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Ultimate faliure of team based mods.


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Ahtohallan #1 Posted 07 November 2020 - 08:17 PM

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Mirny-13 mod is failing due to its design which is based upon team cooperation. Just like Waffentrager mod recently.

 

Unfortunately, Wargambling is still trying to educate players,like after 10 years average players base will be better in cooperatiion( the truth is opposite) and this game cant addapt and be redesigned

upon  the fact there is rarely real team cooperation in this game.

 

This inability to design game  upon reality of the player base which rarely comprise coherent teams in random match maker  leads their mods into faliure.It also hurts main random battles.

 

Do we agree?


Edited by Ahtohallan, 07 November 2020 - 08:21 PM.


PayMore #2 Posted 07 November 2020 - 08:29 PM

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Problem is the lack of gold ammo

gunslingerXXX #3 Posted 07 November 2020 - 08:44 PM

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Instant battle even after 2 weeks. Played a couple of battles after I got the crew I wanted.

 

What do you mean failure?



NUKLEAR_SLUG #4 Posted 07 November 2020 - 10:05 PM

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View PostAhtohallan, on 07 November 2020 - 08:17 PM, said:

Mirny-13 mod is failing due to its design which is based upon team cooperation. Just like Waffentrager mod recently.

 

The Mirny-13 event works perfectly well, it's the players that are defective. 



StronkiTonki #5 Posted 07 November 2020 - 10:40 PM

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Modes* not "mods".

 

I think the difficulty selection is sortof a step into the right direction.

Bad players might stay on lower difficulties more often.

However, even in the long run, the most useless players seem to be able to unlock the hard mode, and will still force themselves to do like 4k damage across the entire battle, while literally dying in every single phase.

Maybe some kind of recruiting channels would be nice for these modes, so that players can team up with people of equal skill.



shikaka9 #6 Posted 08 November 2020 - 12:20 AM

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I dont agree

Balc0ra #7 Posted 08 November 2020 - 01:07 AM

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I mean winning is just a bonus in that mode. If I get to wave 3 or 4 in the T49 you get enough points to farm what you want from the store. As winning is not a requirement if you will, or rather you only need to win 4 times in total if you want all the medals. If we won 9 out of 10 games as the teams worked perfectly all the time. You could arguably call it a failure too. As then the mode doesn't live up to the description. 

 

The WT mode was promoted as facing impossible odds when playing as the T-55's. If we won most of the rounds there too, then I would be disappointed honestly. As there you still got crates that moved you along even if you lost. 


Edited by Balc0ra, 08 November 2020 - 01:08 AM.


Pansenmann #8 Posted 08 November 2020 - 01:56 AM

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How many days do I have left for that mode?
didnt have had much opportunity so far to play it in platoons so I wanted to dedicate some time for it next week

Gorzki #9 Posted 08 November 2020 - 02:10 AM

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the problem with all the modes is WG is dangling reward to enticing to pass, people grit their teeth and grind, WG is happy how many people played the mode and the next mode is similar.

gunslingerXXX #10 Posted 08 November 2020 - 08:25 AM

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View PostPansenmann, on 08 November 2020 - 01:56 AM, said:

How many days do I have left for that mode?
didnt have had much opportunity so far to play it in platoons so I wanted to dedicate some time for it next week

Only today irc



azakow #11 Posted 08 November 2020 - 10:36 AM

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the first days were "difficult" since minimap usage is required.

Nowadays you often get teams which are cake walking level 3.

I played 98 sessions, had mostly fun and got all items.

 

OFC you get the occasional Rabit chaser, minimap handicaped or Hedgehog challenged, but overall a fun mode.

I now understand them T49 derpers in randoms.

 

I like thank all of them offshored Immortal palyers for trying hard.



aleksot #12 Posted 08 November 2020 - 08:38 PM

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View PostNUKLEAR_SLUG, on 07 November 2020 - 09:05 PM, said:

 

The Mirny-13 event works perfectly well, it's the players that are defective. 

Today met player in lvl 3 mirny13. 130k games, 2 k wtr, he drives near, but not even look at closest enemies. Great game. 



Olias_0f_Sunhillow #13 Posted 08 November 2020 - 08:48 PM

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In my experience, 1 out of every 5 battles, I get numbskulls.

Which, to be fair, is better odds than in Randoms.

 

As long as one takes control at the start, pinging where the 'team' should go, it generally works out for the better.

The only thing I find screwing the game up, apart from the, as mentioned, is that damn Immortal. Always where I want to be.



WingedArchon #14 Posted 09 November 2020 - 12:20 PM

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View PostAhtohallan, on 07 November 2020 - 08:17 PM, said:

Mirny-13 modE.

 

Do we agree?

Yes with the above!

Btw, Mirny was just fine.


Edited by WingedArchon, 09 November 2020 - 12:21 PM.


Richthoffen #15 Posted 09 November 2020 - 12:27 PM

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well i didn't expect to be playing this mode more then 1-2 times but was missing 2 crewmembers for my Strv 103B so played some more.

got the 2 missing crew and ended up with 3 recruits in my barracks, not to bad i would say. 



Randomar #16 Posted 09 November 2020 - 07:19 PM

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Spoiler

 

> Ultimate faliure of team based mods.

 

Mirny-13 is over now.

 

My thoughts: WoT is a team based game. Partly because we have to play roles.
The vehicles gets bigger and slower with the amount of armor.
So we have scouts that have more mobility and higher range of sight.
What to mention next? Arty? Not related to Mirny-13! Tank destroyers? Not related...


Wargaming gave us a limited set of tanks to play with.
So we had to play each of them to reach the prices.


And here comes the clue:
We had the possibility to equip the tanks individually.
More than that, this was the first time that we could do something for our team mates.
Not by accident; but as a conscious intention before we played!
We was able to load 2 kinds of "Field repairs", that could help the players in the closer surrounding.

By this, the players was forced to stick together.


OK, there was a very egoistic "energy shield", a "quick reload" and such.
But I'd say that the players who had choose those, were also able to be useful for their team.


F.e., one could hide behind a tank with a shield.
A fast scout could distract "The  Immortal" from the team...and so on.


What I want to say is, even the players who are dissapointed from WoT as a team-playing game, the Mirny-13 event was a good opportunity to get the feeling back, to be united in a game that we all liked to play.

 

 



Pansenmann #17 Posted 09 November 2020 - 07:57 PM

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View PostRandomar, on 09 November 2020 - 07:19 PM, said:

 

We was able to load 2 kinds of "Field repairs", that could help the players in the closer surrounding.

By this, the players was forced to stick together.


OK, there was a very egoistic "energy shield", a "quick reload" and such.
But I'd say that the players who had choose those, were also able to be useful for their team.

 

uh, really?
I didn't notice one could equip such special consumables.

but I only made it to difficulty level 2

 



azakow #18 Posted 09 November 2020 - 07:59 PM

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View PostPansenmann, on 09 November 2020 - 07:57 PM, said:

 

uh, really?
I didn't notice one could equip such special consumables.

but I only made it to difficulty level 2

 

:amazed:

did you read the instructions?

:hiding:



Pansenmann #19 Posted 09 November 2020 - 09:17 PM

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View Postazakow, on 09 November 2020 - 07:59 PM, said:

:amazed:

did you read the instructions?

:hiding:

 

not really, I just clicked the battle buton :child:


Edited by Pansenmann, 09 November 2020 - 09:17 PM.


WingedArchon #20 Posted 10 November 2020 - 07:01 AM

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View PostPansenmann, on 09 November 2020 - 09:17 PM, said:

 

not really, I just clicked the battle buton :child:

Even without the instructions... Below the tanks where 3 boxes just like how ordinary equipment is selected. That should've prompted any player who understands the base game to know there's a setup to choose. ie: equipment. I understand hitting the battle button right away so one would not have equipment during first game. (I was too quick there myself, but this was rectified on second game)

 






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