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Redshire east flank killzone

Redshire Map Design

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NekoPuffer_PPP #1 Posted 29 October 2020 - 03:50 PM

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The eastern flank on Redshire (zeppelin crash site) massively favors the south team.

 

From the north, you are forced to cross an opening in the ridgeline, which is exactly on the render distance limit from the south team's main TD firing position in the middle. This makes it impossible to engage the enemy team even in a vehicle with average mobility without taking significant damage, or worse.

 

The south team does not have this "killzone" on approach to the zeppelin.

 

Furthermore, the south team's scout can control the west side of the riverbank and spot the enemy team as they come across, and even prevent them from taking a further, higher position on the far east end of the map, on the hill, which is far enough away from the south team's TD positions. It can be hidden from the north team's TD positions on the midridge and remain relatively safe.

 

Even furthermore, the south side of the zeppelin crash site has a bush next to a rock, a very familiar place to many, which can be used to blindfire the north team's TD positions.

 

I would love to see the winrates for each side if anybody can provide such data.

 

RNG? MM? Arty? WV's? That can wait. Fix the unbalanced map design first, please.


Edited by NekoPuffer_PPP, 29 October 2020 - 03:50 PM.


fwhaatpiraat #2 Posted 29 October 2020 - 04:30 PM

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View PostNekoPuffer_PPP, on 29 October 2020 - 03:50 PM, said:

From the north, you are forced to cross an opening in the ridgeline

This is the mistake you make.

 

I also realized that the cross towards that zeppelin area is a risk. So often I just don't cross. Let the enemies cross. A scout gets a lof of freedom along this river area indeed. So the north team should try to get control over the west flank and the area in the middle (where the people crossing towards the zeppelin get sniped from).



Private_Miros #3 Posted 29 October 2020 - 04:32 PM

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Two sides here. Yes, that part is imba for the South spawn. And that's how the meta game is played.

But if the North spawn simply doesn't go towards the Zeppelin, the map is imba favouring the North side.



tajj7 #4 Posted 29 October 2020 - 04:36 PM

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The TD camping position the north has that fires into the Zepellin counters that out IMO. 

 

The south hasn't really got the same position, if people peak round the corners of the heavy brawl area you can just wreck them from there without getting spotted. 

 

I dont think the flank is particularly good or useful for either team, north if they contest it early, south if they push out from it. 


Edited by tajj7, 29 October 2020 - 04:48 PM.


BethHarmon #5 Posted 29 October 2020 - 05:25 PM

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If you are in a fast tank and has some camo, and are on the southern team, just get to FG0 and push down those 2 trees to the left. If you have tank destroyers in the middle (competent ones), you can easily rack up like 4k spotting just from those people crossing to get to the airship. :trollface:

gunslingerXXX #6 Posted 29 October 2020 - 05:32 PM

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Best map in WoT

snowlywhite #7 Posted 29 October 2020 - 05:52 PM

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the correct way to play would be like old erlenberg. North should play exclusively west side. And in this case, map heavily favors north.

 

the fact players still insist to play that useless position(from where you can't exit anyway if you win from the north spawn)... not the map designer's fault.



LethalWalou #8 Posted 29 October 2020 - 06:32 PM

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Something gives an advantage to one team if the other team plays badly. Oh my.

 

North can play the map perfectly fine without going to the Zeppelin. South can be blocked from using the river too if played right and north can get control of it at the same time. I wouldn't call it imbalanced either way. The map changes a lot based on how teams decide to play.



BR33K1_PAWAH #9 Posted 29 October 2020 - 07:00 PM

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The main problem with this is that Steves to this day haven't figured it out not to go to this brawling area.

So even if you have fwhaatpirat on you team, who will stay in position to hold the enemy forces when they will push, you will also have majority of your heavies push there anyway, and get wiped out without any chance.

Metagame is a cruel mistress :(

18:01 Added after 1 minute

View PostgunslingerXXX, on 29 October 2020 - 07:32 PM, said:

Best map in WoT

Indeed.


Edited by BR33K1_PAWAH, 29 October 2020 - 07:01 PM.


tajj7 #10 Posted 29 October 2020 - 07:18 PM

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View PostBR33K1_PAWAH, on 29 October 2020 - 06:00 PM, said:

The main problem with this is that Steves to this day haven't figured it out not to go to this brawling area.

So even if you have fwhaatpirat on you team, who will stay in position to hold the enemy forces when they will push, you will also have majority of your heavies push there anyway, and get wiped out without any chance.

Metagame is a cruel mistress :(

18:01 Added after 1 minute

Indeed.

 

Yeh but also the majority of Steves in light tanks also don't spot the river bed so never spot the crossing. The amount of EBRs I see either go to the middle hill or even the castle is astounding. 



TheJ4ckal #11 Posted 29 October 2020 - 07:22 PM

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38k games and you still have that blinkered view.

I hope you learnt something from the responses.







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