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Equipment 2.0 will not cost you a single credit (let alone gold)

equipment 2.0 salt whiners

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baratoz1701 #41 Posted 01 August 2020 - 12:02 PM

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View PostKnuddelwolf, on 01 August 2020 - 10:56 AM, said

 

I freely admit that this system will not really tangent me. Each of my artillery tanks (I know, I know... "Wah Wah, dirty clicker!" ) already has its own camo net, GLD and rammer (cost me a lot of credits, but whatever) - and that is unlikely to change, since there is nothing better (well, MAYBE that aiming unit, IF it works on arty). And my tier 2 and 3 artys, I rarely use, so the changes don't really matter.

doesnt work on arty



Knuddelwolf #42 Posted 01 August 2020 - 12:07 PM

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View Postbaratoz1701, on 01 August 2020 - 12:02 PM, said:

doesnt work on arty

 

Well, in that case...nothing changes. The setup of GLD, rammer and camo net is just too good to change. And I already dismounted and sold the pieces I'm not allowed to have on tier 2+3 artys; tier 2 artys lose the camo net and GLD, and the tier 3 artys lose the camo net. Simple. Gave me back a few credits and I'm done with this hassle. But I can see how this would be a major hassle for other players and you have my sympathies.



TheGreatGazoo #43 Posted 01 August 2020 - 12:09 PM

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View PostOniichanSenpai, on 01 August 2020 - 10:23 AM, said:

 

It's a game. I play it for fun and I enjoy it. :) 

 

I have the feeling that if it makes people rage only, why not leave it? It's bizzare that people keep playing a game they despise. I realize that this forum is more or less an echo chamber for the frustrated, but the jokes about the cocaine sniffing russian developers who dont give a crapabout their community are getting old. Equipment 2.0 is not a ripoff, and if you think so - play Fortnite or something else. Absolutely no one is forcing anyone here and yet the level of rage and whine makes you wonder if people have the wrong priorities in their life.

 

Again. It's a game. 

If it's "just a game" why are you getting so wound up about what other people think?



Jin91 #44 Posted 01 August 2020 - 12:16 PM

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So if I pay 500k and sell it for 300k I lose 200k. So yeah, we do lose here and that's the whole point of this. 

OniichanSenpai #45 Posted 01 August 2020 - 12:20 PM

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View PostTheGreatGazoo, on 01 August 2020 - 12:09 PM, said:

If it's "just a game" why are you getting so wound up about what other people think?

 

Duh... because it's just a game? If people freak out about false assumptions, I'm happy to educate them that no one will be forced to spend hard earned money to keep playing digital tanks :)

11:21 Added after 0 minute

View PostJin91, on 01 August 2020 - 12:16 PM, said:

So if I pay 250k and sell it for 300k I win 50k. So yeah, we do lose here and that's the whole point of this. 

 

Fixed it for you.



Private_Miros #46 Posted 01 August 2020 - 12:31 PM

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View PostOniichanSenpai, on 01 August 2020 - 11:20 AM, said:

 

Duh... because it's just a game? If people freak out about false assumptions, I'm happy to educate them that no one will be forced to spend hard earned money to keep playing digital tanks :)

11:21 Added after 0 minute

 

Fixed it for you.

 

I love how you went from not spending credits, to not spending gold to not spending actual money directly.

 

I can guarantee you you shall not have to foresake your soul at any moment due to the equipment chances!



mpf1959 #47 Posted 01 August 2020 - 12:32 PM

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View PostFizzleMcSnizzle, on 01 August 2020 - 11:42 AM, said:

Ah so now you are definitely trolling. You were caught being stupid, when you thought you were being clever, and this your response. GG, kid. I assume you must be a kid.

 

It requires considerable maturity to remain graceful in situations of personal humiliation, from experience I would say most people do not have it. :girl:



Kaltroh #48 Posted 01 August 2020 - 12:45 PM

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Shill detected. Very few battle count and defending scam. 

OniichanSenpai #49 Posted 01 August 2020 - 01:12 PM

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View PostPrivate_Miros, on 01 August 2020 - 12:31 PM, said:

 

I love how you went from not spending credits, to not spending gold to not spending actual money directly.

 

I can guarantee you you shall not have to foresake your soul at any moment due to the equipment chances!

 

Well I was being sarcastic. Ofc players gladly spend hours of their life with a game but when it comes to paying for it, it suddenly is a huge problem. But that's another topic... :teethhappy:

 


Stereoscope #50 Posted 01 August 2020 - 01:48 PM

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I wonder if the OP works for WG or is just someone who thinks that kissing the behind of WG will get him something.

Either that or has severe comprehension issues. 



Private_Miros #51 Posted 01 August 2020 - 01:49 PM

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View PostOniichanSenpai, on 01 August 2020 - 12:12 PM, said:

 

Well I was being sarcastic. Ofc players gladly spend hours of their life with a game but when it comes to paying for it, it suddenly is a huge problem. But that's another topic... :teethhappy:

 

 

My god... trolling or thick.

 

I honestly don't care much for changes. I will adapt. I have over 50 million credits, I have gold on the side for demounting equipment even now. I don't care much apart to have fun shooting pixel tanks.

I don't find it a problem per se spending like 10-20 mil and some gold for the equipment revamp (because I will need to buy about 30 binocs and 15 nets, plus a bunch of higher level rammers. I will have to demount a bunch of existing equipment to put it in the right bonus slot and to fit the occasional piece of new equipment. It is true that none of this requires me to spend money or gold, but it is a credit sink - and sensibly, you do spend some gold on demouting).

 

That's just what will happen. Some twerp coming in saying how we're all reading it wrong and then getting defensive on how players shouldn't get worked up over a game while they just point out that he's factually wrong is just plain silly. Fair enough, this isn't much of an issue if you only have 10-30 tanks or so in garage.


Edited by Private_Miros, 01 August 2020 - 01:53 PM.


Infryndiira #52 Posted 01 August 2020 - 02:20 PM

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View PostFizzleMcSnizzle, on 01 August 2020 - 11:47 AM, said:

your statement is wrong.

I have ONE set of binos. I use them on a lot of tanks. Right now, I can move them between tanks for free. With 2.0, I will be charged each time I take them off one tank and put them on another. The alternative is to buy binos for EVERY tank that uses them. Now do you get it?

Just how many soft-skinned tank destroyers that are optimally played camping from a distance do you have? You know, stuff like the Rhm-Borsig WT, Skorpion, Scorpion, Hellcat, S1, or Strv 103B? And even then, you do realise that even them could potentially use a different set of equipment if it better matches your playstyle, right?

 

View PostSoupFork, on 01 August 2020 - 11:50 AM, said:

Right now you can take your binocs, camo net and toolboxes off any tank for FREE and put it on any other tank FREE and swap it as many times as you like, regardless of class/type/tier. So theoretically you’d only need one if each. Practically, most players would have 3-4 of each maximum to allow for tanks being in battle.

 

i just so happened to have just completed a little summary of how much it would cost me to have the same setup on my tanks as I have now when we no longer can swap them unlimited:  

  

 

No longer being able to swap camo nets, toolkits and binocs for free between tanks is what players WANT?

 

what did you ask them:  

- Do you want all new equipment that will make your tanks better and allow more diverse play styles?

  Or did you ask:

- Do you want all new equipment that will make your tanks better and allow more diverse play styles But it could cost you many millions of credits and you won’t be able to swap camo, binocs and toolboxes for free ever again?  

I bet you only asked the first bit and hoped they wouldn’t notice the 2nd bit?

 

Ive just spent a good hour going through all my tanks and writing down carefully which use camo nets, binocs and toolboxes right now.  Bearing in mind tier 2 get only one slot and tier 3 get only 2 slots, I also considered which equipment I would use in those cases and what I already have.

  

With equipment 2.0 going live as it is now, to keep playing my tanks as I play them now, I will need:  

 

- 9 x class 1 binocs = 9 x 50.000 = 450.000

- 18 x class 2 binocs = 18 x 200.000 =  3.600.000

- 8 x class 3 Binocs = 8 x 600.000 = 4.800.000

 

- 12 x class 3 camo net = 12 x 50.000 = 600.000

- 17 x class 2 camo net = 17 x 100.000 = 1.700.000

 

- 16 x class 2 modified configuration = 16 x 200.000 = 3.200.000

- 1 x class 1 modified configuration = 1 x 600.000

 

Total cost for maintaining my current setups: 14.950.000. 

Now ASSURE me that is what players WANT...

 

 

Or, alternatively, you can use this opportunity to play tanks with more optimal equipment setups. Sure, use a Toolbox (or rather, Improved Configuration now) on your HTs and what not, but why on earth would you use Binoculars and/or Camo Nets on an IS-3 or a T-34, especially when equipment for low and middle tiers becomes much more affordable, and thus cheaper to optimise for the tank in question?

 

Yes, it costs credits. Wargaming wants to change the equipment meta as well as make people play more; and for those with millions upon millions of credits, to give them something to use their de facto infinite currency reserves on. But, along the way, the new system does allow more players to equip vehicles should they choose to, and doesn't oblige anyone with already-equipped vehicles to re-equip them should they not desire.

 

View PostMeetriX, on 01 August 2020 - 12:04 PM, said:

Then who wrote this "This is now much cheaper and more feasible than it was before." if it wasn't you?

It is cheaper to equip most tanks in the game now. For example, it currently costs 600.000 credits to give your KV-1 Improved Ventilation, but that cost will shrink to 200.000 credits after 1.10, which is 67% lower. If you want to move equipment between tanks while grinding a new tech tree, you can always use Bounty Equipment (whether or not it's actually upgraded) which doesn't cost a single credit, and can be demounted with kits or gold to move to the next vehicle; thus skipping the need for lower and middle tier equipment purchase (though low tier equipment is affordable af now).

 

View Postarthurwellsley, on 01 August 2020 - 12:14 PM, said:

Why the OP is wrong and his reading comprehension is poor.

(a) Binos, camo net, and toolbox. Most players keep one single of each item and move them around for free. Example present gameplay play TD alpha and use bino. Next match play Heavy tank Beta use toolbox. Third match de-mount for free the binos from TD Alpha and place them on TD Gamma. Following match take the toolbox off Heavy tank Beta and mount it on heavy tank delta. All the movements of equipment in the above scenario are free. After the patch to move the binos from TD alpha to TD Gamma will cost the player 10g. Or the player must buy a second binos for TD Gamma. The same for the move of the toolbox from Heavy tank beta to heavy tank delta. The patch changes force players who presently only own a single set of binos and a single toolbox to either spend 10g each move or buy more toolboxes. No more garage mod that moves the single set of binos around for you.

 

(b) War Gaming has hard capped free removal tokens at 30 and from missions a further 20. Many old account players have 250-350 tanks in their garage. Lets say of those their 100 most used tanks each need two pieces of different equipment. War Gaming pays for the first 50 demounts and then the player will need to spend 10 gold 150 times.

 

(c.) In addition if the old equipment no longer fits the appropriate slots for the 100 favorite tanks the player will need to buy the newer types of equipment. Even if it is one piece for those hundred favourite tanks at about 600,000 silver that is 60 million silver for old accounts with a lot of tanks who like to play a variety of them during any week or month.

 

So on those three points OP you have failed to understand the message WG is sending and you have failed to understand why so many players are so upset. Just as an aside when War Gaming changed equipment in World of Warships every single piece of equipment was taken off every single ship a player owned for free and placed in the depot ready to be sold or re-used. This saved World of Warship players having to spend the gold that World of tanks will be forced to spend by point (b) above. So for World of Warships if you had 350 ships in a harbour(garage in WOT) each with 3 pieces on you had 1,050 free demounts. A player with 350 tanks and 3 pieces of equipment in each of them will get maximum 50 free demounts. Any idea now OP why you are utterly wrong and players are angry????

  1. A lot of veteran players have a metric ton of Binos, Camo Nets and Toolboxes through mission rewards, etc. Although I grant you that it's cheaper to obtain a set of three in any way and just move it between tanks, in most cases, this is extremely unoptimised and actually harmful to your performance on a competitive level. For instance, your TD example lacks a gun rammer, thereby being unable to do its job properly; your HT example lacks any brawling equipment whatsoever (except perhaps Toolbox, which isn't entirely necessary with 100% repairs and a repair kit equipped) meaning you have a slower reload and worse gun handling than every enemy you face. Worse yet, your MTs and LTs relying exclusively on Binoculars and Camo Nets will be at a huge disadvantage both in fire-fights as well as vision games played by enemy tanks with vision equipment optimised to their vehicle & matching crew.
  2. Assuming you have 300 tanks with 3 equipment on each, they almost all have one of the following: a) Rammer, Vents, GLD; b) Rammer, Vents, Vstab; c) Rammer, Optics, GLD; d) Rammer, Optics, Vstab; e) Rammer, Optics, Vents; e) Rammer, Camo Net, Binocs; f) Rammer, Vents, Binocs. After 1.10 hits, guess what: literally all of them will still perform just as well as they used to. These setups are still going to be the optimal Jack-of-All-Trades builds. It's only worth changing equipment to specialise into a field (eg. change your Rammer/Vents/Optics into Rammer/Optics/CVS for even better view range at the expense of vehicle and gun handling, or your Vents/Rammer/Vstab into Improved Hardening/Rammer/Vstab for your brawling superheavy) and even then, most cases will be subjective to playstyle.
  3. Regardless of whether or not old equipment fits a slot, it stays mounted and converted to new types. It will function as normal, until it is demounted. If the equipment doesn't match the class required (eg you have Class 1 Vents on your Pz B2) you can demount it for free at any given time, at no gold or demounting kit cost whatsoever. The catch is, of course, that you can't remount it.
  4. When WOWS did its shenanigans, I saw most of my ships not change their desired loadout whatsoever, and I just had to manually go through everything and remount everything manually.

 

View PostPlymArgyle1982, on 01 August 2020 - 12:25 PM, said:

 

You also have missed out that with a lot of the dismounted/converted equipment they will no longer be relevant on certain tanks; or you just don't want them on those tanks anymore. Therefore, you will be stuck with dozens of pieces of certain types of equipment (vents, optics, GLD) with no tanks to put them on, because you 'needed' to buy the new stuff to stay competitive. If you sell them, you only get half back. Therefore, you will have to grind all those credits again. Fair? Hell no. They'd need to do something drastic like remove everyone's equipment and compensate with the credit value that they paid them for; and then put on an equipment sales for a couple of months so that people can sort it all out.

 

Also, how is only getting 30 dismounting kits work into this? You have to pay even more credits (or grind missions) to get them to change in the first place. Double unfair.

 

That was a brave move to post what you did; but unfortunately, you are wrong because you have overlooked quite a few crucial parts of the changes and how they impact everything else.

Again, not correct. For example, I own a Tiger 131 and an HT No. VI. Both of these are equipped with Vents, Rammer and Optics on Live. On CT, they are equipped with the exact same equipment, upgraded to Class 1 (which cost 600K apiece) despite actually requiring Class 2 equipment. I am free to keep these six equipment pieces on the two tanks, or demount them for free, without using gold or demounting kits, at any time I like. This gives me 3 options:

  1. I keep them as-is and play them as it were (which is what I am going to do). This requires 0 effort, 0 credits and 0 gold.
  2. I demount the equipment, sell it for 900.000 credits, and then spend 600.000 credits to mount Class 2 equipment. This still costs 0 gold. I can then use those 300.000 surplus credits on other equipment, consumables, tanks, or hookers.
  3. I keep them as-is, but when I next purchase a Tier VIII+ tank that requires equipment I demount the Class 1 equipment I require from the tank(s), mount it on the VIII+ for free, and then choose whether or not I want to replace each of the dismounted equipment for 200.000 credits each.

As of dismounting kits, you receive up to 30 automatically, plus 21 via missions, plus 90 purchasable for credits during 1.10 for a total of 141. That's like giving up to 1410 gold per player in exchange for logging in, playing as you normally do, and spend approximately 3.4 million credits.

 

View PostSoupFork, on 01 August 2020 - 12:44 PM, said:

Let me try to explain this in a more relatable way:

You have one pair of pants, one shirt and a pair of crocs. You know it’s not the best or most fashionable getup, but you can take it off at night, sleep, put it back on tomorrow and wear it any day you like.

 

Suddenly you are no longer allowed to take your clothes off on Monday and wear them again on Tuesday. From now on, if you wear them on a Monday, you can only ever wear them on Mondays. If you want to wear them on Tuesdays, you can either pay 10 gold bars or sell the clothes you wore on Monday for half the price you paid for them and buy new ones at full price for Tuesday. But you can only wear those on Tuesdays now. If you want to wear these on any other day, you either have to pay 10 gold bars to change the wearing date once, or sell them for half the price you bought them for and choose ONE day you can wear your new clothes on. Your only way out of this vicious circle of losing gold or money is to buy one set of clothes for every day now. But you still can only wear them on one set day each.  

  

Now, according to your logic, this new system doesn’t cost you any money and is not worse than the previous system because you can simply wear your clothes on Monday and go naked the rest of the week.

Let me try to explain this in a more relatable way:

You have one set of base paints, one set of camouflages and one set of inscriptions. You know it's not the best or most fashionable getup, but you can take it off and put it back on, on any tank of the same country that you like. In 1.10, this will still be the case, because clothes are best compared to paintjobs and not equipment.



arthurwellsley #53 Posted 01 August 2020 - 03:21 PM

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View PostInfryndiira, on 01 August 2020 - 01:20 PM, said:

 

  1. A lot of veteran players have a metric ton of Binos, Camo Nets and Toolboxes through mission rewards, etc.( I disagree. Most sensible players would have sold all but one single item and move that item around for free) Although I grant you that it's cheaper to obtain a set of three in any way and just move it between tanks, in most cases, this is extremely unoptimised (no it is not. I am merely suggesting that a toolbox might go on a heavy tank as an example, the other two slots I did not define) and actually harmful to your performance on a competitive level. For instance, your TD example lacks a gun rammer(again no it does not. I gave the example of a TD as a paper TD might use both binos and camo net. I did not specify what would be in the third slot), thereby being unable to do its job properly; your HT example lacks any brawling equipment whatsoever (except perhaps Toolbox, which isn't entirely necessary with 100% repairs(many players grinding through a tier VII heavy will use a tool kit. That does not mean that they will not place two other useful pieces of equipment in the other two slots, and this is not part of the example I gave. You have merely assumed that I was suggesting the use of all three on a heavy tank, which I was not) and a repair kit equipped) meaning you have a slower reload and worse gun handling than every enemy you face. Worse yet, your MTs and LTs relying exclusively on Binoculars and Camo Nets will be at a huge disadvantage both in fire-fights as well as vision games played by enemy tanks with vision equipment optimised to their vehicle & matching crew.
  2. Assuming you have 300 tanks with 3 equipment on each, they almost all have one of the following: a) Rammer, Vents, GLD; b) Rammer, Vents, Vstab; c) Rammer, Optics, GLD; d) Rammer, Optics, Vstab; e) Rammer, Optics, Vents; e) Rammer, Camo Net, Binocs; f) Rammer, Vents, Binocs. After 1.10 hits, guess what: literally all of them will still perform just as well as they used to(No they will not. Did you play the test server? There will be specialised equipment slots. Thus if you leave your old piece in there and it does not match the slot it will now under perform). These setups are still going to be the optimal Jack-of-All-Trades builds (That is a pretty strong assertion. I played the test server trying to work out what I would need to change and where to gain maximum advantage per tank. It meant quite a few games to try and get a feel for setups, and I am still unsure about some tanks).. It's only worth changing equipment to specialise into a field (eg. change your Rammer/Vents/Optics into Rammer/Optics/CVS for even better view range at the expense of vehicle and gun handling, or your Vents/Rammer/Vstab into Improved Hardening/Rammer/Vstab for your brawling superheavy) and even then, most cases will be subjective to playstyle(again that is a pretty strong assertion. I played the test server and frankly I am still unsure despite a number of games and trying out various setups).
  3. Regardless of whether or not old equipment fits a slot, it stays mounted and converted to new types. It will function as normal  (as above some may function sub-optimally if the piece of equipment does not match the specialised slot), until it is demounted. If the equipment doesn't match the class required (eg you have Class 1 Vents on your Pz B2) you can demount it for free at any given time, at no gold or demounting kit cost whatsoever. The catch is, of course, that you can't remount it.
  4. When WOWS did its shenanigans, I saw most of my ships not change their desired loadout whatsoever, and I just had to manually go through everything and remount everything manually. (I still believe that this would have been a better way to have gone about the change in World of Tanks, where all equipment was freely de-mounted to the depot).

 

Again, not correct. For example, I own a Tiger 131 and an HT No. VI. Both of these are equipped with Vents, Rammer and Optics on Live. On CT, they are equipped with the exact same equipment, upgraded to Class 1 (which cost 600K apiece) despite actually requiring Class 2 equipment. I am free to keep these six equipment pieces on the two tanks, or demount them for free, without using gold or demounting kits, at any time I like. This gives me 3 options:

  1. I keep them as-is and play them as it were (which is what I am going to do). This requires 0 effort, 0 credits and 0 gold.
  2. I demount the equipment, sell it for 900.000 credits, and then spend 600.000 credits to mount Class 2 equipment. This still costs 0 gold. I can then use those 300.000 surplus credits on other equipment, consumables, tanks, or hookers.
  3. I keep them as-is, but when I next purchase a Tier VIII+ tank that requires equipment I demount the Class 1 equipment I require from the tank(s), mount it on the VIII+ for free, and then choose whether or not I want to replace each of the dismounted equipment for 200.000 credits each.

As of dismounting kits, you receive up to 30 automatically, plus 21 via missions, plus 90 purchasable for credits during 1.10 for a total of 141. That's like giving up to 1410 gold per player in exchange for logging in, playing as you normally do, and spend approximately 3.4 million credits. (Rather than make players in World of Tanks spend 3.4 million silver when in World of Warships when something similar occurred  they did not have to spend any silver?)

 

Let me try to explain this in a more relatable way:

You have one set of base paints, one set of camouflages and one set of inscriptions. You know it's not the best or most fashionable getup, but you can take it off and put it back on, on any tank of the same country that you like. In 1.10, this will still be the case, because clothes are best compared to paintjobs and not equipment.

 



Infryndiira #54 Posted 01 August 2020 - 03:29 PM

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View Postarthurwellsley, on 01 August 2020 - 04:21 PM, said:

 

Right, this is one hell of a messy way to reply to my post, so bear with me if I miss a point or two - I'll do my best.

  • Your lack of definition implied all three would be moved to the same tank. My apologies if I misunderstood, but the fact remains that a lot of players do that regardless.
  • I have been involved in the tests since the first iteration of Sandbox. Specialised equipment slots are either Firepower, Mobility, Survivability or Scouting. Improved Ventilation, which is incredibly popular, counts as belonging to all of the above categories. In most cases, all you have to do is reorder your equipment to ensure the desired one is in the coveted first slot; that is, once again, 100% free of charge.
  • "Maximum advantage" is subjective. "Jack of All Trades" means the tank is more or less decent at everything, and the current standard equipment loadouts ensure that; especially when using Improved Ventilation. The new options favour specialising, but specialising means ditching one thing in favour of another; eg if you replace Improved Ventilation with Improved Rotation Mechanism, your turret traverse, tank traverse and on-movement dispersion are buffed, but you lose the benefits of Vents to reload, aiming, vision, etc. Ultimately, most players will opt for setups that give them as many benefits as possible in as many situations as possible, so the current load out's versatility is still a very, very strong contender.
  • The WoWS approach is subjective.
  • Wargaming probably wants to deplete silver reserves, which is why they might be doing this. When a player has too much of everything, they end up playing less, since there's less and less they need.


Teluminos #55 Posted 01 August 2020 - 04:23 PM

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Someone is defending this with wrong math?

Geez already had to disprove that point on another topic but here we go again.

Your math does not work at all first of all any Medium or Light Tank will loose value by the moment this goes live and just to quote something that may be explained later but for now implies every tank with mismatched Tier will be stripped later:

https://worldoftanks.eu/en/news/general-news/1-10-equipment-2-0/

Under Conversion conditions it reads as follows: 

Block Quote

 Equipment whose class will change compared to the current vehicle type will be indicated with a warning icon. Feel free to use this equipment on this specific tank, but it will not be possible to remount it after demounting. This equipment will be sent to the Depot at the start of the next update

 

This for me reads any medium Tank or Light tank that is tier 8 or above would be Stripped in a Future Patch and the mismatched Equipement will not work on those any more meaning just to maintain your current equipment you will have to indeed rebuy your stuff for those tanks I did some math with that like the price difference between current and upcomming equipment costs:

Block Quote

 

Example one Lets equip a Curent Day Heavy Tank Prepatch with Vents Rammer and Optics on tier 10.

Current Heavy Vents (Class 3 soon to be class 1 wich is also kinda bad choice to make because it may confuse players who are used to the current system) Cost 600.000 and will Keep that Price so no change there.

Rammer however Wich used to be a Large-Calliber Gun Rammer (wich will Change to a Class 1 Gun Rammer) go from the current 500.000 to 600.000 so the same Piece of kit for the exact same tank will cost 100.000 more post patch.

Coated Optics wich costs 500.000 will then cost 600.000 so another 100.000 for the same piece of kit.

So this same heavy will cost you 200.000 more for the same features post patch.

 

Example 2 a Medium tank also Tier 8.

Current Vents wont be compatible anymore those Cost 150.000 at the moment (The converted one will cost 200.000 so thats also 50k more) will have 600.000 as stated earlier so that means thats a difference of 450.000 for the same tank and the same equipment there.

The medium Caliber Gun rammer Costs 200.000 (wich will be Class 2 after the Patch wich will cost 300.000 so also cost 100.000 more) will also cost the magical 600k so another 400.000 extra for the same kit.

And as stated above another 100k for the Optics.

So this currently would cost you 850.000 and post patch will cost 1.800.000 so that 950.000 extra for the same exact equipment.

 

Unless wargaming states otherwhise not only will players who just want to keep their current Gear Value but also the sale prices of anything mounted right now on those tanks eventhough the equipment will still be lower then the original Buy price:

Medium Tank Vents cost: 150.000 now and their conversion will cost 200.000 witch sells for 100.000 wich is a loss of 50.000 credits.

Medium-Caliber Tank Gun Rammer cost 200.000 and will be converted to Class 2 aswell like the Vents wich cost 300.000 wich is a sell price of 150.000 wich is still a loss of 50.000.

 

So with that in mind no this does not add up I am sorry to say so.

No matter the angle higher tier tanks tier 8 and up will have insane price increases to just maintain current level equipment and this makes no sence.



MeetriX #56 Posted 01 August 2020 - 04:44 PM

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View PostOniichanSenpai, on 01 August 2020 - 03:12 PM, said:

 

Well I was being sarcastic. Ofc players gladly spend hours of their life with a game but when it comes to paying for it, it suddenly is a huge problem. But that's another topic... :teethhappy:

 


That is what games are for. To waste time, not to waste money.

(some) games cost money, but no one is forcing no one to buy them.



OniichanSenpai #57 Posted 01 August 2020 - 05:13 PM

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View PostMeetriX, on 01 August 2020 - 04:44 PM, said:


That is what games are for. To waste time, not to waste money.

(some) games cost money, but no one is forcing no one to buy them.

 

You never spend money on your hobbies? 



Private_Miros #58 Posted 01 August 2020 - 05:15 PM

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View PostOniichanSenpai, on 01 August 2020 - 04:13 PM, said:

 

You never spend money on your hobbies? 

 

Is your thread about how it will not cost a single credit, let alone money?



MeetriX #59 Posted 01 August 2020 - 05:26 PM

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View PostOniichanSenpai, on 01 August 2020 - 07:13 PM, said:

 

You never spend money on your hobbies? 

I somebody suddenly ask me money, then no.



Obsessive_Compulsive #60 Posted 01 August 2020 - 05:57 PM

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View PostOniichanSenpai, on 01 August 2020 - 10:04 AM, said:

There are so many threads about how much WG wants to screw us by making us repurchase / reequip equipment, it's just amusing how people are not able to read:

 

https://worldoftanks.eu/en/news/general-news/equipment-2-0-conversion/

 

To address a few of the common misinformed rants:

 

"I will lose credits because I have to repurchase equipment that does not fit on my vehicle any longer!"

Spoiler

 

"I have to pay gold now to reequip Camo Net, Binos and the Box!"

Spoiler

 

"B-but I have a gazillion of tanks and I swap one pair of camo net and binos around them using a mod!"

Spoiler



can you just draw me a picture as I struggle with some of the longer words. thank you.







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