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One way to fix Tier 10


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Poll: Improving Tier 10 gameplay (41 members have cast votes)

You have to complete 250 battle in order to participate this poll.

Would using Grand Battle Maps with 20 players per team make T10 gameplay better?

  1. Yes (17 votes [41.46%])

    Percentage of vote: 41.46%

  2. No (24 votes [58.54%])

    Percentage of vote: 58.54%

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Steeleye_Spam #1 Posted 06 December 2020 - 02:55 PM

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So..

 

I don't really like playing Tier 10. Maybe because I'm not good enough, but I'm good enough at T9, so I don't think that's the reason (feel free to resist making this topic about my lack of skill). I feel its actually to do with the tanks at this level having outgrown the crowded standard WoT maps. 1000m2 is simply not big enough when everyone's view range is maxed out, and everyone knows every lane, angle and hiding place. In my experience this means T10 games are stale and mean every aggressive move gets nuked. If we played Tier 10 on grand battles-sized maps, but with fewer players (say 20) per side this would open up gameplay to early manouvering, flanking and innovation.

 

The 'brawl' mode last year was a revelation to me. With fewer tanks starting on standard maps, I found the games far more enjoyable. What do you think?



Elleriel #2 Posted 06 December 2020 - 03:20 PM

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just remove arties or limit their damage output and limit them to 1 - 2 / game and wot game quality will greatly be improved

BR33K1_PAWAH #3 Posted 06 December 2020 - 03:23 PM

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View PostSteeleye_Spam, on 06 December 2020 - 04:55 PM, said:

So..

 

I don't really like playing Tier 10. Maybe because I'm not good enough, but I'm good enough at T9, so I don't think that's the reason (feel free to resist making this topic about my lack of skill). I feel its actually to do with the tanks at this level having outgrown the crowded standard WoT maps. 1000m2 is simply not big enough when everyone's view range is maxed out, and everyone knows every lane, angle and hiding place. In my experience this means T10 games are stale and mean every aggressive move gets nuked. If we played Tier 10 on grand battles-sized maps, but with fewer players (say 20) per side this would open up gameplay to early manouvering, flanking and innovation.

 

The 'brawl' mode last year was a revelation to me. With fewer tanks starting on standard maps, I found the games far more enjoyable. What do you think?

 

I feel the same and i think it's both in my case - not as good as i would like to be, but also having maps that are not overcrowded corridors would be nice too.



Balc0ra #4 Posted 06 December 2020 - 03:32 PM

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Skill or map size is not why I steer clear of tier X. As GB even in the late game with less than 20 guns on the map did not fix that aspect, even on the flanking. For me, it's only because it's a mess in terms of balance. It's way off to even have some fun tbh. And it's gotten worse over the years. 

 

Brawl was fun because you had less guns on the map, and thus most of that imbalance was gone. Like 3 arty and two EBR 105's with a 279E behind it with 9 more guns in support. 


Edited by Balc0ra, 06 December 2020 - 03:34 PM.


Strapps #5 Posted 06 December 2020 - 03:33 PM

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I don't think it'd improve tier 10 battles better but it would make them longer. It'd be great for taking tier 10 tanks out of the regular randoms queue though and I'd be quite happy to see fewer of them while grinding my tier 8 premiums for credits.

Robbie_T #6 Posted 06 December 2020 - 03:38 PM

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I dont like Grand battles.

Its one big mess so no

I rather see a restriction on arty's



DuncaN_101 #7 Posted 06 December 2020 - 03:38 PM

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This will not change much I'd say.
You'd still get the Steve's who think they are gods gift to this game mess it up.

Map size won't change player base skill.

However I wouldn't mind this idea. It would be nice to actually be able to use your tanks strong points better and not spot everything moving 2 meters away from your spawn.

_Maginot40 #8 Posted 06 December 2020 - 04:57 PM

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Remove arties and make MM based on a ranking system or something. T10 is fun as long as your team is not full of Sub 48% players. Limit arty to one per team (or better, remove it as i mentioned and make a "arty" server where you can play if you want arty in your games).

EDIT: Make clan reward tanks and campain reward tanks banned from random battles, as they did with ranked battles. Clan reward tanks should stay in clan wars and campain reward tanks should not be allowed in randoms either because 279e is just incredibly stupid.

Edited by _Maginot40, 06 December 2020 - 05:07 PM.


JocMeister #9 Posted 06 December 2020 - 05:05 PM

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View PostSteeleye_Spam, on 06 December 2020 - 02:55 PM, said:

So..

 

I don't really like playing Tier 10. Maybe because I'm not good enough, but I'm good enough at T9, so I don't think that's the reason (feel free to resist making this topic about my lack of skill). I feel its actually to do with the tanks at this level having outgrown the crowded standard WoT maps. 1000m2 is simply not big enough when everyone's view range is maxed out, and everyone knows every lane, angle and hiding place. In my experience this means T10 games are stale and mean every aggressive move gets nuked. If we played Tier 10 on grand battles-sized maps, but with fewer players (say 20) per side this would open up gameplay to early manouvering, flanking and innovation.

 

The 'brawl' mode last year was a revelation to me. With fewer tanks starting on standard maps, I found the games far more enjoyable. What do you think?

 

Problem with TX isn´t size of the maps. Its the worst balanced tier in the game with some incredibly stupid tanks like the FV4005, Chieftain, EBR, 279e and a few more outright broken tanks. Couple that with almost every single game being 3x arty splashing you for 300-500 HP every 30 seconds for extra fun...



psychobear #10 Posted 06 December 2020 - 05:49 PM

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View PostElleriel, on 06 December 2020 - 04:20 PM, said:

just remove arties or limit their damage output and limit them to 1 - 2 / game and wot game quality will greatly be improved

 

One arty per game is one arty too many. Remove the clickers and the game will be what it should have been all along.



TheJungleBeast #11 Posted 06 December 2020 - 06:12 PM

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View PostJocMeister, on 06 December 2020 - 05:05 PM, said:

 

Problem with TX isn´t size of the maps. Its the worst balanced tier in the game with some incredibly stupid tanks like the FV4005, Chieftain, EBR, 279e and a few more outright broken tanks. Couple that with almost every single game being 3x arty splashing you for 300-500 HP every 30 seconds for extra fun...

All of this.



vasilinhorulezz #12 Posted 07 December 2020 - 02:24 AM

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No,

the reason is, the game hardly focuses to make it player friendly for the average Steve, in his heavy or TD, by child proofing every map, by making corridors that are pretty much immune to flanking maneuvers and hardly targetable by arty, and of course the ridiculous TD positions with tons of cover for the average guy to park his tank for half the game and farm damage while his team is getting wrecked, losing him the game but tone his ego for his damage at the end of the battle.

 

The game needs to make the maps more co-operative where all players can contribute in the battle and not be like, who wins x corridor wins the game, like it is in a lot of maps atm. Like Prokorovka for example, you really need hill and mid lane support each other in order to win that side of the map, and at the same time the 1-2 line needs to withhold so the middle won't get over-run by the enemy and get farmed by unspotted TDs.

 



StronkiTonki #13 Posted 07 December 2020 - 02:28 AM

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It would help a teeny tiny bit, because you wouldn't get instaspotted and instasniped as much.

But the fact remains that the tanks themselves are still horribly unbalanced at tier 10.

Tier 9s nowadays perform like tier 10s used to perform back in the day. Everything got powercreeped and buffed. Tier 10s are simply too powerful and create too big of a gap compared to tier 8s.



Obsessive_Compulsive #14 Posted 07 December 2020 - 05:48 AM

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Certainly not the worst idea I have read on these forums, in fact it has some merit. Grand battle maps certainly prevents tanks from being spotted leaving the cap circle or shortly after but you still end up with 2 sides focusing on a coridoor of action most of the time. The issue with opening up sections of a map is that 1 sided battles tend to happen more often, at least with little option to avoid being insta-gibbed the action becomes drawn out to some extent....

 

WOT really needs a higher level of survivability for all engagements, how that is achieved I do not know. What I do know is that blapping half an enemies HP away or deleting a scout with 1 shot makes playing the ISU-152 fun likewise the FV4005.

 

cant take away the fun now can we?



Ceeb #15 Posted 07 December 2020 - 11:10 AM

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Just remove the Tier 12 tanks.

 

Edit.

 

And remove the EBRs, or at least remove the T10.   (this is just my opinion, not based on stats or any of that horse dung)  Not good for Gameplay IMO.


Edited by Ceeb, 07 December 2020 - 11:15 AM.


Rati_Festa #16 Posted 07 December 2020 - 11:24 AM

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Good idea, the game tier 8 an upwards needs bigger and better maps than it currently rotates. WG should work on creating a set of maps specifically for high tier play for randoms. They missed a trick early on players should have opened up new maps as well as tanks lines when grinding/researching, they then could have perhaps even sold map packs for higher tier play.

 

A lot of the balance issues I see people complaining about could be partially mitigated by moving away from the corridor meta, FV's for example turn slow they wouldn't be half as effective if they didn't "know" where the next enemy would be. 279(e)'s are far weaker when flanking is option, arty would be less of an issue if there weren't only 3 to 4 choke points on a map to auto-aim/click at. The game needs to be opened up and let map positioning and dynamic play be the new meta, not the badly designed corridor map kack we have now.

 

I would buy a map pack of 6 new maps rather than another t8 premium, it would be far more interesting and therefore value for money for me and I assume some of the other veterans of the game. 



ProfessionalGoldSpammer #17 Posted 07 December 2020 - 11:35 AM

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View PostSteeleye_Spam, on 06 December 2020 - 02:55 PM, said:

So..

 

I don't really like playing Tier 10. Maybe because I'm not good enough, but I'm good enough at T9, so I don't think that's the reason (feel free to resist making this topic about my lack of skill). I feel its actually to do with the tanks at this level having outgrown the crowded standard WoT maps. 1000m2 is simply not big enough when everyone's view range is maxed out, and everyone knows every lane, angle and hiding place. In my experience this means T10 games are stale and mean every aggressive move gets nuked. If we played Tier 10 on grand battles-sized maps, but with fewer players (say 20) per side this would open up gameplay to early manouvering, flanking and innovation.

 

The 'brawl' mode last year was a revelation to me. With fewer tanks starting on standard maps, I found the games far more enjoyable. What do you think?

The problem with High Tier games not only Tier X is that there are way too many unexperienced players playing there.

The main problem is that WG allows ppl with less than 1k games to obtain a high tier tank really fast.

I am sorry but these players are not ready for the hell called Tier IX/X and they are being farmed by the good players.

For example I had a battle yesterday with half of my team being extremely bad and unexperienced, the result 1 - 15.

My advice to the new players is to stick to the lower tiers for at least 5 or 6k games and then start playing with the big boys.



arthurwellsley #18 Posted 07 December 2020 - 11:45 AM

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I agree with Compulsive-Obsessive this is one of the more interesting ideas that I have read on this forum.

 

The 7v7 Brawl mode works very well for me and I enjoy it. Looking at that mode why? It is the standard sized maps but the teams have been reduced to seven. Because there are only seven tanks the W key becomes much more important for all players and in a fast moving situation has to be used by all players much more frequently than in pub matches.

 

Using Brawl as the template, and taking the Grand Battle maps it could be a special mode called "Grand Brawl". Instead of platoons of three it could permit platoons of five. I would try out on sandbox the OPs initial suggestion of twenty tanks per side, although I would also consider reducing it to fifteen, fourteen on even twelve. Brawl is after all fifteen dropped down to seven, so slightly less than half the usual number.



rush0620 #19 Posted 07 December 2020 - 11:48 AM

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No more arty!

No more wheeled Formula one cars!

No more special ammo!

No more corridor maps!

 

And the tier 10 playable again!

 



Famepackexe #20 Posted 07 December 2020 - 12:15 PM

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I tried a few battles at tier 10 the other day even with my Chieftain or 279E it was no fun i am happy at tier 8 and do better.3 x arty,ebr's no thanks.




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