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Kraftwerk (Frontline) Rebalance

Supertest Rebalance Craftwerk Frontline

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HeatResistantBFG #1 Posted 24 November 2020 - 02:40 PM

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Hello Tankers!

The Frontline map Kraftwerk is being rebalanced!
 

Reason for rebalance: an advantage for the defending team has been observed on the map. The main issues arise when the attacking team tries to destroy the Objectives.

Because of this, the central focus of the improvements was on the ability of the attacking team to drive to the Objectives. Also, zones A, B, and C were made somewhat harder to defend.

 

Changes

Now

Before

Bushes removed from tank destroyer positions that allowed to safely shoot at the attacking team under the bridge in zone C.

1-after-craftwerk.png

1-before-craftwerk.png

Improved variability for the attackers, added an additional fortified position along the red line.

2-after-craftwerk.png

2-before-craftwerk.png

Weakened the defenders positions in zone B. Now the base capture can be blocked, but if the direction with the castle is lost, it has a line of fire at this position.

3-after-craftwerk.png

3-before-craftwerk.png

The open area in front of Objectives 4 and 5 was considerably reworked.

The open area was reduced, additional cover was placed.

4.1-before-craftwerk.png

4.2-after-craftwerk.png

4.3-after-craftwerk.png

4.1-before-craftwerk.png

4.2-before-craftwerk.png

4.3-before-craftwerk.png

Added a driveway to the bunkers towards Objective 4 from the attackers' side.

5-after-craftwerk.png

5-before-craftwerk.png

Objective 5 is now more open to fire from the sides because of the reduction in bunker protrusion.

6-after-craftwerk.png

6-before-craftwerk.png

Landscape was changed sllightly and cover was added near Objective 3 for the attackers.

7-after-craftwerk.png

7-before-craftwerk.png

Improved the attackers' positions on the plateau, added an ability to control different directions from this position.

Added a direct path to Objective 2.

8-after-craftwerk.png

8-before-craftwerk.png

Added several intermediate covers for attackers in the direction of Objective 1.

9-after-craftwerk.png

9-before-craftwerk.png

Created 2 positions for covering attackers' movement towards Objectives 1 and 2.

10-after-craftwerk.png

10-before-craftwerk.png

 


Edited by Delhroh, 26 November 2020 - 01:20 PM.


Bordhaw #2 Posted 26 November 2020 - 06:03 PM

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View PostHeatResistantBFG, on 24 November 2020 - 01:40 PM, said:

Reason for rebalance: an advantage for the defending team has been observed on the map. The main issues arise when the attacking team tries to destroy the Objectives.

 



feies_vlad #3 Posted 26 November 2020 - 06:58 PM

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View PostBordhaw, on 26 November 2020 - 06:03 PM, said:

 

Yup, my thoughts exactly lol. What advantage is WG talking about, the objectives were really easy to destroy before, now the games will end even faster because of these changes lol, ah WG please never change. Also WG seems to not care about the def team ATALL, like here, the repair zones in 2019 on the def team vs the repair zones in 2020 moved all the way down into enemy fire, so when you defend the objectives, you have no CHANCE atall to repair/resupply because you basically need to suicide into all those enemies to do that. Big YIKES there.

Below you can see the locations of the repair/resupply zones (2019vs2020) that WG moved way down for no reason for the defending team.

1.jpg

2.jpg



saxsan4 #4 Posted 26 November 2020 - 08:39 PM

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the whole point is to delay the timer till the end, it doesnt matter if you win or loose, just to progress 

undutchable80 #5 Posted 27 November 2020 - 07:29 AM

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View Postfeies_vlad, on 26 November 2020 - 06:58 PM, said:

Yup, my thoughts exactly lol. What advantage is WG talking about, the objectives were really easy to destroy before, now the games will end even faster because of these changes lol, ah WG please never change. Also WG seems to not care about the def team ATALL, like here, the repair zones in 2019 on the def team vs the repair zones in 2020 moved all the way down into enemy fire, so when you defend the objectives, you have no CHANCE atall to repair/resupply because you basically need to suicide into all those enemies to do that. Big YIKES there.

Below you can see the locations of the repair/resupply zones (2019vs2020) that WG moved way down for no reason for the defending team.

1.jpg

2.jpg

This was and still is one of my biggest "wtf are they thinking" things with this map. 



Aknox #6 Posted 27 November 2020 - 11:02 AM

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I am at awe that with all the things to be improved upon on this map/mode they focused on this.

 

In AWE.



Rakii #7 Posted 28 November 2020 - 12:10 PM

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View Postsaxsan4, on 26 November 2020 - 08:39 PM, said:

the whole point is to delay the timer till the end, it doesnt matter if you win or loose, just to progress 

Which is just horrible design.

They should fix that not some minor changes to the map.

Btw removing vegetation again, what a fail. What about paper tanks? Think about rebalancing them and giving them more camo value after firing then hm.


Edited by Rakii, 28 November 2020 - 12:10 PM.






Also tagged with Supertest, Rebalance, Craftwerk, Frontline

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