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All tank classes should be viable in each map.


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MyArmorIsGolden #1 Posted 29 October 2020 - 08:08 PM

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WG you need massive map reworks. 

 

Corridor city maps: Heavies, armoured meds and tds are okay. Lights, unarmoured meds and camper tds are unplayable.

(Ensk, Himmelsdorf, Paris)

 

Way too open maps with no arty cover: Heavies are unplayable if there are 2 or 3 arties. Armoured tds can still camp. Camper tds, lights, meds are fine.

(Cliff, live oaks, malinovka, murovanka, overlord, prokhorovka"the worst", serene coast, steppes, westfield, mannerheim line, glacier, airfield, sand river,

 

Some of these maps has arty cover but those positions are totally useless most of the time.



Private_Miros #2 Posted 29 October 2020 - 08:17 PM

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I find there are very few maps where I am useless in whatever I drive, and usually when I am it's not because of the tank type, but more the map itself (in combination with my lack of map knowledge and/or playstyle).

 

That doesn't mean the maps are good obviously, and I've also advocated a rework to open up more lanes and less impassable terrain, but that's a long shot from certain classes being unplayable on some maps.



Sjiebert #3 Posted 29 October 2020 - 11:26 PM

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View PostMyArmorIsGolden, on 29 October 2020 - 08:08 PM, said:

~if there are 2 or 3 arties~

This is the problem. There is nothing wrong with open maps, but there is a problem with the amount of artillery per battle.



Chuwt #4 Posted 30 October 2020 - 05:57 PM

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There are . I think, no maps which actually make any class unplayable. Obviously, all maps are not the same for all classes, or all tanks within a class, but much of the game is actually about making the best of it, but instead too many players when faced with sub optimum conditions just give up, suicide, or spend more time complaining than playing...hence helping to make their moaning come true.

If you chose to play a tank which is very good in certain circumstances, you have to accept that sometimes you will not get those. A more middle of the road tank may not be superb in any circumstances, but is less likely to be awful in any.

I suspect what the OP is actually saying is all maps should be good for Steve...

Yaccay #5 Posted 30 October 2020 - 07:37 PM

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"All tank classes should be viable in each map"

 

- or -

 

we should be able select the maps we would like to play with our tank.

Ie.: open map for our light tank, city map for our heavy tank.  etc. etc.

 


Edited by Yaccay, 30 October 2020 - 07:38 PM.


Somnorila #6 Posted 30 October 2020 - 08:01 PM

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There all are viable though. Some are viable to be damage dealers and some to be damage takers. It all depends on the map sure but overall it's balanced. Ask WG if you don't believe, they have statistics! :teethhappy:

Bendrago #7 Posted 30 October 2020 - 08:13 PM

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I dont have a problem with some maps not suiting some tanks, IF the map rotation would be more intelligent, eg. if you have 3 corridor maps in row, you should have 3 open maps after that.

 

View PostYaccay, on 30 October 2020 - 06:37 PM, said:

we should be able select the maps we would like to play with our tank.

Ie.: open map for our light tank, city map for our heavy tank.  etc. etc.

 

 

I think that would be a really bad idea, open maps would have only lights and td's, corridor maps would have only heavies and so forth, battles would get really bad after that.



NUKLEAR_SLUG #8 Posted 30 October 2020 - 08:15 PM

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It's impossible to balance maps so that every tank class is equally viable. You're just going to have to accept that some maps are always going to be favorable to a certain class and vice versa. 

CausticSoda #9 Posted 30 October 2020 - 08:56 PM

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Disagree, you cant balance maps for every class. You should have an EQUAL number of each map for different classes. Too many corridor maps.




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