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Update 1.10: Map Improvements


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Community #1 Posted 03 August 2020 - 04:01 PM

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Get the lowdown on all the changes made to the Prokhorovka, Cliff and Ruinberg maps.

The full text of the news item

wsatnutter #2 Posted 03 August 2020 - 04:12 PM

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theses are the least of the maps that need addressing  :facepalm:

Jagdtiger_Commander #3 Posted 03 August 2020 - 04:19 PM

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meh

PipeHugger #4 Posted 03 August 2020 - 04:21 PM

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I can see the sense in the changes. I hope this makes Cliff more enjoyable (particularly for North spawn) and I had a thorough look at Ruinberg on the CT and was rather impressed. I didn't think Prok was in most need of changes but I'll see how it goes.
I hope Mountain Pass and Empire's Border are next up for improvement.

_Old_Spice_ #5 Posted 03 August 2020 - 04:34 PM

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View PostPipeHugger, on 03 August 2020 - 04:21 PM, said:

I can see the sense in the changes. I hope this makes Cliff more enjoyable (particularly for North spawn) and I had a thorough look at Ruinberg on the CT and was rather impressed. I didn't think Prok was in most need of changes but I'll see how it goes.
I hope Mountain Pass and Empire's Border are next up for improvement.

At the moment, on ST there are 2 maps - Empire’s border and Minsk (which is the worst nowadays... maybe because main office of WG over there:) like a fate you know;))



SlyMeerkat #6 Posted 03 August 2020 - 05:08 PM

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Interesting little tweaks, i think this should be done more regularly and by listening to the player base on what needs changes and such, it would be nice :)

Edited by SlyMeerkat, 03 August 2020 - 05:09 PM.


Gruff_ #7 Posted 03 August 2020 - 05:13 PM

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Cliff and Prok were fine before, look forward to the new Ruinburg though

Weak_man #8 Posted 03 August 2020 - 05:17 PM

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All these changes was needed. 
16:19 Added after 1 minute

View PostGruff_, on 03 August 2020 - 06:13 PM, said:

Cliff and Prok were fine before, look forward to the new Ruinburg though

No, in Prok if south team know how to spot the hill then another team can't play hill anymore.

In cliff also one team could farm another team tanks from side.


Edited by Weak_man, 03 August 2020 - 05:37 PM.


Psticide #9 Posted 03 August 2020 - 05:46 PM

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why did these easy fixes take so long, are we going to have to wait another year for next reworked maps and improvements ?

guest273 #10 Posted 03 August 2020 - 06:15 PM

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Instead of blocking off the annoying "deep city" part in Ruinberg, you gave it to both sides... This map becomes quality trash if the South team wants to camp on it in Tournaments / CW. Now you give both teams the chance to do it....

DangerMouse #11 Posted 03 August 2020 - 06:37 PM

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More changes to suit brawling heavies and russian meds at the expense of scouts and other tanks I imagine.
17:38 Added after 1 minute

View PostWeak_man, on 03 August 2020 - 04:17 PM, said:

All these changes was needed. 
16:19 Added after 1 minute

No, in Prok if south team know how to spot the hill then another team can't play hill anymore.

In cliff also one team could farm another team tanks from side.

 

Yep WG making non WV scouts pointless one map at a time!



_HakunaMatata_ #12 Posted 03 August 2020 - 07:18 PM

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Remove EBR flying back to the future cars for the sake of GOD. How crazy and stupid can WG be to put flying cars in a tank game? Jesus this game got smashed since EBR got in.

_Old_Spice_ #13 Posted 03 August 2020 - 08:22 PM

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View PostMrDredd_, on 03 August 2020 - 07:04 PM, said:

can you donwload PRERELEASE patch?

i cant

Me neither...

It could be available from time to time, not constantly...



INFERNO1892 #14 Posted 03 August 2020 - 08:51 PM

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It would be very cool if bushes near the central square on Fishermans bay would work for both teams. Currently south team can spot heavies crossing to town without getting spotted themself. Other side bushes are set differently. 

View PostPipeHugger, on 03 August 2020 - 04:21 PM, said:

I can see the sense in the changes. I hope this makes Cliff more enjoyable (particularly for North spawn) and I had a thorough look at Ruinberg on the CT and was rather impressed. I didn't think Prok was in most need of changes but I'll see how it goes.
I hope Mountain Pass and Empire's Border are next up for improvement.

 

Mountain Pass is great map imo, well balanced and has routes for every vehicle class. There are rumors that Empires Border will be modified altough I like it the way it is now.

I personally would like to increase the Studzianki map cuz it is quite boring that TDs can snipe 50 meters from spawn. Tactical maneuvering is also limited there. And Minsk map needs more opportunities for charges.



rimmer_the #15 Posted 03 August 2020 - 08:55 PM

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View Postwsatnutter, on 03 August 2020 - 04:12 PM, said:

theses are the least of the maps that need addressing  :facepalm:

Prokhorovka is a terrible campfest on the bush side. It at least needed some change. 



basin79 #16 Posted 03 August 2020 - 08:58 PM

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Map improvements? Map improvements? From WG? Improvements in maps? 

 

 

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_b_ #17 Posted 03 August 2020 - 09:42 PM

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How about an easy doable change?  Limit Mines to lower tiers! :/

Bordhaw #18 Posted 03 August 2020 - 09:42 PM

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View PostSlyMeerkat, on 03 August 2020 - 04:08 PM, said:

Interesting little tweaks, i think this should be done more regularly and by listening to the player base on what needs changes and such, it would be nice :)

 

Apparently WG don't take player feedback from forums, they use other sources and survey's that nobody receives.



Shrewd_Ape_In_The_Mist #19 Posted 03 August 2020 - 09:56 PM

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So... are you removing the bushes on those maps so tanks would get spotted EVEN easier after the "update" or am I missing something.

zigzagzach01 #20 Posted 04 August 2020 - 04:17 AM

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well some maps are better eg: Cliff but some i think are not really that helpful such as Prokhorovka because the hill is hard to even get to due to arty but maybe if we add some rocks on the hill so the team can hide and not get shelled by arty
03:21 Added after 4 minute

But i do like the new minsk map changes because there are some big changes happening to it such as the river and making the map more bigger

GG Wargaming 






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