Why does this flank exist? Why does it bring so many players to it? Does it have to do with the sheer size of it on the minimap... or something? It doesn't even provide map control much like the beach on Overlord. Unlike the Temple area, as well as the eastern corridors because from those particular spots, you get vantage points to shoot on most directions of the map...
The west flank merely allows pushing to the base, but given that most of the terrain there is ridglines, it usually ends up in a stalemate with opposing tanks going hulldown. Then it ends up, that about 3-7 tanks go that direction but nothing ever comes of it, which means you end up losing either of the 2 remaining flanks, and thus the game.
Can something be done about this? It's annoying. Maybe make the Temple area accessible by giving it the Karelia treatment with the ''pants''? As in pushing up by driving through the swamp in Karelia?
That would give an incentive to further more plays towards the west, as you could (in theory) push up and enter the Temple from the opposing side, much like Karelia, which then should mean that you get more map control out of that useless flank.