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New Equipment idea, but I'm crap at balancing it so you can fill in the details yourself

equipment 2.0

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SoupFork #1 Posted 07 December 2020 - 02:47 PM

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New Equipment idea, but I'm crap at balancing it so you can fill in the details yourself, as the title said.

Meaning, I have the idea but I'm not good enough of a player to make it worthwhile or not too OP for some tanks.

 

So feel free to discuss what the exact parameters should be.

 

Compact Breach Design

Allows for greater gun depression.

 

At first I felt it may increase your reload time, but I feel using up one equipment slot is punishment enough.

Also, it should probably not be a blanket 2 degrees extra or something like that as that might make some tanks too OP.

 

SO maybe +1 degree of depression for tanks with >8 degrees of depression and +1 degree of depression for tanks with <8 degrees?

Maybe a precentage inverse to the amount of gun depression you already ahve, so it benefits tanks with poor depression most and tanks with great depression least.

 

Like I said, I had the idea but no idea how to make it useful but not OP.

Have at it, lads. (and Ladettes).



Infryndiira #2 Posted 07 December 2020 - 02:48 PM

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Not sure how I feel about it, but it makes sense that it would reduce accuracy and perhaps penetration?

Miepie #3 Posted 07 December 2020 - 02:49 PM

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If anything, a shorter breach would mean a shorter cartridge so lower shell velocity; but adding that drawback may be too severe.:justwait:

lord_chipmonk #4 Posted 07 December 2020 - 02:50 PM

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Interesting idea. It also made me think; what about equipment that game an advantage and a disadvantage. Can't think of a specific example, but if it were something that would take up a lot of turret space for example, you might get less depression or negative modifier to crew skills as the penalty?

Infryndiira #5 Posted 07 December 2020 - 02:53 PM

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You could increase gun depression by 1 degree (or 2 in a firepower slot) at the cost of, say, 0,02m dispersion and 10% shell velocity. Then again, since this would actually debuff something, I'd argue nobody would ever use it over something that doesn't nerf your vehicle.

SoupFork #6 Posted 07 December 2020 - 02:54 PM

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View PostInfryndiira, on 07 December 2020 - 02:48 PM, said:

Not sure how I feel about it, but it makes sense that it would reduce accuracy and perhaps penetration?

 

I don't see how it would decrease accuracy, the gunner is usually sitting next to the gun, looking through optics. Also penetration shouldn't change because it's still the same shell and barrel.

 

So I considered a reloading penalty but felt thsat might be too harsh for a 1-2 degree gain in depression, although a smaller breach might make loading more tricky.



Infryndiira #7 Posted 07 December 2020 - 02:59 PM

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As others explained, a smaller breech should mean smaller shells, in turn affecting the performance of the gun in many parameters; accuracy and shell velocity (and through that, penetrating power) being a factor.

arthurwellsley #8 Posted 07 December 2020 - 03:04 PM

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View PostSoupFork, on 07 December 2020 - 01:47 PM, said:

New Equipment idea, but I'm crap at balancing it so you can fill in the details yourself, as the title said.

Meaning, I have the idea but I'm not good enough of a player to make it worthwhile or not too OP for some tanks.

 

So feel free to discuss what the exact parameters should be.

 

Compact Breach Design

Allows for greater gun depression.

 

At first I felt it may increase your reload time, but I feel using up one equipment slot is punishment enough.

Also, it should probably not be a blanket 2 degrees extra or something like that as that might make some tanks too OP.

 

SO maybe +1 degree of depression for tanks with >8 degrees of depression and +1 degree of depression for tanks with <8 degrees?

Maybe a precentage inverse to the amount of gun depression you already ahve, so it benefits tanks with poor depression most and tanks with great depression least.

 

Like I said, I had the idea but no idea how to make it useful but not OP.

Have at it, lads. (and Ladettes).

 

No penalties. It uses one of only three available slots so that is the penalty.

 

I would suggest +1 degree in any slot and plus 1.5 degrees in the specialist slot.

 

It will probably need to get the bonus for slot on I would guess the mobility slot?

 

T34-2 and T34-3 both of which suffer with gun depression and bloom. Neither could afford to give up VertStab. ROF on the T34-3 also needs Gun Rammer to be competitive. So to put a new CGB into a slot means dropping optics or vents and that is quite a penalty either way. Some players may want to make the sacrifice of Optics for CGB, and others will not and live with the lack of gun depression.

 

CGB = a good idea but mainly aimed at the Chinese market!

 



Gkirmathal #9 Posted 07 December 2020 - 03:06 PM

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View Postlord_chipmonk, on 07 December 2020 - 01:50 PM, said:

Interesting idea. It also made me think; what about equipment that game an advantage and a disadvantage. Can't think of a specific example, but if it were something that would take up a lot of turret space for example, you might get less depression or negative modifier to crew skills as the penalty?

 

I remember reading a Q&A from around the time of the equipment 2.0 overhaul, where they mentioned they did not want to implement 'negative modifiers' that would offset certain buffs in equipment 2.0. They wanted to keep it all 'positive' advantages only.

Having a proper con on equipment that buffs some stats would have given WG some more playing room with the equipment overhaul I reckon. Maybe they internally tested something alike and deemed it would be come too much min-maxing.



Miepie #10 Posted 07 December 2020 - 03:14 PM

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View Postarthurwellsley, on 07 December 2020 - 03:04 PM, said:

 

CGB = a good idea but mainly aimed at the Chinese market!

 

T-62A has nice gun handling but could benefit from this one. :popcorn:



WingedArchon #11 Posted 07 December 2020 - 03:22 PM

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I think its an interesting piece of EQ that russians may like.

As farbas a specialist slot though it seem to be a Firepower attribute, which means TDs and Arty would benefit from that... That'll be the day, arty gonna ridgeline.:trollface:



Geno1isme #12 Posted 07 December 2020 - 03:40 PM

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The issue I see with things like this is that it really starts to blur the line between tanks and will make overall balancing even more tricky.

And this idea in particular is going to be problematic from the technical side as well as in quite some cases it might result in clipping issues (as the 3D models are designed with the default gun-depression in mind).



Marco_Is_Legend2019 #13 Posted 07 December 2020 - 03:55 PM

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It's a valid idea and I'd appreciate the advantage but somehow I don't like this. It destroys one of the few authentic tank features left in the game. That some tanks had gun depression and was meant to fight defensively and in a certain way. While others meant to spearhead armoured attacks so their design focus was on other things.

 

It's also present in the game play of both designs not just the design of real tanks. You need a larger cover when playing a Centurion or a Patton than with the Soviet or Chinese tanks. You also need to know the maps better. Memorize some of the terrain features.


Edited by Marco_Is_Legend2019, 07 December 2020 - 04:02 PM.






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