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Anyone finds these new sounds horrible ?


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kejmo #1 Posted 04 November 2020 - 07:03 PM

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Its like some amateur sound team recorded some trashcans falling on streets and implemented it into the game...

 

Horrible...

 

As usual, gj WG, keep up the good work <3



qpranger #2 Posted 04 November 2020 - 07:04 PM

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View Postkejmo, on 04 November 2020 - 09:03 PM, said:

Its like some amateur sound team recorded some trashcans falling on streets and implemented it into the game...

 

That would be actually kinda cool.



hjorte #3 Posted 04 November 2020 - 07:14 PM

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Wot new sounds?

brumbarr #4 Posted 04 November 2020 - 07:14 PM

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Didnt even notice there were new sounds tbh


Bulldog_Drummond #5 Posted 04 November 2020 - 07:34 PM

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People complain every time they change the sounds.  

 



TheJungleBeast #6 Posted 04 November 2020 - 09:56 PM

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They sound like  distortion or some thing.

mikonyaa #7 Posted 04 November 2020 - 10:13 PM

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View Postkejmo, on 04 November 2020 - 06:03 PM, said:

Its like some amateur sound team recorded some trashcans falling on streets and implemented it into the game...

 

welcome to the art of foley and sound design, this is not entirely unrealistic.. although a bit more effort does go into it than that lol



NekoPuffer_PPP #8 Posted 04 November 2020 - 10:21 PM

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Thread not constructive enough, unaware what sounds OP is talking about. 2 key stuck in toaster. Help, explanation, give, tell, what?

Lanrefni #9 Posted 05 November 2020 - 01:41 AM

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i assume OP means the gradual changes in M13. sometimes there is a bug where said sounds transfer to normal gameplay, i had that at least once, which you then get the distortion as in M13.

kejmo #10 Posted 05 November 2020 - 08:29 AM

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Nope, im speaking of completely new sounds. Engine sounds, reloading sounds, shooting sounds, hitting sounds, damage sounds, arty bomb sounds - everything has suddenly changed with the latest micropatch.

 

Or is there some magical key shortcut that i accidentally pressed and turned on advanced sound features from before i never knew about.

 

Edit : Or was my account added to some secret testing lol.


Edited by kejmo, 05 November 2020 - 08:30 AM.


Skande #11 Posted 05 November 2020 - 08:49 AM

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View PostLanrefni, on 05 November 2020 - 01:41 AM, said:

i assume OP means the gradual changes in M13. sometimes there is a bug where said sounds transfer to normal gameplay, i had that at least once, which you then get the distortion as in M13.

^ this



NekoPuffer_PPP #12 Posted 05 November 2020 - 09:49 AM

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View Postkejmo, on 05 November 2020 - 09:29 AM, said:

Nope, im speaking of completely new sounds. Engine sounds, reloading sounds, shooting sounds, hitting sounds, damage sounds, arty bomb sounds - everything has suddenly changed with the latest micropatch.

 

Or is there some magical key shortcut that i accidentally pressed and turned on advanced sound features from before i never knew about.

 

Edit : Or was my account added to some secret testing lol.

 

Did something change in your sound settings? Night Mode enabled? Low Frequency Enhancement enabled? Or did your headphones/speakers break?

 

(bear in mind I haven't logged on this week)

 

Edit: lol this might be because of the cache reset from another thread, sorry.


Edited by NekoPuffer_PPP, 05 November 2020 - 09:52 AM.


Lanrefni #13 Posted 06 November 2020 - 08:34 AM

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View PostNekoPuffer_PPP, on 05 November 2020 - 10:49 AM, said:

 

Did something change in your sound settings? Night Mode enabled? Low Frequency Enhancement enabled? Or did your headphones/speakers break?

 

(bear in mind I haven't logged on this week)

 

Edit: lol this might be because of the cache reset from another thread, sorry.

I use LFE and my headset has seen better days, sure, but I am certain this stems from a bug in Mirny-13. (Assuming, I understand what OP means)

Wherein, the Phase 3, and most notably, Phase 4 sounds get transferred to regular gameplay. It is rare, but has happened. Not likes game becomes unplayable, but it is a bit annoying.



kejmo #14 Posted 06 November 2020 - 09:03 AM

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View PostNekoPuffer_PPP, on 05 November 2020 - 08:49 AM, said:

 

Did something change in your sound settings? Night Mode enabled? Low Frequency Enhancement enabled? Or did your headphones/speakers break?

 

(bear in mind I haven't logged on this week)

 

Edit: lol this might be because of the cache reset from another thread, sorry.

 

Nope, nope, nope and nope :D As said, as for the lastest micropatch (not the yesterdays one, but the one 5 or 6 days back), the sound changed completely ingame. As written above : 

 

New engine sounds - actually sound fantastic, lots of tanks sound whole lot a different now, you can really hear diesel/gas/turbine changes. 

Movement sounds - few types of track sounds, truly good and adds more diversity

Shooting sounds - impressed by this one, lots of different guns now sound different

Reloading sounds - there are more reloading sounds now, interesting change

Hitting sounds - now these i find extremely annoying, there are now few different sounds when you are hit, ranging from low frequency "deep" hits from high frequency hits, depending on the shell that hit you. Some of them are a bit too silent, some too loud, but some of them sound really like those american movie trash cans falling on the street. 

 

View PostLanrefni, on 06 November 2020 - 07:34 AM, said:

I use LFE and my headset has seen better days, sure, but I am certain this stems from a bug in Mirny-13. (Assuming, I understand what OP means)

Wherein, the Phase 3, and most notably, Phase 4 sounds get transferred to regular gameplay. It is rare, but has happened. Not likes game becomes unplayable, but it is a bit annoying.

 

Nope, doesnt have to do with the volume dimming. 

 

As said, only one of my friends noticed the difference too, the others do not hear anything at all. Really, like some accounts were added for some sound testing, including mine. Or will todays (05.11.2020) micropatch change something again. 

 



azakow #15 Posted 06 November 2020 - 09:20 AM

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New sounds suck hard.

The new hit sounds suck the most, since they seem to have no relation to dmg caused anymore.

Also the impact sound itself followed by some alarm sound suck hard.

Some hits drain 50%+ of my HP and can barely be heard.

WTF!

 

Moreover, using RMB and looking around mutes almost all sound, i.e. reducing the movement of a WT Pz.4 to some squicking track sounds.

 

In the past WG has repeatly sayed that sounds are an important part of the gameplay experience and that it gives viable info on what is going on, i.e. shell type of hit.

I derive alot of info from the sound.

Changing this without notice shows how poor the QA at WG is.

 

We had this last December, when some hit sound were simply missing.

It seems were facing this sh!t again.

Moreover, it changes from day to day.



kejmo #16 Posted 06 November 2020 - 10:12 AM

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View Postazakow, on 06 November 2020 - 08:20 AM, said:

Moreover, it changes from day to day.

 

Funny thing, true - the sounds are back to "normal" for me from today's log in. 



L3gionaire #17 Posted 07 November 2020 - 04:08 PM

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View Postkejmo, on 04 November 2020 - 08:03 PM, said:

Its like some amateur sound team recorded some trashcans falling on streets and implemented it into the game...

 

Horrible...

 

As usual, gj WG, keep up the good work <3

 

Are you using any mods ?

 

Have you tried to clear the cache files ?

 

Press Windows key + R.
Type: %appdata%\wargaming.net\WorldOfTanks
Press Enter.

Delete:
Preferences.xml – resets your game settings (graphics, audio, controls and so on.)
Custom_data – force a client side refresh of your clan emblems.
The rest – resets the game cache.



azakow #18 Posted 07 November 2020 - 05:47 PM

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View PostL3gionaire, on 07 November 2020 - 04:08 PM, said:

 

Are you using any mods ?

 

Have you tried to clear the cache files ?

 

Press Windows key + R.
Type: %appdata%\wargaming.net\WorldOfTanks
Press Enter.

Delete:
Preferences.xml – resets your game settings (graphics, audio, controls and so on.)
Custom_data – force a client side refresh of your clan emblems.
The rest – resets the game cache.

for me it happens in vanilla client.



NekoPuffer_PPP #19 Posted 07 November 2020 - 06:07 PM

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View Postkejmo, on 06 November 2020 - 10:03 AM, said:

Nope, nope, nope and nope :D As said, as for the lastest micropatch (not the yesterdays one, but the one 5 or 6 days back), the sound changed completely ingame. As written above : 

 

New engine sounds - actually sound fantastic, lots of tanks sound whole lot a different now, you can really hear diesel/gas/turbine changes. 

Movement sounds - few types of track sounds, truly good and adds more diversity

Shooting sounds - impressed by this one, lots of different guns now sound different

Reloading sounds - there are more reloading sounds now, interesting change

Hitting sounds - now these i find extremely annoying, there are now few different sounds when you are hit, ranging from low frequency "deep" hits from high frequency hits, depending on the shell that hit you. Some of them are a bit too silent, some too loud, but some of them sound really like those american movie trash cans falling on the street.

 

I just played a battle.

 

Everything sounds exactly the same as it always has.

 

What on Earth is happening?



azakow #20 Posted 07 November 2020 - 06:11 PM

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View PostNekoPuffer_PPP, on 07 November 2020 - 06:07 PM, said:

 

I just played a battle.

 

Everything sounds exactly the same as it always has.

 

What on Earth is happening?

define always pls

 

Edit: and it i noticed just now not in any replays.


Edited by azakow, 07 November 2020 - 06:19 PM.





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