This is a follow up thread on LordMuffin's excellent thread and poll How good is WG at making maps, which was undoubtedly completely correctly deemed to be a map guide and moved to the appropriate map guide discussion section of the forum. Since at least certain aspects of maps have their effect on gameplay, it only seems appropriate to also have a gameplay related discussion thread here.
General tendencies from that poll of LordMuffin seem to show that WoT hasn't been going the right way with map design lately in the eyes of the community.
On the other hand there seems to be a division in the perception if all tank classes can be relevant on all maps. Maybe that is skill related (some people need obvious spots, some people can adapt better organically) or might be due to focus on a few maps in particular (I'm useless of Himmelsdorf in my clicker!).
I've added a poll with some questions inspired by Muffin's to get things on their way here as well.
I wish we had more data, since mine is still number, but below is a breakdown of maps I played recently - all is relatively low number (most 30-40) still but should give an idea on average duration and frequency of blow outs in favour of one team or the other.
Maps and average game duration
Maps and blow out frequency chance
Edited by Private_Miros, 05 December 2020 - 06:15 PM.

















