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The Hunt for Steel Continues


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Community #1 Posted 18 September 2020 - 12:00 PM

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Get ready for Steel Hunter: Stage 2 and prepare yourself for fierce battles and ruthless fights

The full text of the news item

Miepie #2 Posted 18 September 2020 - 12:17 PM

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That's quite a change to the "do damage" mission. :ohmy:

StinkyStonky #3 Posted 18 September 2020 - 12:19 PM

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*
POPULAR

Block Quote

 We want this mode's primary goal to stay the same, ...

Therefore, we decided to adjust the conditions and rewards of the battle missions to reflect this philosophy.

 

Condition: 

OLD: Cause 3K HP of Damage

NEW: Cause 4.5K HP of Damage 

Reward:

OLD: 200 points

NEW: 100 points

 

I see what you did there. You made it 3 times harder.  It was 3k damage for 200 points, now it's 9k.

It used to be possible to get 1000 points a day, now only 500 are available from the missions.

With 4600 points needed to get to level 15 we now need at least 1100 from getting top 5.

 

I'll say one thing WG ... At least you're consistent.  This is going to be very unpopular. 

 



novusim #4 Posted 18 September 2020 - 12:21 PM

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Trust WG to make things grindy AF.

 

Will test it out, most probably the mode will not be worth playing anymore.



7thNighthawk #5 Posted 18 September 2020 - 12:24 PM

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Tank Rewards 2.0

Middle finger size: Large

AutomatedSausage #6 Posted 18 September 2020 - 12:27 PM

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In stage 1 it was too easy to get to level 15. I have done it in 10 games.

 

But now I think its little bit too much. 
I think you shouldn't increase dmg to 4,500 and you should increase reward for destroying mission to 200.



DoomHerald #7 Posted 18 September 2020 - 12:29 PM

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Conditions for Devastate mission are now 50% harder, while the reward is 2 times lower, yet the new ones are coloured in green.

Hell yeah, WG logic again :)



__Eric__ #8 Posted 18 September 2020 - 12:29 PM

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Quite disappointed. Now it really is a grindfest.

Ice_Ltd #9 Posted 18 September 2020 - 12:31 PM

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not happy about the number of battles fought in steel hunter? there is no other explanation than this one

Edited by Ice_Ltd, 18 September 2020 - 12:32 PM.


Ze_Uber_Derper #10 Posted 18 September 2020 - 12:45 PM

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So, because it was just a grind... you decided to make the grind harder, increasing requirements and lowering rewards; because why not frustrate your players a little bit more, no?

 

I'll keep my card tucked away safely in my wallet, and you keep giving me reasons to never take it out. Done deal, works for me! 

 

Nerf Tank Rewards, nerf Steel Hunter, make the game a job, create game modes that don't add progression to Battle Pass, etc etc, see how many stay around. Once you are over the precipice, there will be no turning back.

 

 



Eugenes123 #11 Posted 18 September 2020 - 12:47 PM

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What nonsense you increase the difficulty level from 3k to 4.5k dmg and decrease the reward from 200 to 100.
 wasn't it better?: 
1. to leave the same reward 200 for 4.5 dmg
2. if you want, set your recommendation to 100, but you can do the mission 7 times a day.
3 to leave it exactly as it was.

Changing the rules during the game is from my point of view a big stupidity, you started an event in a way leave it like that until the end be it good or bad.

It's really hard to do a survey (at the opening of the game) and ask the players how they want. You give them 1,2,3,4,5 proposals and most of the players who respond to the poll decide.


Another reason to quit this game. Unfortunately wg is more and more anti-player than attracting players to the game.
it has become obvious that wg is more and more desperate for players to put money in their accounts (this is my opinion)

 

 


Miepie #12 Posted 18 September 2020 - 12:57 PM

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View PostZe_Uber_Derper, on 18 September 2020 - 12:45 PM, said:

So, because it was just a grind... you decided to make the grind harder, increasing requirements and lowering rewards; because why not frustrate your players a little bit more, no?

 

I'll keep my card tucked away safely in my wallet, and you keep giving me reasons to never take it out. Done deal, works for me! 

 

Nerf Tank Rewards, nerf Steel Hunter, make the game a job, create game modes that don't add progression to Battle Pass, etc etc, see how many stay around. Once you are over the precipice, there will be no turning back.

 

 




ajdanoff #13 Posted 18 September 2020 - 01:02 PM

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I expect 3rd and 4th stage to get even harder with tokens available to buy in premium shops...

Anyone wanna bet on that???


Edited by ajdanoff, 18 September 2020 - 01:04 PM.


SlyMeerkat #14 Posted 18 September 2020 - 01:02 PM

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Cool :)

Bordhaw #15 Posted 18 September 2020 - 01:03 PM

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View PostCommunity, on 18 September 2020 - 11:00 AM, said:

Get ready for Steel Hunter: Stage 2 and prepare yourself for fierce battles and ruthless fights
<a href="https://worldoftanks.eu/en/news/general-news/steel-hunter-stage-2/">The full text of the news item</a>

 

Not interested.

 

Just make Brawl and Frontline permanent for multiple Tiers.

 

Easy. 

 

Edit... just don't take 3 years to "gather data" 

 


Edited by Bordhaw, 18 September 2020 - 01:04 PM.


Weak_man #16 Posted 18 September 2020 - 01:06 PM

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Garbage changes wargaming. It is much more harder.

ToxicWalker #17 Posted 18 September 2020 - 01:14 PM

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View PostSlyMeerkat, on 18 September 2020 - 01:02 PM, said:

Cool :)

 

Are you even using the grey matter between your ears before replying?



grasho #18 Posted 18 September 2020 - 01:23 PM

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WG potato logic.

 

The problem:

 

Now, after Stage 1 is finished, we have better insights, and it is clear to us that you can complete an entire Stage just through a grind, rather than using your wits and outplaying your opponents.

 

The solution:

 

Make everyone grind, make them grind longer, make them grind harder.

 

Well done WG.  I am not sure if WG employees are so stupid that the always make incorrect conclusions from statistics, or if they just have a pathological need to lie about their true intentions.
 

The real “problem” is that good players could finish the stage in less than 2 days, which reduces the number of players as the week goes on, which means WG has to find ways to force people to play later in the week. It has nothing to do with skill, intelligence or potato-players winning by grinding.  That is just another WG lie designed to hide yet another poor decision and design.



Misago #19 Posted 18 September 2020 - 01:25 PM

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Ahhh, yes, take what little fun there is in steel hunter out by making the missions more difficult and less rewarding. I really want to which which complete and utter idiot calls the shots for decisions like this.

 

Also curious what the mods will say to spin this.

 

I guess  people finished the grind in three days then stopped playing, but WG wants to control our time a bit more.



Pedigree2K #20 Posted 18 September 2020 - 01:27 PM

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The only way this makes sense is if the rewards for position were also increased, as it is it is purely a change to make people play more to get something for 'free' and I sadly wouldn't be surprised if the earlier suggesting about purchasing 'catch up tokens' of some kind was also bang on the money.




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