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Are lighttanks that spots ruining the matches in randoms?!


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PayMore #1 Posted 22 November 2020 - 01:45 PM

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I noticed that when the are lts that for example get good spots early in matches the whole  greenteam usually freezes in positions with drooling mounths waiting for some free dmg. Thats OK, but there seems now more than before that they just stays in those positions that will/could be bad for the progression of the match and none contiune to better  positions. I feel that matches where there are early spots is more likely to be a loss due to this freezing! Suicide ebrs spotting ebr is pest in that way! This allso happens alot when there are 3-5 lts on the teams. Should Wg limit LT's like they do with arty per game.

 

 

 



thetartanbaron #2 Posted 22 November 2020 - 02:09 PM

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The only map I can think of where that happens is Malinovka if your light gets into the usual bush next to the open field, spots a load of enemies and your heavies stop and take pot shots rather than getting up the hill as quickly as possible.

 

Otherwise I'm really happy if I have a light tank that knows where the good spotting positions are. Having a good light player on your team can be game winning.



Blubba #3 Posted 22 November 2020 - 02:15 PM

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So it's the lights fault for spotting?

Light gameplay (or at least tracked lights) is hard enough. Can't blame the lights for players stopping to farm damage and then staying there.



hjorte #4 Posted 22 November 2020 - 02:39 PM

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1. LT spots enemy train.

2. Team HT and MT stops and shoot.

3. Enemy train loses hitpoints while driving.

4. Team HT and MT continues driving.

5. When team tanks meet enemy tanks at slugfest point, the enemy team is missing hitpoints.

6. Team HT and MT wins the slugfest due to superior hitpoints pool.

 

Bad players does not follow step 4 and stays.

LT did his job.

 

 


Edited by hjorte, 22 November 2020 - 02:40 PM.


Balc0ra #5 Posted 22 November 2020 - 02:51 PM

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Lakeville has that issue. You spot the 4 lane and a few targets appear there, and half the team stops on A8 to wait until the target dies vs going into town to lock it. And you might lose it. But more so than not, the enemy does the same mistake. 

 

 Tho at the same time, having no spots on the 4 lane early on when they have a light there is equally bad tbh. As then they can just farm your tanks going into town with no issues too. And then the fight in town starts with your tanks having half HP. 



BlackBloodBandit #6 Posted 22 November 2020 - 03:27 PM

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View PostBlubba, on 22 November 2020 - 02:15 PM, said:

So it's the lights fault for spotting?

Sometimes it is

View Posthjorte, on 22 November 2020 - 02:39 PM, said:

1. LT spots enemy train.

2. Team HT and MT stops and shoot.

3. Enemy train loses hitpoints while driving.

4. Team HT and MT continues driving.

5. When team tanks meet enemy tanks at slugfest point, the enemy team is missing hitpoints.

6. Team HT and MT wins the slugfest due to superior hitpoints pool.

 

Bad players does not follow step 4 and stays.

LT did his job.

In theory this might work, but if you take Malinovka for example, it happens quite a lot that the enemy who don't take the shortest route (and gets spotted) are first on the hill and can easily farm enemies that stopped to shoot their team, as they gave away a key position with that. There are multiple maps that work like this.



NekoPuffer_PPP #7 Posted 22 November 2020 - 03:35 PM

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Sure let's blame light tanks for what their team is doing wrong, big brain logic.

 

 

The ones who are meant to shoot what the light tanks spot are the TDs and artillery. The mediums can afford to help as well but ultimately, it's the heavy tanks' job to focus on securing early positions on the main fighting areas, rather than to snipe...



azakow #8 Posted 22 November 2020 - 06:37 PM

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View PostPayMore, on 22 November 2020 - 01:45 PM, said:

I noticed that when the are lts that for example get good spots early in matches the whole  greenteam usually freezes in positions with drooling mounths waiting for some free dmg. Thats OK, but there seems now more than before that they just stays in those positions that will/could be bad for the progression of the match and none contiune to better  positions. I feel that matches where there are early spots is more likely to be a loss due to this freezing! Suicide ebrs spotting ebr is pest in that way! This allso happens alot when there are 3-5 lts on the teams. Should Wg limit LT's like they do with arty per game.

I'd say limit the idiots in green team and all be good, maybe.

Chuwt #9 Posted 22 November 2020 - 07:31 PM

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I agree, light tanks spotting spoils things.
The same can be said for TDs shooting from cover, heavies brawling in the corner like mating hippos, artillery shooting from the rear and mediums being medium.

Things have just not been the same after 1916.

 



TheJ4ckal #10 Posted 22 November 2020 - 08:44 PM

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Worry more about how YOU play rather than other people doing what they do.

lord_chipmonk #11 Posted 22 November 2020 - 08:45 PM

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Light tanks don't spot: "LIGHT TANK NEED SPOT, SPOT NOOOOOW!"

 

Light tanks spot: "LIGHT TANKS FAULT THEY SPOT AND TEAM STOP TO SHOOT!"

 

Jeez, they just can't catch a break, can they?



PayMore #12 Posted 22 November 2020 - 10:06 PM

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View PostTheJ4ckal, on 22 November 2020 - 07:44 PM, said:

Worry more about how YOU play rather than other people doing what they do.

 

im not introvert.



iuytr #13 Posted 22 November 2020 - 10:33 PM

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View PostPayMore, on 22 November 2020 - 10:06 PM, said:

 

im not introvert.

 

Definitely not the word I would use to describe you.



Robbie_T #14 Posted 23 November 2020 - 04:31 AM

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View Posthjorte, on 22 November 2020 - 02:39 PM, said:

1. LT spots enemy train.

2. Team HT and MT stops and shoot.

3. Enemy train loses hitpoints while driving.

4. Team HT and MT continues driving.

5. When team tanks meet enemy tanks at slugfest point, the enemy team is missing hitpoints.

6. Team HT and MT wins the slugfest due to superior hitpoints pool.

 

Bad players does not follow step 4 and stays.

LT did his job.

 

 

if i am in my heavy i dont do number 2 .

Me as heavy have other prioritys and thats getting to the heavy spot in time before the enemy heavys overrun that place.

 



tajj7 #15 Posted 23 November 2020 - 09:20 AM

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That is just players being bad, on both sides, most of those early spots are people taking poor routes (like not driving in the dip on Lakeville or not in the dip up the hill on Malinovka) and obviously those stopping there for ages or not leaving base. 

 

Can't blame lights for bad players on their team, lights job is to give the team information about who is going to key spots even if those tanks can't be damaged its good information to have. 



Shacou #16 Posted 23 November 2020 - 09:44 AM

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View Postlord_chipmonk, on 22 November 2020 - 09:45 PM, said:

Light tanks don't spot: "LIGHT TANK NEED SPOT, SPOT NOOOOOW!"

 

Light tanks spot: "LIGHT TANKS FAULT THEY SPOT AND TEAM STOP TO SHOOT!"

 

Jeez, they just can't catch a break, can they?


Schrodingers light tanker



HassenderZerhacker #17 Posted 23 November 2020 - 09:46 AM

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View Postthetartanbaron, on 22 November 2020 - 02:09 PM, said:

The only map I can think of where that happens is Malinovka if your light gets into the usual bush next to the open field, spots a load of enemies and your heavies stop and take pot shots rather than getting up the hill as quickly as possible.

 

Otherwise I'm really happy if I have a light tank that knows where the good spotting positions are. Having a good light player on your team can be game winning.

 

except when the wheeled [edited]  chuffers are around


Edited by HassenderZerhacker, 23 November 2020 - 09:50 AM.


stevearno #18 Posted 23 November 2020 - 10:23 AM

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i won't worry about it - the whole spotting thing is a good game dynamic - spotting makes both teams STOP ...one team shooting at light the other shooting at the other team... If the light tank dies , its game as normal . OR you get a bunch of mediums trying to rush the light tank ..... DMG Vs DMG during this time usually favours the light tank team = during initial spot  light tank dies 800hp - but team get 1000- 2000+ dmg from spot

 

when in light tank i generally stick to this formula if i know , i am lightly to die very quickly

 

in my opinion its great at base level = DMG swap but also givse light tank home team View of enemy  distribution on  map...knowing distribution alone is enough to win the game as home team plays a different way .

 

CONSPIRACY CORNER - why am i always on the green team



azakow #19 Posted 23 November 2020 - 10:29 AM

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View Poststevearno, on 23 November 2020 - 10:23 AM, said:

i won't worry about it - the whole spotting thing is a good game dynamic - spotting makes both teams STOP ...one team shooting at light the other shooting at the other team... If the light tank dies , its game as normal . OR you get a bunch of mediums trying to rush the light tank ..... DMG Vs DMG during this time usually favours the light tank team = during initial spot  light tank dies 800hp - but team get 1000- 2000+ dmg from spot

 

when in light tank i generally stick to this formula if i know , i am lightly to die very quickly

 

in my opinion its great at base level = DMG swap but also givse light tank home team View of enemy  distribution on  map...knowing distribution alone is enough to win the game as home team plays a different way .

 

CONSPIRACY CORNER - why am i always on the green team

Spotted a major issue at you keybaord, you may stop and fix it.

:hiding:



Flicka #20 Posted 23 November 2020 - 10:50 AM

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Light tanks spotting enemy tanks=information.

Using that information poorly=bad play.

 

And yeah, Malinovka and Lakeville are the ones to look for. I just see the LT rush the bush on Malinovka and I know about 5 tank's will stop and start blasting. Then you just see then hit nothing and 3 get obliterated by enemies who aren't trying to remove the doves from the sky. Cannot blame anybody there, since you cant blame a rock for being a rock.






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