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O-Ho tank


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Mapykac #1 Posted 05 December 2020 - 11:09 AM

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Guys, after long time i've tried to play O-HO tank again....

Tier 6-7, 9-10 tanks were a problem, but O-HO was never OP tank, super slow, you must turn your turret to get some gun depression. From 1.5 update Wargaming increased base reload time from 17 to 22 seconds! Now fully equiped, good crew and consumables my reload time is 17.33secs...

Some other stats:

To get second mark on gun you ONLY need to make average 1700 damage:) (comparing ~2500 with other tier 8 tanks).

To get Ace tanke you only need 1170 base XP. (comparing 1300-1500 with other tier 8 tanks).

 

Whats' the point to nerf tank so much? Wargaming could't delete japanese tank line from the game so they made it unplayable? Is this russian way to make game more balanced by completely unbalancing some tanks?


Edited by Mapykac, 05 December 2020 - 11:11 AM.


Marco_Is_Legend2019 #2 Posted 05 December 2020 - 11:58 AM

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View PostMapykac, on 05 December 2020 - 11:09 AM, said:

Wargaming could't delete japanese tank line from the game so they made it unplayable?

 

Yep. That's correct.

 

Some of the tanks in that line are still playable or even good. The O-Ni is still a good tank.



Dava_117 #3 Posted 05 December 2020 - 12:09 PM

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If the derp is bad for you, you can always mount the 105mm and use AP instead of derping tank...



leggasiini #4 Posted 05 December 2020 - 12:10 PM

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The nerf to the derp was understandable. No matter how much I loved the old the O-Ho, I do fully agree that the derps on the Japanese HTs are dumb and shouldn't been added in the first place, or at very least not at tier 8-10. What I don't understand however is that WG didn't give the O-Ho any kind of compensation buffs, even though it was already mediocre at best and the worst Japanese HT. Type 5 in return, which was much stronger than the O-Ho pre-nerf, at least it got a fair amount of buffs to counterbalance the nerfs to the derp, and even then those still weren't enough to compensate the loss of the broken derp the Type 5 had.

 

O-Ho just like the Type 4 and Type 5 should get reworked in order to fix them. Armor layouts should be completely reworked; if that is done succesfully, then that's already a great start. O-Ho also needs some serious improvements to it's gun department, though; the whole appeal on its 10cm was basically "great DPM, horrible everything else" (which was stretched to the point it didn't even have gold ammo back in a day). Nowadays, though, the DPM isn't even super amazing, especially since the KV-4 now has more or less the same DPM, with miles better accuracy, penetration and gun handling. The gun has horrible aim time, accuracy, meh alpha damage (for a tier 8 super-heavy, 330 isn't that good) and mediocre pen. The gun is just terrible. Doesn't help that the derp is also terrible; the only reason why the derp is still "viable" is that the 10cm is really bad as well. Then the armor is pretty meh nowadays, other Japanese HTs at least resist standard ammo pretty well. O-Ho doesn't even do that, as most tier 8s have at worst 50/50 chance to pen its front. These flaws are even without mentioning its challenging gun depression and slow mobility.

 

O-Ho is probably the 2nd worst tier 8 HT in the game now (only the AMX 65t is worse IMO, and that's only because the O-Ho can at least bully tier 6s and 7s). Type 4/5 are technically "better", but they're still among the worst heavies in their tiers, not to mention the Type 4 has an absolutely abysmal stock grind. Until WG looks at Japanese HT line and buffs/reworks/whatever them, the line in its current state stops at the O-I or O-Ni.


Edited by leggasiini, 05 December 2020 - 12:13 PM.


NekoPuffer_PPP #5 Posted 05 December 2020 - 12:11 PM

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Use the normal gun.

 

They destroyed derps because babies cried. They weren't even OP. The only problem was the gold HE on the Type 4/5 with 300 extra alpha over regular HE, and they just decided to ruin the entire line because of it.

 

But the KV-2? Oh no, that's sacred grounds, you are not allowed to nerf that, because that's okay.

 

Buncha nonsensical edit.

 

Yeah I'm mad.



Emerald_322 #6 Posted 05 December 2020 - 12:28 PM

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View PostNekoPuffer_PPP, on 05 December 2020 - 02:11 PM, said:

Use the normal gun.

 

They destroyed derps because babies cried. They weren't even OP. The only problem was the gold HE on the Type 4/5 with 300 extra alpha over regular HE, and they just decided to ruin the entire line because of it.

 

But the KV-2? Oh no, that's sacred grounds, you are not allowed to nerf that, because that's okay.

 

Buncha nonsensical edit.

 

Yeah I'm mad.

The nerf was because of the Derp + ARMOR  combination, k2 has close to no armor    just like the other derp mastah  T-49.   

 

during trades the japs where broken cause you could sidescrape or bounce enemy shells but you would ALWAYS deal damage,  therefore win most of the 1v1s  thats why they were changed 



leggasiini #7 Posted 05 December 2020 - 12:38 PM

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View PostNekoPuffer_PPP, on 05 December 2020 - 01:11 PM, said:

Use the normal gun.

 

They destroyed derps because babies cried. They weren't even OP. The only problem was the gold HE on the Type 4/5 with 300 extra alpha over regular HE, and they just decided to ruin the entire line because of it.

 

But the KV-2? Oh no, that's sacred grounds, you are not allowed to nerf that, because that's okay.

 

Buncha nonsensical edit.

 

Yeah I'm mad.

 

Even if they weren't OP, the Japanese HTs with derps are/were a really terrible design, so the nerf was justified. However, WG only did the half of what they actually needed to do, and didn't give most of the Japanese HTs proper AP guns to compensate the nerfs to the derps. Just sheer laziness, I'd imagine. That being said, mid tier Japanese HTs are still alright; O-I didn't really get nerfed in 1.5 (derp deals like 3-4% less damage each shot now, wow such a huge loss). O-Ni's nerfs were minimal, too, not to mention it benefited a lot from Equipment 2.0, so it's still a good tank as well. Both were slightly overperforming pre-nerf, so a small nerf like that was fine. I personally still find O-I to be better than the KV-2, but that might be just me and my preferences.

 

The nerfs to the derps on the Type 4/5 were overkill, but I'm sure that was intentional. It killed any reason to use the guns, which is good since WG should've never added them in the first place. Really don't understand WG's policy of "instead of removing something that should be removed, make it so bad that it's still there but it's not a problem anymore", though. They did the same with the old KV-1S when they reworked it into KV-85 back in a day - nerfing the 122 mm to the point that most players find it unplayable, in which point that gun could've just been removed. The derps on the Types are very similar - the derps are absolutely awful now (straight up unplayable unless you go full gold, and even then they're still terrible guns); most competent players will never ever use them over the AP gun, so WG really should just remove the derps so they don't bait few incompetent idiots to use them. Or they could've reworked them into something completely different, so the Type 4/5 still has an option for two guns. Type 4/5 didn't get enough compensation buffs, though; however, at least WG attempted it by buffing the AP guns. The AP guns are still sh*t, but they were absolutely gigatrash before the buffs (especially on the Type 5), so I guess there was an attempt? They didn't still bother with reworking the armor layouts, though, so it was still kinda lazy.

 

O-Ho's nerf was really weird in a way, since it got nerfed much harder than the O-I and O-Ni, even though it was already a significantly worse tank. I guess the reason why they nerfed it like that is so that the reload is consistent with the nerfed Type derps. It would be weird for the O-Ho to reload much quicker than the Type 4/5. Again, like I mentioned in my first post, they didn't even try to give the O-Ho any compensation buffs, which is by far the most questionable thing they did when they nerfed the Japanese HTs in 1.5. With Types they at least tried, even if the compensation buffs were lazy and weren't even close to be enough, they still tried it. O-Ho got nothing, even though it was already a much worse tank than the Types. You can tell that when WG is nerfing an already mediocre tank without any attempt to give it compensation buffs, they really don't care about some tanks.

 

Even if I love the Japanese HTs, I do think it's still better to nerf them to the ground than keep the broken derps the Type 4/5 used to have, which then make the gameplay less fun for a lot of people. Super-heavies have always been hard to balance, so there's that too. Even so, Japanese HTs are easier to fix than one would think. However, I don't think WG will ever do it, at least not how it should be done. I'm expecting that they either leave them as they are, buff them in wrong ways or completely overbuff them again (only to nerf them later).

11:39 Added after 1 minute

View PostEmerald_322, on 05 December 2020 - 01:28 PM, said:

The nerf was because of the Derp + ARMOR  combination, k2 has close to no armor    just like the other derp mastah  T-49.   

 

during trades the japs where broken cause you could sidescrape or bounce enemy shells but you would ALWAYS deal damage,  therefore win most of the 1v1s  thats why they were changed 

 

Also this. The problem with the Japanese HTs wasn't the derps alone, it was the combination of the fact they could bounce AND then derp people back. Yes, you could wreck their armor with gold, but they could still bounce, were immune to -2 tier and many -1 tier tanks, and resisted standard ammo very well. Most other derp tanks have almost no protection, so they can't do that.



Mapykac #8 Posted 05 December 2020 - 12:42 PM

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View PostEmerald_322, on 05 December 2020 - 11:28 AM, said:

The nerf was because of the Derp + ARMOR  combination, k2 has close to no armor    just like the other derp mastah  T-49.   

 

during trades the japs where broken cause you could sidescrape or bounce enemy shells but you would ALWAYS deal damage,  therefore win most of the 1v1s  thats why they were changed 

you forgot only one point - O-I was op tank, O-Ni was a bit too good and O-ho NEVER was a good tank, O-ho always suffered from IS3s and other tanks. Before the nerf IS3 could win 95% 1vs1 battles against O-Ho. Now i'm scared playing vs tier 7 tanks. Will try to get third mark, it seems 2k dmg is enough for this barn :)

 



NekoPuffer_PPP #9 Posted 05 December 2020 - 01:33 PM

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View PostEmerald_322, on 05 December 2020 - 12:28 PM, said:

The nerf was because of the Derp + ARMOR  combination, k2 has close to no armor    just like the other derp mastah  T-49.   

 

during trades the japs where broken cause you could sidescrape or bounce enemy shells but you would ALWAYS deal damage,  therefore win most of the 1v1s  thats why they were changed 

 

They have no armor either, when enemies load gold. If only their AP guns were half as good as the other tanks...there would be no need for a derp.

 

However, I have always preferred the normal AP gun on the O-Ni and O-Ho...the derps on the Types were just better than the regular guns. The problem was more about the normal guns being bad, than the derps being OP/broken.



Bordhaw #10 Posted 05 December 2020 - 02:02 PM

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View PostMapykac, on 05 December 2020 - 10:09 AM, said:

Guys, after long time i've tried to play O-HO tank again....

Tier 6-7, 9-10 tanks were a problem, but O-HO was never OP tank, super slow, you must turn your turret to get some gun depression. From 1.5 update Wargaming increased base reload time from 17 to 22 seconds! Now fully equiped, good crew and consumables my reload time is 17.33secs...

Some other stats:

To get second mark on gun you ONLY need to make average 1700 damage:) (comparing ~2500 with other tier 8 tanks).

To get Ace tanke you only need 1170 base XP. (comparing 1300-1500 with other tier 8 tanks).

 

Whats' the point to nerf tank so much? Wargaming could't delete japanese tank line from the game so they made it unplayable? Is this russian way to make game more balanced by completely unbalancing some tanks?




Mapykac #11 Posted 05 December 2020 - 02:47 PM

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I think this tank need some buff, 2k dmg per game is insanely hard to get lol.




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