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Paris map crossing to get to the heavy tanks battlezone


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bobyto93 #1 Posted 07 December 2020 - 02:49 AM

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Hello I  am an old player who returned to World of  Tanks a month ago, I  remember the "old" Paris map had almost the  same flaw as this one, no more then 5 minutes ago I had a battle with my newly purchased almost stock AMX 65t on Paris. I didn't even manage to get  out of the spawn area before the enemy team managed to outspot us from their base and obliterate me in seconds. There was nothing I could've done but to pretend I am a  TD in the field. This is not  the first time probably someone has said your map design  sucks but for the love of  god make it playable, atleast make a little corridor between the buildings so you can pass without taking damage or put some sort of hard cover on that very exposed central bit, hell you could probably make more then 2 fightable corridors on that god forsaken map. Please take my post as a suggestion and don't tell me to ban the map, heaven knows I've banned more unplayeble maps as Highway and Malinovka.

 

Here is a point of  view of what I am talking about: 



LethalWalou #2 Posted 07 December 2020 - 03:00 AM

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Do you know what those different colour circles on your minimap indicate?

Red is draw distance, the distance the enemies will see you on their screen

Green is the important one, it's the maximum spotting range. You won't be spotted past that range. Use that green circle as an indication for distance from the enemies. If you had done that, you would have realised to go further to the left and avoid getting spotted by anything other than the yoloing ELC. You could have just waited for the ELC to do its thing and then cross to the road.

 

This should be a very simple concept to understand but so so so so so soooo many struggle with it to the point where it's a good tactic to put your TD to the corner and outspot the heavies crossing as close to the enemies as possible, not putting any thought to crossing bit further away...



bobyto93 #3 Posted 07 December 2020 - 03:02 AM

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View PostLethalWalou, on 07 December 2020 - 04:00 AM, said:

Do you know what those different colour circles on your minimap indicate?

Red is draw distance, the distance the enemies will see you on their screen

Green is the important one, it's the maximum spotting range. You won't be spotted past that range. Use that green circle as an indication for distance from the enemies. If you had done that, you would have realised to go further to the left and avoid getting spotted by anything other than the yoloing ELC. You could have just waited for the ELC to do its thing and then cross to the road.

 

This should be a very simple concept to understand but so so so so so soooo many struggle with it to the point where it's a good tactic to put your TD to the corner and outspot the heavies crossing as close to the enemies as possible, not putting any thought to crossing bit further away...

I am not  sure  what you are saying, I know what those circles mean and if you have taken a  look at the video you would see that I tried to go through the left most  part of that corridor.



Robbie_T #4 Posted 07 December 2020 - 03:08 AM

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And thats what you get with brining out tanks with better stats everytime

But not adjust the map....

There are more of those maps where you get outspotted as soon you leave the cap going to a side...

And its annoying in a couple of ways....

 

1 you drive your heavy and get shot while you move from teh cap going to the heavyline 

While in the past you could cross without no problems at the start of the game.

 

Like on Paris You start in your heavy ..you off course go south and as soon you leave that cap its pew pew pew..getting shot from the crossing.

And every patch its gets worse...and you have to go there on that map.

 

2  you get sometimes 75% of the team on that spot sniping .....meanwhile the enemy gets 75% map controll....and the game is blown.

 

 

 


Edited by Robbie_T, 07 December 2020 - 03:11 AM.


NUKLEAR_SLUG #5 Posted 07 December 2020 - 05:25 AM

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View PostRobbie_T, on 07 December 2020 - 03:08 AM, said:

And thats what you get with brining out tanks with better stats everytime

But not adjust the map....

 

 

 

It has nothing to do with tanks with better stats.

 

He was too far to the right and he dithered as soon as the first enemy showed up. By the time he actually pushed the enemy team was well in place and waiting. He got outplayed.

 

Had he stayed hard left and pushed he would have been OK.


Edited by NUKLEAR_SLUG, 07 December 2020 - 05:26 AM.


bobyto93 #6 Posted 07 December 2020 - 06:30 AM

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The fact remains that this map is in a poor state weather I've been "outplayed" or not I still  died in my base with no actual contribution to  my team, why can't they add some more rubble, destroyed building ... anything really ... to give people a choice of going somewhere else to  fight. As of right now you can go and exchange  shoots below the bridge, or go and see who has the better scout on the field, the guys who go in the center can be a pain in the [edited]but they always assist to one of those two lines. 

WoT_RU_Doing #7 Posted 07 December 2020 - 06:46 AM

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View Postbobyto93, on 07 December 2020 - 05:30 AM, said:

The fact remains that this map is in a poor state weather I've been "outplayed" or not I still  died in my base with no actual contribution to  my team, why can't they add some more rubble, destroyed building ... anything really ... to give people a choice of going somewhere else to  fight. As of right now you can go and exchange  shoots below the bridge, or go and see who has the better scout on the field, the guys who go in the center can be a pain in the [edited]but they always assist to one of those two lines. 

It's not you that's been outplayed, but your whole team. The enemy takes total control of the map centre, almost unopposed. Your team COULD have done the same, and indeed I've seen plenty of battles where it went the other way. Meanwhile you can't counter it because unlike the enemy, you've no-one spotting for you by the time you die. I don't see that as a map design issue but a good play by the enemy team.



Unicorn_of_Steel #8 Posted 07 December 2020 - 07:02 AM

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OP had the chance to cross right at the start. The JagdTiger sat in the middle of the crossing and didn't take massive fire in the first 10 seconds or so. Time enough to cross. OP waited, concluded that crossing was impossible (JagdTiger taking heavy damage & OP typing in chat) and then drove in the open after all. Even for a noob like me this looks like a "driver error".

Edited by Unicorn_of_Steel, 07 December 2020 - 07:02 AM.


Famepackexe #9 Posted 07 December 2020 - 08:40 AM

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In future try to cross on the more left side same for the next crossing that follows that's what i do learn from your mistakes

tajj7 #10 Posted 07 December 2020 - 08:48 AM

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It's a map almost entirely that favours heavy tanks and is terrible for paper tanks, especially lights, spotting that early cross is the only real chance lights get to do anything and its entirely avoidable as well by taking a wider route  and doing it earlier. 

 

It's a bad map, but not because of that, remove that and lights are even more useless and the map favours heavies even more. 


Edited by tajj7, 07 December 2020 - 08:50 AM.


qpranger #11 Posted 07 December 2020 - 09:12 AM

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So corridors are not corridory enough?

How tragic.



Ceeb #12 Posted 07 December 2020 - 10:45 AM

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Paris is on my Block list..... forever it will stay.

Geno1isme #13 Posted 07 December 2020 - 10:46 AM

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Good thing I have this POS map banned.

NUKLEAR_SLUG #14 Posted 07 December 2020 - 01:27 PM

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View Postbobyto93, on 07 December 2020 - 06:30 AM, said:

The fact remains that this map is in a poor state weather I've been "outplayed" or not I still  died in my base with no actual contribution to  my team, why can't they add some more rubble, destroyed building ... anything really ... to give people a choice of going somewhere else to  fight. As of right now you can go and exchange  shoots below the bridge, or go and see who has the better scout on the field, the guys who go in the center can be a pain in the [edited]but they always assist to one of those two lines. 

 

The map didn't force you to sit there raging in chat when you should have been concentrating on the game, that was your decision. 



OreH75 #15 Posted 07 December 2020 - 02:33 PM

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You could have had a 3% better cammo rating to start with...

Homer_J #16 Posted 07 December 2020 - 03:00 PM

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View Postbobyto93, on 07 December 2020 - 02:02 AM, said:

I am not  sure  what you are saying, I know what those circles mean and if you have taken a  look at the video you would see that I tried to go through the left most  part of that corridor.

 

You were nowhere near the left and as soon as a red blob showed up you decided to stop.

 

If you had stuck with the objective of getting to heavy corner then you would have been fine.



iraqxlol #17 Posted 07 December 2020 - 03:05 PM

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Paris is my favorite map to play with a heavy tank, No artillery and a lot of buildings, Specially when I'm top tier with Super heavy tank such as Type 5.



bobyto93 #18 Posted Today, 02:28 AM

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I mean  sure I could've had a 3% better camo for a tank the size of Pluto. It happens to  have my 5 skill crew with camo from my FCM 50t days so  it's not that  bad for camo. Sure I could pretend that driving to  the left from the start  would've helped me, sure I could've continued  pushing  forward and hoped I wouldn't get spotted ... but  at the end of the  day I still  ask myself  this question why  don't you  simply put  some hard cover in the middle so situations like that are more easy to  deal with, take for example Himmelsdorf, if you rush front you have a high chance to spot in the enemy spawn area but hitting them  is a bit restricted because of that fountain. I don't know why I am even bothering  to  write here to be honest, people with  better stats will try to  shame me for  not playing "like a pro" I used to  play  this game for fun back in the  days, the past  month in world of tanks has only  shown me the reasons why  I left  in the first place.

NUKLEAR_SLUG #19 Posted Today, 02:43 AM

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View Postbobyto93, on 09 December 2020 - 02:28 AM, said:

I don't know why I am even bothering  to  write here to be honest, people with  better stats will try to  shame me for  not playing "like a pro" I used to  play  this game for fun back in the  days, the past  month in world of tanks has only  shown me the reasons why  I left  in the first place.

 

You're not being shamed for not playing "like a pro". You came here to showcase a game where you drove poorly, stopped to rage in chat, gave the enemy time to dig in and then drove out in the open and died and somehow it's the map to blame?

 

It wasn't the map that got you killed. That was a result of your own poor decision making. 



bobyto93 #20 Posted Today, 03:00 AM

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^^ have it your way I am done, I started this thread as a suggestion. I am done with the forum aswell since it's full with people like you. You can close this  thread. Should've  listened to foch before I started playing again.




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