Active scout (EBR) is easy for me:
CVS on scout slot
Optics
Vents if you really want to maximize the view range. However, can be traded in for stabilizer if you want to be able to more reliably shoot things on the move.
Tracked scouts I spec depending on their firepower.
If they have decent enough firepower to impact the battle as a support tank by doing direct damage, I might take a rammer or stabilizer.
If their gun isn't really anything meaningful, I'll use either vents to minmax the viewrange or binos to get that extra bonus when passive scouting.
Oh and of course autoloaders can't mount rammers.
But generally speaking I still use CVS (On scout slot) + Optics at all times.
I never bother with camo nets or low noise exhaust, with the EVEN 90 maybe being the only exception where I would potentially increase the camo, because memes.
This is because camo can always be increased with bushes. They're basically free camo nets scattered around the map.
It's not really the same thing with view range. So I try to often max it as much as I can, rather than bothering with camo.
Lower tier scouts can't mount CVS, so it frees up an extra slot.
Optics go on the scouting slot, considering it's easier to abuse view range on lower tiers, I'm very likely to add binos to it as well.
Final slot again might be vents, rammer or stabilizers, depending on the firepower potential.
Edited by StronkiTonki, 28 November 2020 - 11:04 AM.