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Does Ranked reveal how bad the maps have become in this game?


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_Anarchistic_ #1 Posted 05 November 2020 - 11:14 PM

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rnked has not been as much fun as usual for me simply because too many  maps are autowins

 

Steppes   south spawn goes left, up the 2 line and wins, almost every time

pearl River is simply appalling as north spawn simply cannot lose if they go middle and 9 line, they always get there first and roll over you

Murovanka has been much more south spawn drives up 3 line and its game over, so far I cannot remember a north spawn win

Highway  Ebrs get into e8/f8 and again, game over for north spawn 

Serene coast another game where i believe south spawn has won every game, they simply go c1 and then the meds drop down to valley and flank through B4 and its another roflstomp

Live oaks again south spawn has won majority of games simply driving up the 9 line as usual in randoms, only 2 games i can remember losing from south spawn is when the team all went city and lost and i was wondering how no one went 9 line and its possible one or both of those were randoms and i cant remember !!

Sand river has been won all but once by the south spawn driving up K line and then over to J0, only 1 game has been defended against this play edit  when the team makes this move, when the team has not pushed up but camped we have lost, but being aggressive has been overwhelmingly successful

himmelsdorf has been better, much  more even results

Prok has been terrible games every time with the new hill changes making a ruined map even worse

malinovka has been even

lakeville likewise seems fairly even

 

cant think of any other maps

 

is my experience similar to others?

 

second edit    much fewer heavy tanks this time around, rarely more than 2 so I wonder if this changed things a bit, for example last season many more super conqs etc so games like live oaks the north could hold better on the 9 line with hull down heavies but now with almost all mediums the maps are really being exploited

 

 

 


Edited by _Anarchistic_, 05 November 2020 - 11:19 PM.


Hyina #2 Posted 06 November 2020 - 12:35 AM

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View Post_Anarchistic_, on 05 November 2020 - 11:14 PM, said:

rnked has not been as much fun as usual for me simply because too many  maps are autowins

 

Steppes   south spawn goes left, up the 2 line and wins, almost every time Only when North ignoes 2 line and all go 9. That map is designed to be very defensive with both sides having multiple baseline bushes to snipe from covering all angles. 2 line is key because it allows easier approach to said bushes and spot them much easier than 9 line.

 

pearl River is simply appalling as north spawn simply cannot lose if they go middle and 9 line, they always get there first and roll over you Middle hill doesn't grant you much since you haven't got much vision nor cover to control rest of map likes Mines. 1/2/3 takes too long to travel and respond to battle fluidity therefore 9/0 is always the best flank to win since both bases are open.

 

Murovanka has been much more south spawn drives up 3 line and its game over, so far I cannot remember a north spawn win Again classic defensive map reliant on good scouts and not overcommitting. Both sides have equally good positions and counters.

 

Highway  Ebrs get into e8/f8 and again, game over for north spawn Or just simply don't sit still in those bushes and getting lit?

 

Serene coast another game where i believe south spawn has won every game, they simply go c1 and then the meds drop down to valley and flank through B4 and its another roflstomp C1 is very easy to defend from north, position wise won't disclose it but the better players know how. Neutral map.

 

Live oaks again south spawn has won majority of games simply driving up the 9 line as usual in randoms, only 2 games i can remember losing from south spawn is when the team all went city and lost and i was wondering how no one went 9 line and its possible one or both of those were randoms and i cant remember !! Easy to defend 9 line from north, key is recognizing you haven't got enough tanks so don't crest the first hillock. Very easy to punish south spawn. Again neutral map that punishes the silly and stupid plays.

 

Sand river has been won all but once by the south spawn driving up K line and then over to J0, only 1 game has been defended against this play edit  when the team makes this move, when the team has not pushed up but camped we have lost, but being aggressive has been overwhelmingly successful K line has always been the strongest line since north can be countered from base. Whoever controls K generally wins if they have support from middle, based on intelligence of team's mediums to recognize that and adapt.

 

himmelsdorf has been better, much  more even results It's a classic town map, what more would you like?

 

Prok has been terrible games every time with the new hill changes making a ruined map even worse Prok is terrible for those who cannot understand spotting positions and bushes, E0 has been changed but not necessarily ruined. Still a great map. Yes arties are annoying but every map is catered for specialist classes (Himmelsdorf for heavies for example)

 

malinovka has been even If south controls E4 dip it's very hard to dig them out reliably. Possible but difficult. But when a south spawn lt/med gets to those bushes it's pretty much gg, as hill is usually fairly even.

 

lakeville likewise seems fairly even Classic tunnel map, not much to comment

 

cant think of any other maps

 

is my experience similar to others?

 

second edit    much fewer heavy tanks this time around, rarely more than 2 so I wonder if this changed things a bit, for example last season many more super conqs etc so games like live oaks the north could hold better on the 9 line with hull down heavies but now with almost all mediums the maps are really being exploited

 

Games are faster, the better players realize this and have adapted, heavies are not dead and for the average player still reliable source of Chevrons.

 

 

Replied.



_Anarchistic_ #3 Posted 06 November 2020 - 01:05 AM

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View PostHyina, on 06 November 2020 - 12:35 AM, said:

 

Replied.

nice replies, thank you, but a few counters

 

Steppes, plenty of times north has gone 2 line, still never won a game, only working move I have seen is a northern push all the way to H1 or minimum G1 rock but that's a real gamble that few will make as it is all in with no way out. That was my initial move but i rarely had enough support so I no longer try it

Pearl river, your answer does not address the issue that the north gets there first every time for both middle and 9 line positions, again north has won every game

Murovanka   if it was even the results would be even, so unless i am merely seeing an anomoly?

Live oaks, plenty tanks tried to do as you suggest, rarely works in randoms, not yet seen it work in ranked except when south teams did not go 9 line as I already mentioned

Sand river, again although I would expect your point to be valid experience in ranked has not matched this expectation

Serene Coast, its not C1 alone, its the E4 flanking by the meds, this is not a move I have seen countered successfully so far

Prok and malinovka used to be my favourite maps pre 1.0, prok now sadly I truly hate, and on malinovka e4 dip never been a worry, easy to counter from the hill

 

1 extra point, the players in these battles have been generally over 50%, many over 55% and as a result the co-ordination, aggression and support ha been much greater than a random.  Its been really fun and really frustrating at the same time  !!  great when i get the good flank and bad when I dont !!

 

edit   tried FV4005 for a bit of fun, 1 good shot is enough to get a chevron or not lose one, 2 good shots a double !!

also you mentioned arties, so far never had more than 2 arties and pleasantly surprised how much better the gameplay has been with only 2 instead of 3

 


Edited by _Anarchistic_, 06 November 2020 - 01:14 AM.


Fantacuzino #4 Posted 06 November 2020 - 10:07 AM

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Maps have been horrible in the past 5 years and have constantly been altered to fit the Corridor Map Design.

It's not a secret, we just got used to it.

 

 



Discontinued #5 Posted 06 November 2020 - 11:11 AM

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View PostFantacuzino, on 06 November 2020 - 10:07 AM, said:

Maps have been horrible in the past 5 years and have constantly been altered to fit the Corridor Map Design.

It's not a secret, we just got used to it.

 

 

 

Exactly this ^

 

They've always been horrid



lonigus #6 Posted 06 November 2020 - 03:05 PM

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View PostFantacuzino, on 06 November 2020 - 10:07 AM, said:

Maps have been horrible in the past 5 years and have constantly been altered to fit the Corridor Map Design.

It's not a secret, we just got used to it.

 

 

 

True. After I came back to Tanks from a break I noticed no difference for the better, but rather quite the opposite. 



GalmTwo #7 Posted 06 November 2020 - 03:49 PM

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No, it just reveals how a competitive mode in this game sucks

Slyspy #8 Posted 07 November 2020 - 02:08 PM

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It just reveals how, in a group of thousands of people, someone will always be moaning about something.

_Anarchistic_ #9 Posted 07 November 2020 - 03:16 PM

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View PostSlyspy, on 07 November 2020 - 02:08 PM, said:

It just reveals how, in a group of thousands of people, someone will always be moaning about something.

 

as someone who hardly ever plays the game i am surprised how much you post, please refrain from posting on my threads again as you never have anything useful or constructive to say

 

also as the maps are the single most important aspect of the game it is a relevant topic and has been for years, for example pearl river was removed for a reason, bringing it back even worse makes no sense at all



trefferlage #10 Posted 07 November 2020 - 03:25 PM

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View Post_Anarchistic_, on 05 November 2020 - 10:14 PM, said:

rnked has not been as much fun as usual for me simply because too many  maps are autowins

 

Steppes   south spawn goes left, up the 2 line and wins, almost every time

pearl River is simply appalling as north spawn simply cannot lose if they go middle and 9 line, they always get there first and roll over you

Murovanka has been much more south spawn drives up 3 line and its game over, so far I cannot remember a north spawn win

Highway  Ebrs get into e8/f8 and again, game over for north spawn 

Serene coast another game where i believe south spawn has won every game, they simply go c1 and then the meds drop down to valley and flank through B4 and its another roflstomp

Live oaks again south spawn has won majority of games simply driving up the 9 line as usual in randoms, only 2 games i can remember losing from south spawn is when the team all went city and lost and i was wondering how no one went 9 line and its possible one or both of those were randoms and i cant remember !!

Sand river has been won all but once by the south spawn driving up K line and then over to J0, only 1 game has been defended against this play edit  when the team makes this move, when the team has not pushed up but camped we have lost, but being aggressive has been overwhelmingly successful

himmelsdorf has been better, much  more even results

Prok has been terrible games every time with the new hill changes making a ruined map even worse

malinovka has been even

lakeville likewise seems fairly even

 

cant think of any other maps

 

is my experience similar to others?

 

second edit    much fewer heavy tanks this time around, rarely more than 2 so I wonder if this changed things a bit, for example last season many more super conqs etc so games like live oaks the north could hold better on the 9 line with hull down heavies but now with almost all mediums the maps are really being exploited

 

 

 

Which maps do u mean? For shure u can t nean thos tunnel channel shooting lanes without any sense we are sitting on but with sunsets lol...want the old maps back..ASAP



Slyspy #11 Posted 07 November 2020 - 04:23 PM

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View Post_Anarchistic_, on 07 November 2020 - 03:16 PM, said:

 

as someone who hardly ever plays the game i am surprised how much you post, please refrain from posting on my threads again as you never have anything useful or constructive to say

 

also as the maps are the single most important aspect of the game it is a relevant topic and has been for years, for example pearl river was removed for a reason, bringing it back even worse makes no sense at all

 

Don't post on a public forum if you don't want people to reply. There is an ignore function should you wish to use it.

 

Maps are indeed a crucial part of the game and I also agree that bringing back Pearl River, a map which was always more grit than pearl, was a bizarre decision. But the only general agreement over map quality that can ever be achieved is that Mines should not be a high tier map. Actual discussions about map balance (as opposed to the sort of endless arguments generated by discussing the more subjective idea of map quality) requires data.

 

For example it is impossible to tell from your anecdotes in the OP whether the failures on those maps are inherent to the design or merely because people played them badly. If you ask for similar opinions then of course you will receive them. But that isn't massively useful.

 

I miss vbaddict.



Fantacuzino #12 Posted 07 November 2020 - 04:42 PM

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View Post_Anarchistic_, on 07 November 2020 - 03:16 PM, said:

 

as someone who hardly ever plays the game i am surprised how much you post, please refrain from posting on my threads again as you never have anything useful or constructive to say

 

also as the maps are the single most important aspect of the game it is a relevant topic and has been for years, for example pearl river was removed for a reason, bringing it back even worse makes no sense at all

 

Don't answer to Dingers bro, they feed on your attention! :ohmy:

They the Halloween monsta! :ohmy:



_Anarchistic_ #13 Posted 07 November 2020 - 04:43 PM

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View PostSlyspy, on 07 November 2020 - 04:23 PM, said:

 

Don't post on a public forum if you don't want people to reply. There is an ignore function should you wish to use it.

 

Maps are indeed a crucial part of the game and I also agree that bringing back Pearl River, a map which was always more grit than pearl, was a bizarre decision. But the only general agreement over map quality that can ever be achieved is that Mines should not be a high tier map. Actual discussions about map balance (as opposed to the sort of endless arguments generated by discussing the more subjective idea of map quality) requires data.

 

For example it is impossible to tell from your anecdotes in the OP whether the failures on those maps are inherent to the design or merely because people played them badly. If you ask for similar opinions then of course you will receive them. But that isn't massively useful.

 

I miss vbaddict.

 

except as i said i am asking if other players have the same experience

 

of course as you don't play the game any opinion you have is totally irrelevant

 

since this post however the trend has continued

pearl river north has won every game

highway if ebr goes e8/f8 we have won every game

steppes the same etc etc

 

other maps played on now are erlenberg which is a truly bad map full stop and redshire which generally has been won whoever wins 1 line and flanks, but that has been even in  either direction

 

i will click on save battles when i play again later if you wish?

 

 



shikaka9 #14 Posted 07 November 2020 - 05:25 PM

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no ranked just confirmed what random revealed :)

BR33K1_PAWAH #15 Posted 07 November 2020 - 05:49 PM

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Ranked was fun? That's new.

IntruderFI #16 Posted 07 November 2020 - 06:28 PM

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No it only emphasis how stupid the players are

PayMore #17 Posted 07 November 2020 - 08:23 PM

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Ranked just shows how desperate people are to get an SUPER OP tank to farm in randoms, and how selfdestructive WG is too feed the real good players with farming tools even if they could carry with an stock amx 65t

Gorzki #18 Posted 08 November 2020 - 02:24 AM

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ranked shows again that wg loves to create half assed frustrating mode, add a reward that people really want and then happily pat themselves on the back for having many people play said mode.

 

I have an idea: make ranked battles a mode that occurs 1 day out of every 6 days (so it will move in a week, so it will not harm people who can't play 1 specific day of the week), make rewards for the mode depended only on your wins/losses to enhance cooperation, add some mechanics for dishing rewards and not being depended on too much grind (i can offer dozens of suggestions how to do that) and keep this mode permanent.






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