Could someone explain this? Left one WOT Server 1, right one is Google. Both at the same time.
Edited by Jorous, 28 November 2020 - 06:12 PM.
That doesnt show an unplayable server. A ping of 34 is perfectly normal.
It all depends where you are, who your broadband is, how far from the exchange, is there any throttling in force, the contention ratio, even how good your network card is (dont even think about moaning if you are playing over wifi).
If you are getting freezes and locking up, look at your PC instead.
Does make me laugh how people learn one or two things about networks and think pinging sorts everything and none of it is the fault of their own connection.
My ping for that server is 18, and i'm in the uk across a body of water. Any problems are your end not WG's.
Edited by TheJ4ckal, 28 November 2020 - 06:38 PM.
I wouldn't be this extreme and say that "any problem" is at the player's end, because server issues do exist sometimes, but indeed 34 ms ping to such a server is normal.
However, I haven't run a diagnosis so take this with a pinch of salt, but the last days I've often had higher ping than usual and even noticeable lag issues IG.
Why not test what the other servers are like while you're at it?
I'm curious, EU1 likes to cause spikes from time to time, unlike EU2.
Boonbastic, on 28 November 2020 - 07:29 PM, said:
If it was it would be an issue for everyone. As when it is, we have about 50 topics on the front page. Not 1, as I've been fine all week with zero issues on all 3 servers.
The difference is that vs most games, WOT is not client-run. As everything inc movement goes to the server and back again before you move. So any deviation or issues on the path between you and WG causes issues to a massive degree vs say CS GO that does most via the client and thus is not affected by it.
Edited by Jorous, 28 November 2020 - 09:55 PM.
it's dropping packages from time to time for months already. Guess everyone gave up complaining by now...
Parts of the equation:
1. Your location.
2. The route your data takes to get to the server.
Pinging a server is fine, but it shows very little.
Comparing WoT with Google is pointless. They work totally different. WoT is very much a time dependant application, Google is not.
IF your WoT traffic gets delayed, or lost then it affects your game, with Google it matters not at all, a delay would be hardly noticeable.
Use something like PingPlotter to get a trace of the route between you and the server.
Check websites like Fing. (you can google it) It will show you where the Internet is suffering outages, and look to see if there is a 'hotspot' between you and the Server.
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