the chassis of the remod, so I thought I'd be a smart boi and fix it by simply using UML to invoke the hull/turret/gun from the mod and the chassis from the vanilla t-62..
This comically catastrophic failure occured:  https://imgur.com/a/BwZRuCm(would be a dope 279 skin I guess Kapp)
So, I humbly ask the remodel gods, how could I fix this(either the mod itself or the uml experiment I made)? It's a really nice skin and it'd be a shame if I had to just salvage the turret and gun,, and put them on the regular t-62 hull.
Any help/advice is higly welcome

 



Mirukii #2 Posted 26 July 2020 - 12:18 AM

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The tank is actually not floating but the ground shadow for standard graphics appears too low. This is due to the mod creator setting up nodes in their chassis model too low.

 

To fix it in R87_T62A.xml set the second value of row3 in AODecals from 0.0 to 0.5 as marked in teal below.

 



Full_ControI #3 Posted 26 July 2020 - 12:47 AM

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Yup, that fixed it. Cheers!


 
 





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