Hello everyone!
After 4 years of silence, I am back with almost the same suggestion as in my previous post in 2016. I have kept playing WoT almost daily since then and my experience and the way the game has evolved has conforted me in the validity of this suggestion.
The idea would be to consider premium ammunition similarly to a consumable, something of fixed price that you pay once you first use it and is then reusable after a cooldown. That's in my opinion one of the best things Wargaming has done in the past 4 years on consumables, perhaps this could be done on premium ammo as well.
Please, if you want to discuss about this, let's no go into an endless debate about our opinions and whether or not prem ammo is good or bad, but instead let's discuss what good or bad impact such change could have or what different could be done.
How could a longer cooldown on premium ammo like consumables improve the situation (in my opinion)?
- It could still have a high price that provides some revenue for Wargaming
- Perhaps it could encourage more players to use premium ammo, but on the overall players would use it less frequently in the same game
- Using premium ammo well would require more skill now since you would need to chose the appropriate moment, plan your reloads and select your targets more wisely
- It will most likely bring back some balance (except those with ridiculous armor such as the Obj279e)
- However, the benefit would depend a lot on how the cooldown would be specific to each tank and well chosen
- Could encourage teamplay to synchronize the usage of the premium ammo on an enemy that requires it most
- Would prevent "gold spam"
- Does not seem easy to apply on autoloaders
- This might punish players that use very few premium ammo in a same game because they would need to pay more than before
- Could make Ranked mode more fun? (never played it, I can only guess here)
Alternatively, instead of something like a consumable you pay once and get unlimited uses, other similar forms could be chosen:
- Just put a cooldown but pay each use like before
- Have the choice between several plans, such as a cheaper one with fewer shells available and a more expensive one with more shells (but still a cooldown)
For instance, with the T54. Currently regular AP shell cost $1230 and HEAT cost $4800.
We could have 2 options of prem ammo consumables:
- $10000 with either 4 shells and a cooldown of 90 seconds
- $20000 with either 8 shells and a cooldown of 90 seconds
Result:
- A 50% discount on the previous price if you fire all 4/8 (takes at least 6/12 minutes) and worth it if you fire at least 2/4 rounds
- Once you decide to pay it, you know that you will have to use the rest wisely in the rest of the game and that you should stay alive long enough
- Could allow some players to fire a few more shells for the same price as before, could be part of a strategy
- In the case of a T-54, that is about 1280/2560 total possible damage with prem ammo which seems reasonable (half or an entire tier X heavy), far more than a player using only HEAT and dealing more in less time. This would help the player but could not be his only solution to have good results in the game
So, what do you think? What effect would this have, could it make the game more interesting? In which way would it change your usage (or non-usage) or premium ammo? Personnaly, I choose to never use premium ammo but if prem ammo would change in such a way I could actually be interested in using it (for instance the cheaper package with very few shells).
Here are other ideas I have seen about changing the way premium ammo is made available that are interesting. Do not hesitate to share yours if you have some more. ![]()
- Limit the number of premium ammo to a percentage of the total ammo and like the idea a lot. However, even if easy to implement it does not sound realistic since it would clearly reduce Wargaming's revenue.
- Increase the reload time of the next premium shell when using premium ammo, making the reload time longer and longer the more you use it.

















