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Poor map design

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catlikehana #1 Posted 01 August 2020 - 01:54 AM

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As the title says - map design, especially recently is very poor to me.

For example, most maps now have wide/open dead zones in the middle with no real way to progress as this is flanked by choke points and camping locations so you more or less get punished for trying to move the game forward.


In my opinion a lot of the most recent maps are too similar in design and offer little to no variation in gameplay, they might look different but they all boil down to the same playstyles. Some of which are also suited just for a select amount of classes (lights/tds) rather than for all, take Berlin for example: teams either funnel into town or top of the map (1/2).. half the map isn't utilised due to how poorly it is designed for anything bar lights, same goes for Ghost Town, Studzianki, Malinovka and a lot more.


Is it just me experiencing this opinion or do others feel the same way?

I hope there will be a lot more retakes on these maps for better playstyles that suit all tech tree classes.

Edited by catlikehana, Yesterday, 08:50 PM.

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