Keep getting matches on excluded maps
#4 Posted 09 November 2020 - 09:40 PM
Agree with azakow.
You can only exclude standard battles, not encounter or assault.
#6 Posted 09 November 2020 - 10:29 PM
Edited by TheJungleBeast, 09 November 2020 - 10:29 PM.
#10 Posted 10 November 2020 - 12:32 PM
All is well in the world (of tanks) again
#11 Posted 10 November 2020 - 02:50 PM
#13 Posted 10 November 2020 - 03:42 PM
Rati_Festa, on 10 November 2020 - 02:50 PM, said:
You could ask why it's not been done like that. When it was added they did say the map block is not final and subject to change. Now we know maps for other modes are not the same as the standard variant other than by name. If there was a complication vs the other maps to add them back then. Who knows.
Personally I have encounter and assault off unless I'm trying to do some specific missions like spotting to be impacted by it. Maybe WG knows not many play the other modes to even bother to prioritize a fix.
Edited by Balc0ra, 10 November 2020 - 03:42 PM.
#17 Posted 11 November 2020 - 10:52 AM
To be fair I only excluded Malinovka to get teh screenshots, widepark was excluded because I was playing low tier arty.
It's quite annoying that you can't unexclude a map for four hours, it was only this thread that reminded me Malinovka was still excluded and prompted me to turn it back on.
#18 Posted 11 November 2020 - 11:02 AM
#19 Posted 11 November 2020 - 11:02 AM
Balc0ra, on 10 November 2020 - 04:42 PM, said:
You could ask why it's not been done like that. When it was added they did say the map block is not final and subject to change. Now we know maps for other modes are not the same as the standard variant other than by name. If there was a complication vs the other maps to add them back then. Who knows.
The most likely reason is that these modes only have a limited map pool to start with. I think it's about 5 maps for Assault, and if 40% of these are blocked by some people it might cause issues with the MM and queue times for these modes. I think that is also why recently WG added encounter variants on several maps.
#20 Posted 11 November 2020 - 11:33 AM
Geno1isme, on 11 November 2020 - 11:02 AM, said:
The most likely reason is that these modes only have a limited map pool to start with. I think it's about 5 maps for Assault, and if 40% of these are blocked by some people it might cause issues with the MM and queue times for these modes. I think that is also why recently WG added encounter variants on several maps.
Solid point. As encounter loses and gains new maps all the time.
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