Improved Hardening on heavies?
#2 Posted 07 December 2020 - 02:02 AM
Yes, but not in every single case.
Improved Hardening offers you the following perks:
- It increases your vehicle's load capacity, allowing you to bypass track research, or at least postpone it.
- It increases the repair speed and hit points of your tracks, meaning it is harder to get tracked.
- When you repair your tracks, they are restored to 100% health rather than 50%, meaning it is even harder to get tracked.
- It gives you a not-negligible bonus to hit points, often allowing you to survive an extra shot from same-tier guns (depending on their alpha damage), thus allowing you to keep fighting for longer.
I find I use it a lot on my super-heavies and assault heavies (eg. Maus, IS-7, KV-5) but support heavies and hull-down heavies lose out from it (eg. AMX 50 120, Super Conqueror). If you want to min-max stuff like reload or accuracy, Improved Ventilation remains the best.
#3 Posted 07 December 2020 - 02:09 AM
What the guy above said except for the 'Yes' part.
I don't see a connection with vents except maybe the repair speed. But it's made for big, nasty heavies and TDs. To make them even nastier and harder to kill. If you like brawling and side scraping in your super heavies and assault TDs. Then it will be useful on those tanks.
#5 Posted 07 December 2020 - 06:21 AM
#6 Posted 07 December 2020 - 09:47 AM
If a tank is a good sidescraper, it needs to be considered.
I run it on KV1, Object 257, IS4, JP100, Maus.
I am reconsidering replacing it with vents again on: Object 277
I still have to do testing on: Conqueror
Might also be something for a Luchs or Leopard when running the autoloader.
#7 Posted 07 December 2020 - 02:44 PM
At the moment I use it on Maus, KV-4, ST-1, IS-4 and Obj777, with good results.
I sorted out vents, mostly setting them with IH/VStab/Rammer.
#8 Posted 07 December 2020 - 04:38 PM
On support heavies like the 50 100. Not really. On the Type 4 etc? Sure. It's not like I get much more view range from the vents, and I don't fire the second it's ready always to notice the DPM loss. But I do notice it on the repair etc.
But on others like the T-10 I did feel it was a wasted slot for my style in it. So I suspect it's more down to that to on the tanks in the middle that are not paper, or sluggers with armor. As I use the side a lot on the Type 4 and the tracks eat a fair bit and bonus vs the already large HP pool can give an extra arty hit etc. On the T-10 I use the turret and mobility more and did prioritize other gear after a bit.
Edited by Balc0ra, 07 December 2020 - 04:40 PM.
#9 Posted 07 December 2020 - 04:40 PM
Mr_Burrows, on 07 December 2020 - 06:21 AM, said:
You could try turbo (1st slot) + IRM + Vents, pretty good combo.
#10 Posted 07 December 2020 - 04:57 PM
ilmavarvas, on 07 December 2020 - 04:40 PM, said:
You could try turbo (1st slot) + IRM + Vents, pretty good combo.
Currently Turbo, Binos, Hardening. Crew just a few % from six skills.
(I really like the tank with the turbo, the problem with it is the environment in which it resides. The teams are completely awful atm, feels like worse than usual.
Just had a red fellow (XVM red) on my team that took up one of the spotting positions on Cliff. Turns out he did not bother driving so far forward he could actually see through the bushes, but rather just hid behind the rock. Yeah. Heck, I should have pushed him out had I not been raised as to act nice towards "less fortunate" people.)
#11 Posted 07 December 2020 - 05:09 PM
Mr_Burrows, on 07 December 2020 - 04:57 PM, said:
Currently Turbo, Binos, Hardening. Crew just a few % from six skills.
(I really like the tank with the turbo, the problem with it is the environment in which it resides. The teams are completely awful atm, feels like worse than usual.
Just had a red fellow (XVM red) on my team that took up one of the spotting positions on Cliff. Turns out he did not bother driving so far forward he could actually see through the bushes, but rather just hid behind the rock. Yeah. Heck, I should have pushed him out had I not been raised as to act nice towards "less fortunate" people.)
Oh yes... Teams are mostly hilarious in tier 6, so binos are actually good choice, maybe I should dump vents for binos, it's always good that you can spot for yourself, as no-one else isn't doing it anyway ![]()
#12 Posted 07 December 2020 - 05:14 PM
I dont have Vent on tank with good crew, only with bad crew. Most HT with high based view range, are best with Optic combo. On type 4, IRM, or even Turbo is way better.
IH only make Maus bigger exp piniata vs gold. Track HP is only good thing, but wont change a thing is you are blind, or perma stun.
If that piece of equipment would be combined with HSL, that could be one of best combo.
#13 Posted 07 December 2020 - 05:29 PM
ares354, on 07 December 2020 - 06:14 PM, said:
Any tank that can reach 445m view range without Optics is better off with CVS, unless you can equip both.
ares354, on 07 December 2020 - 06:14 PM, said:
If you can't see what's shooting you in a Maus, you are in a very, very wrong place.
#14 Posted 07 December 2020 - 06:47 PM
Block Quote
If you can't see what's shooting you in a Maus, you are in a very, very wrong place.
Try to spot 140 with full camo crew, food, bia, if he use his MT well. High view range, recude enemy tank camo. Plus Maus can be good scout with optic, as long as arty dont perma stun him.
Block Quote
ny tank that can reach 445m view range without Optics is better off with CVS, unless you can equip both.
So use it. I wonder, if ever, WG will have balls, to show us, how much new equipment is used by players.
#15 Posted 07 December 2020 - 07:16 PM
ares354, on 07 December 2020 - 07:47 PM, said:
Try to spot 140 with full camo crew, food, bia, if he use his MT well. High view range, recude enemy tank camo. Plus Maus can be good scout with optic, as long as arty dont perma stun him.
If the Object 140 uses bushes well, not even 600m view range will get him spotted. Otherwise, after firing, the Object 140 you described has 6,77% concealment, meaning a Maus with 400m view range (ie no skills, food, or equipment that affect it) will spot it from almost 373m. This is significant, but it also assumes there is a straight line of fire between the two tanks at such distances; a Maus, in particular, has no place in a location that open, unless the map itself forces it (and if that's the case, the Maus has bigger problems than the Object 140.)
Who says I don't? ![]()
#17 Posted 07 December 2020 - 08:38 PM
#18 Posted 07 December 2020 - 08:41 PM
#19 Posted 07 December 2020 - 08:42 PM
So, you guys are saying that I should remove IH from my Caernarvon, hmm...
Edited by hjorte, 07 December 2020 - 08:43 PM.
#20 Posted Yesterday, 09:05 AM
Got it on Tiger II, E75, E100, Object 703 II, IS-3, Object 705A and even on T26E4. Nicely health large HP pools !
[Edit]: I forgot: also 60TP and T110E4 use it
Edited by WingedArchon, Yesterday, 09:41 AM.
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