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Why does Arty hit so hard?


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LZ_Mordan #1 Posted 30 July 2020 - 03:43 PM

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I am playing 100% Maus in ranked. One chevron away from 2nd division.

 

T92.. 550+ damage

GWE100 440+

Obj 261 330+

French 200+

 

Maus is supposed to be heavily armored.. Basically all arties except the french, are hitting me very hard. similar to a pen from a medium or a heavy... from the sky.

 

Most of my games I play passively hiding behind mountains, rocks or houses. 80% of the ranked games are with 2 arties. They eat most of the HP. The spall liner that I equipped just for this mode, doesn't have much.

The only arty I am fine with is the french. Whenever i start brawling in the open with another heavy, one obj 261 will kill me. Fast firing. easy 300+ damage

 

I feel they ninja buffed the damage of the arties.. Because they sure do a lot of damage on top of the stun.

 

What bothers me is when I play other T10 tanks in random, I get more or less the same damage as when playing the Maus now, unless i play a paper tank.



LZ_Mordan #2 Posted 30 July 2020 - 03:54 PM

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i also want to add.

 

Arty does so much damage so Arty is very often in the positive chevron territory without taking any risks.. As soon as the game is not a ROFL stomp.

 

as a consequence.. Arty is the biggest queue today. Even more than the EBR queue. EBR is also the easiest tank to earn chevron or avoid losing one in a loss.


Edited by LZ_Mordan, 30 July 2020 - 03:55 PM.


NUKLEAR_SLUG #3 Posted 30 July 2020 - 03:57 PM

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Because Spall Liners need to do a flat -50% to damage taken, not +50% to effective armour like they do now.

Search_Warrant #4 Posted 30 July 2020 - 04:00 PM

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"but it doesent one shot you anymore" - WG

FizzleMcSnizzle #5 Posted 30 July 2020 - 04:05 PM

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Yeah, spall liners should be a genuine option to anyone sick of getting clicked. Will that be a thing with 2.0? If so, I might put it on every heavy, and to hell with DPM increase or whatever.

JocMeister #6 Posted 30 July 2020 - 04:07 PM

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View PostLZ_Mordan, on 30 July 2020 - 03:43 PM, said:

I am playing 100% Maus in ranked. One chevron away from 2nd division.

 

T92.. 550+ damage

GWE100 440+

Obj 261 330+

French 200+

 

Maus is supposed to be heavily armored.. Basically all arties except the french, are hitting me very hard. similar to a pen from a medium or a heavy... from the sky.

 

Most of my games I play passively hiding behind mountains, rocks or houses. 80% of the ranked games are with 2 arties. They eat most of the HP. The spall liner that I equipped just for this mode, doesn't have much.

The only arty I am fine with is the french. Whenever i start brawling in the open with another heavy, one obj 261 will kill me. Fast firing. easy 300+ damage

 

I feel they ninja buffed the damage of the arties.. Because they sure do a lot of damage on top of the stun.

 

What bothers me is when I play other T10 tanks in random, I get more or less the same damage as when playing the Maus now, unless i play a paper tank.

 

Because WG thinks the special snowflakes needs something to play too. 



NekoPuffer_PPP #7 Posted 30 July 2020 - 04:09 PM

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They must be hitting your weakest armor... splashing off the front of the turret into the engine deck, hitting the roof, etc.

 

I remember shooting a Maus with the 155mm gun on the M53/M55 and not doing any damage whatsoever, with direct hits. French arty shouldn't hurt you this much unless they get lucky.

 

View PostFizzleMcSnizzle, on 30 July 2020 - 04:05 PM, said:

Yeah, spall liners should be a genuine option to anyone sick of getting clicked. Will that be a thing with 2.0? If so, I might put it on every heavy, and to hell with DPM increase or whatever.

 

I think they'll be more effective in the survivability slot, but I'm not sure if they're improved at all outside of that...can't remember.



UserZer00 #8 Posted 30 July 2020 - 04:13 PM

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Because WG has moved beyond armored and slow and don't care to make an effort to improve their lot in the game.

You get spotted quicker, can't avoid arty when you do and can't track the tanks who spotted you because they move faster than your traverse.

The Maus like tanks are the dinausaurs, roaring defiantly, but mostly get taken down by the pesky little rodents and things from the sky.

LZ_Mordan #9 Posted 30 July 2020 - 04:20 PM

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i lost a chevron.

 

 Enemy team had 2 Obj 261 and 1 gained 2 chevrons, another gained one chevron.

 

Our Obj 261 arty was 2nd.Our arty batchat 155 was dead last and lost a chevron.

 

This mode shows the OPness of arty, especially Obj 261. Curious to see the stats. Its tier 9 gun is devastating. Batchat arty sucks in a competitive mode.

 

Though better than before with all the Chieftains etc.



FrantisekBascovansky #10 Posted 30 July 2020 - 04:46 PM

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You need to zigzag more :P

Oh and 400+ dmg rolls on Maus from any arty is a rare exception, rather than usual thing. Even without a spall liner applied. Come on, don't fool us.

Btw those who play arty in rankeds are plain stupid in terms of poor possibility of gaining any exp and/or receiving at least some chevrons to progress.



LZ_Mordan #11 Posted 30 July 2020 - 04:49 PM

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View PostFrantisekBascovansky, on 30 July 2020 - 03:46 PM, said:

You need to zigzag more :P

Oh and 400+ dmg rolls on Maus from any arty is a rare exception, rather than usual thing. Even without a spall liner applied. Come on, don't fool us.

Btw those who play arty in rankeds are plain stupid in terms of poor possibility of gaining any exp and/or receiving at least some chevrons to progress.

 

I have been playing ranked exclusively today. Its much more enjoyable to random. At least in Ranked, everyone tries hard and game quality is much higher.

 

That's not what I experience. I check the game results and Arty players are dominating many games. If Arty class was not a good way to earn Chevrons, why is the Arty queue FULL, at time more so than the EBR queue.



Bordhaw #12 Posted 30 July 2020 - 05:05 PM

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View PostLZ_Mordan, on 30 July 2020 - 02:43 PM, said:

Why does Arty hit so hard?

 

 

View PostLZ_Mordan, on 30 July 2020 - 02:43 PM, said:

I am playing 100% Maus in ranked. 



Obsessive_Compulsive #13 Posted 30 July 2020 - 05:08 PM

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View PostFrantisekBascovansky, on 30 July 2020 - 04:46 PM, said:

You need to zigzag more :P

Oh and 400+ dmg rolls on Maus from any arty is a rare exception, rather than usual thing. Even without a spall liner applied. Come on, don't fool us.

Btw those who play arty in rankeds are plain stupid in terms of poor possibility of gaining any exp and/or receiving at least some chevrons to progress.


Artillery are consistently higher up the rankings for XP in ranked than they are in randoms due to the xp modifiers. It has never made so much sense to use artillery in a battle than now.



FrantisekBascovansky #14 Posted 30 July 2020 - 05:21 PM

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View PostObsessive_Compulsive, on 30 July 2020 - 05:08 PM, said:


Artillery are consistently higher up the rankings for XP in ranked than they are in randoms due to the xp modifiers. It has never made so much sense to use artillery in a battle than now.

 

It's possible the rules for this sessions are changed as it should be. I tried to play arty in rankeds 2 sessions ago and it was just a waste of time. I mean, it *was* waste of time for any class anyway. I don't play it since. Game experience was horrible and rewards were/are meh.

At least I heard they banned tier 11 tanks for this session too, so maybe it helped even more. Do ranked battles last more than 4-5 minutes now?



Desyatnik_Pansy #15 Posted 30 July 2020 - 05:33 PM

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View PostNekoPuffer_PPP, on 30 July 2020 - 04:09 PM, said:

I think they'll be more effective in the survivability slot, but I'm not sure if they're improved at all outside of that...can't remember.

 

I haven't tested it at all myself (maybe I'll try and grab someone later tonight for some CT Training rooms), I know some folks who said it just straight up halved HE Damage on the Equipment 2.0 Sandbox, but I'm not sure about the actual CT. The description is certainly slightly different:

1.9
1.10 CT

 



Sircapalot #16 Posted 30 July 2020 - 05:51 PM

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View PostLZ_Mordan, on 30 July 2020 - 02:43 PM, said:

I am playing 100% Maus in ranked. One chevron away from 2nd division.

 

T92.. 550+ damage

GWE100 440+

Obj 261 330+

French 200+

 

Maus is supposed to be heavily armored.. Basically all arties except the french, are hitting me very hard. similar to a pen from a medium or a heavy... from the sky.

 

Most of my games I play passively hiding behind mountains, rocks or houses. 80% of the ranked games are with 2 arties. They eat most of the HP. The spall liner that I equipped just for this mode, doesn't have much.

The only arty I am fine with is the french. Whenever i start brawling in the open with another heavy, one obj 261 will kill me. Fast firing. easy 300+ damage

 

I feel they ninja buffed the damage of the arties.. Because they sure do a lot of damage on top of the stun.

 

What bothers me is when I play other T10 tanks in random, I get more or less the same damage as when playing the Maus now, unless i play a paper tank.

 

A little confused here....you needed one more chevron for 2nd and got shot by 4 different arties?



WindSplitter1 #17 Posted 31 July 2020 - 04:01 PM

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View PostLZ_Mordan, on 30 July 2020 - 02:43 PM, said:

I am playing 100% Maus in ranked. One chevron away from 2nd division.

 

T92.. 550+ damage

GWE100 440+

Obj 261 330+

French 200+

 

 

Maus isn't good for Ranked. Slow lumbering beast with high armour and HP encourages the use of gold rounds. Plus SPGs will obviously target the overweight rat. You probably will rarely notice Type 5s or Mausë for this reason.

I'd say TDs output far more damage but fortunately ranked has very few of them.

 

 

View PostUserZer00, on 30 July 2020 - 03:13 PM, said:

Because WG has moved beyond armored and slow and don't care to make an effort to improve their lot in the game.
Sadly, they haven't. Though they should. Steve is the reason we have hulldown abominations.

You get spotted quicker, can't avoid arty when you do and can't track the tanks who spotted you because they move faster than your traverse.
Yes. It's called a "weakness". Balanced tanks usually have these.

The Maus like tanks are the dinausaurs, roaring defiantly, but mostly get taken down by the pesky little rodents and things from the sky.
Should these vehicles be invincible instead? If so, why shouldn't the pesky little rodents (I assume you mean Light Tanks) be so as well?

 



LZ_Mordan #18 Posted 01 August 2020 - 03:08 PM

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T92 hits my maus with spall in front of the turret.. 400 damage.. can someone explain the mechanics?

FizzleMcSnizzle #19 Posted 01 August 2020 - 03:12 PM

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I think it's because clickers eat so much cake whilst playing that they have hefty fingers.

shikaka9 #20 Posted 01 August 2020 - 04:55 PM

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View PostLZ_Mordan, on 01 August 2020 - 02:08 PM, said:

T92 hits my maus with spall in front of the turret.. 400 damage.. can someone explain the mechanics?


I.S. could easily explain that for you :popcorn:






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