The eastern flank on Redshire (zeppelin crash site) massively favors the south team.
From the north, you are forced to cross an opening in the ridgeline, which is exactly on the render distance limit from the south team's main TD firing position in the middle. This makes it impossible to engage the enemy team even in a vehicle with average mobility without taking significant damage, or worse.
The south team does not have this "killzone" on approach to the zeppelin.
Furthermore, the south team's scout can control the west side of the riverbank and spot the enemy team as they come across, and even prevent them from taking a further, higher position on the far east end of the map, on the hill, which is far enough away from the south team's TD positions. It can be hidden from the north team's TD positions on the midridge and remain relatively safe.
Even furthermore, the south side of the zeppelin crash site has a bush next to a rock, a very familiar place to many, which can be used to blindfire the north team's TD positions.
I would love to see the winrates for each side if anybody can provide such data.
RNG? MM? Arty? WV's? That can wait. Fix the unbalanced map design first, please.
Edited by NekoPuffer_PPP, 29 October 2020 - 03:50 PM.












