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Repair vehicles, aka 'Healers'


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Japualtah #1 Posted 05 November 2020 - 11:59 AM

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Let me begin this by saying it is not a good - nor serious - idea.

It is an idea nonetheless and progress is made of ideas, good and bad.

 

We already have meat-shields in the game, Type 5, Maus, IS-4, pick your favourite.

The only missing link is healers, tanks that can repair other tanks.

 

It has never been implemented in WoT - I know for sure they thought about it - because those vehicles would pretty much be scouts on steroids: he who has the best repair vehicles players wins.

They would be unbalanced in many situations, especially platoons or clan wars.

 

A bad idea cannot be dismissed before genuinely trying to turn it into a good idea though.

After all, we already have repair stations in some game modes, so WG didn't rule out the idea completely.

 

The question is: could mobile repair facilities, player controlled or not, be an interesting addition to the game, in any shape or form.

 

Thoughtful replies - Like 'NO, F OFF!' - welcome.



mateyflip #2 Posted 05 November 2020 - 12:06 PM

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In theory I like the idea mate.

 

What what 



Geno1isme #3 Posted 05 November 2020 - 12:15 PM

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The thing is that such a class would be the most boring and annoying class to play, esp. in randoms ("hey I want to repair you, why you drive away?", "why you repairing the arty instead of me, m0r0n?", ...). And WG has yet to show an AI that can actually navigate on the normal random maps (note: moving from fixed point A to fixed point B doesn't count).

 

Also balancing-wise, this could easily create a total mess if HP would no longer be a finite resource (and don't even start with the effect on stats).



Miepie #4 Posted 05 November 2020 - 12:22 PM

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They should come with a gun that shoots huuuuuuge hypodermic needles, so that you can shoot your healing into your teammates (or enemies!) from afar.

 

Heh; imagine constantly healing the sole remaining permatracked turretless enemy TD so your teammates can farm him for 10 minutes to complete missions! :great:



Gremlin182 #5 Posted 05 November 2020 - 12:35 PM

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Yes in a game mode that has a long duration such as Front Line where they already exist.

So not in random battles or similar

The short duration battles already got their boost with reusable consumables.



Bordhaw #6 Posted 05 November 2020 - 01:16 PM

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View PostJapualtah, on 05 November 2020 - 10:59 AM, said:

Let me begin this by saying it is not a good - nor serious - idea.

It is an idea nonetheless and progress is made of ideas, good and bad.

 

We already have meat-shields in the game, Type 5, Maus, IS-4, pick your favourite.

The only missing link is healers, tanks that can repair other tanks.

 

It has never been implemented in WoT - I know for sure they thought about it - because those vehicles would pretty much be scouts on steroids: he who has the best repair vehicles players wins.

They would be unbalanced in many situations, especially platoons or clan wars.

 

A bad idea cannot be dismissed before genuinely trying to turn it into a good idea though.

After all, we already have repair stations in some game modes, so WG didn't rule out the idea completely.

 

The question is: could mobile repair facilities, player controlled or not, be an interesting addition to the game, in any shape or form.

 

Thoughtful replies - Like 'NO, F OFF!' - welcome.


Only if they can have ATGMs to defend themselves.



Gixxer66 #7 Posted 05 November 2020 - 01:49 PM

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As long as I could drive the WoT equivalent of a WoW Disc Priest, complete with protective shields and DoT weapons .....

 

or on the other hand no thanks.



Balc0ra #8 Posted 05 November 2020 - 01:52 PM

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View PostJapualtah, on 05 November 2020 - 11:59 AM, said:

The question is: could mobile repair facilities, player controlled or not, be an interesting addition to the game, in any shape or form.

 

Tbh, yes and no. It would shift the balance in some aspects indeed. HTs could take more risks and trade more to win their corner, and wait for "repair" before they push out of town on highway etc IF the repair vehicle is still alive that is. And could push base with more HP. That could remove the risk = reward aspect most HT players have when they push a lane. As there is no risk as long as you know you can win it. That HP can be brought back. And losing that IMO is a bad idea. 

 

If it's player-controlled, then you can't move out and have to wait for one side to win so you can move in and repair. At least in theory, because should it work during combat or when your target takes damage forcing it not to wait? Say you have a repair vehicle hiding behind a Type 5. He takes a critical hit to the track, the repair progress is reset. He takes armor damage and loses HP, the repair progress is reset. Then ofc the next question is, should it be a consumable? As in a resource that's spent when used. Say a tier X repair vehicle could repair 3000 HP max? Or a set number of modules? Or would it be infinite but based on time? 

 

That and tbh, the repair vehicle should be low HP and have a gun, but not much DPM, no high alpha but a fair bit of pen. So he can defend himself from lights crossing at the back. You don't want your repair tank to sit on the 2nd line farming 3K damage because he can before he moves up either. That and ofc if he is player-controlled, it can affect the MM if not many play it in randoms and one team gets one and the other doesn't. So there should be at least 1 per team if players use them. 



Miepie #9 Posted 05 November 2020 - 02:07 PM

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View PostBalc0ra, on 05 November 2020 - 01:52 PM, said:

 So there should be at least 1 per team if players use them. 

In a 15 vs 15 match, I would argue that there also should be *at most* 1 per team. :popcorn:



NekoPuffer_PPP #10 Posted 05 November 2020 - 02:22 PM

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A refreshing new idea, I kinda like it!

 

...although, I can already see the players screaming in chat; why didn't you repair me?!? bot!!

 

Repairs in any form would be very welcome...most games have some sort of healing items you can find on the map, or you just repair natively.

 

For comparison, battleships in WoWS can heal a portion of their HP after taking damage. Airplanes in WoWP will regenerate HP up to ~20% of their max HP if they survive an engagement on lower than that amount of HP.

 

Imagine if you could go back to base to regain some of your HP in WoT...but only once per battle. I wonder how artillery would respond to this mechanic, since they can blindfire the entire map...



Japualtah #11 Posted 05 November 2020 - 02:56 PM

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I just remembered EVE online had repair ships - haven't played it in years, no clue about now.

At that time, nobody was playing them and I don't recall having seen any in large engagements.

Well, this comes from someone who has been playing all healer classes in WoW for over 15 years, to put things into perspective.

So I don't think this would be popular anyways.



Rataplan #12 Posted 05 November 2020 - 03:08 PM

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Two problems with the idea come to mind immediately:

 

-wheeled vehicles: the repair vehicle has even a bigger chance than arty to be the number one early target

-xvm: fat chance being repaired if you are not green, blue or purple



qpranger #13 Posted 05 November 2020 - 03:12 PM

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Make the AMX CDC healer, because it ain't no killer.

 



arthurwellsley #14 Posted 05 November 2020 - 03:15 PM

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View PostJapualtah, on 05 November 2020 - 10:59 AM, said:

Let me begin this by saying it is not a good - nor serious - idea.

It is an idea nonetheless and progress is made of ideas, good and bad.

 

We already have meat-shields in the game, Type 5, Maus, IS-4, pick your favourite.

The only missing link is healers, tanks that can repair other tanks.

 

It has never been implemented in WoT - I know for sure they thought about it - because those vehicles would pretty much be scouts on steroids: he who has the best repair vehicles players wins.

They would be unbalanced in many situations, especially platoons or clan wars.

 

A bad idea cannot be dismissed before genuinely trying to turn it into a good idea though.

After all, we already have repair stations in some game modes, so WG didn't rule out the idea completely.

 

The question is: could mobile repair facilities, player controlled or not, be an interesting addition to the game, in any shape or form.

 

Thoughtful replies - Like 'NO, F OFF!' - welcome.

 

You have clearly played too much World of Warcraft where a balanced PvE team was a mix of Tank, Healer and DPS.

If you played much PvP in WoW it was fairly unusual to have a healer in the small team PvP.

 

In World of Tanks the only slight way to make this work would be to have ARVs vehicles. UK, USA and Germany (Bergepanzer III & IV) had such vehicles in WWII.

OR

you could take away damage from SPGs and give them an area effect heal shell. Completely unrealistic and would break immersion but at least SPGs would become useful and not merely a nuisance.

 


Edited by arthurwellsley, 12 November 2020 - 09:07 AM.


Japualtah #15 Posted 05 November 2020 - 04:13 PM

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View Postarthurwellsley, on 05 November 2020 - 03:15 PM, said:

 

If you played much PvP in WoW it was fairly unusual to have a healer in the small team PvP.

Played Discipline priest a few seasons as well as monk and shaman.

Bad memories with the shaman but the priest was very effective with a rogue/mage.

 

Now that you talk about it, having utility SPGs would be awesome, they introduced stuns which requires no input from the arty player and is a major annoyance on the receiving end.

There were talks back then for utility arty with flares and whatnot, we of course have no clue about WG's decision process.



Randomar #16 Posted 12 November 2020 - 01:28 AM

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Spoiler

 

In my opinion, the crew skills should be used for this.

When you are near a damaged tank, you receive a meassage:
Repair that tank to 15%, in 1 minute.

 

Precondition: All of your own crew members have the full repair skill.


Next to the positive effect, that a teammate can live longer and make more damage by this, you are rewarded.

As a negative effect, your crew have to leave your tank, leaving it without a capability to defense for said 1 minute.

 

1 minute and 15% health was just examples.


I was thinking of that before for the Frontline mode, in connection with the special capabilities you have there.

 

For example, you have one repair-truck in base. The players can respawn and become driver of it.:hiding:

 

 



FizzleMcSnizzle #17 Posted 12 November 2020 - 02:28 AM

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I prefer "faith healers". AKA "medium tanks".

Tealo #18 Posted 12 November 2020 - 04:49 AM

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View PostJapualtah, on 05 November 2020 - 03:13 PM, said:

Played Discipline priest a few seasons as well as monk and shaman.

Bad memories with the shaman but the priest was very effective with a rogue/mage.

 

Now that you talk about it, having utility SPGs would be awesome, they introduced stuns which requires no input from the arty player and is a major annoyance on the receiving end.

There were talks back then for utility arty with flares and whatnot, we of course have no clue about WG's decision process.

 

 Maybe could be tired in Skirmish game mode, make it a bit more interesting-different from random/other game modes and add a bit more depth tactially, in a more team based focused gameplay where the players mostly know each other and use voice coms...

 


Edited by Tealo, 12 November 2020 - 07:52 AM.


shikaka9 #19 Posted 12 November 2020 - 07:44 AM

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What about vehicles-mentors? too modern ? :B

Discontinued #20 Posted 12 November 2020 - 10:36 AM

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Nice idea like medic class in other games, usually this class has some form of low powered weaponry,

 

I like the idea of an engineering/repair tank, but I think something quirky like smoke/poison gas generators and anti tank mines would make the class more interesting to play it would also have to be quite fast in order to get around the battlefield to "heal team mates"

 






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