As per title, I am wondering what people think about the idea of consumables offering a short period (maybe just 2-3 seconds) of immunity to the vehicle suffering the same type of damage as has just been repaired. So if you just used a fire extinguisher you cannot be set on fire, if you just healed a crewman you cannot lose that same crewman again and if you just repaired a module you cannot lose that same module again, for the next 2-3 seconds.
World of Warships already has this functionality for the Damage Control Party consumable, used to repair fires and flooding, which has an "activation time" during which time the ship cannot be set on fire or flooding.
Obviously, the reason for asking at all is because I've just come out of yet another game where I have been tracked, repaired the tracks and then been instantly tracked again and then been destroyed. A really frustrating experience that I think we can all relate to.
I appreciate that tracking is a big part of assisted damage so I understand that people might not like it, but I am still interested to see what people think. I did use the forum and google search and couldn't see a similar thread, apologies if I missed it.
Cheers,
krazypenguin















