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Crew 2.0 test info, Wot express translation


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CandyVanMan #101 Posted 13 January 2021 - 10:45 AM

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View PostRichthoffen, on 13 January 2021 - 08:57 AM, said:

so you are fine by having tanks like the chieftain removed from your account then? as that is something you worked for an is not given to everyone that did not put the effort in this game

 

If it was removed from everyone, yes.

I really think it deserves a nerf, and I barely play mine, I suck in it anyway.



olmocap #102 Posted 13 January 2021 - 10:55 AM

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Crew 2.0: Will maybe bother me for a couple days, then Ill get used to it and keep playing.

 

Converting your 5 tanker crews into 1 comander is not that bad, I bet almost no one even knows their names.

 

 

New players gain a lot, starting with sixth sense so they should play a bit better their games.

 

 

Older more experience players get an average oponent with better crews so its a bit more challenging (I hope) and also get a single comander to man 3 tanks.

 

Oh boy I could have my IS7 crew manning a 277 and a 260 at the same time :popcorn:(when I get them).

 

Or my E-100 crew on maus and panzer 7.

 

My curiosity has been triggered.



Richthoffen #103 Posted 13 January 2021 - 11:04 AM

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View PostCandyVanMan, on 13 January 2021 - 10:45 AM, said:

 

If it was removed from everyone, yes.

I really think it deserves a nerf, and I barely play mine, I suck in it anyway.

i didn't ask for a nerf or buff, i don't care if you shine in it or suck, you have invested time and maybe gold (money) to participate in CW to get it, i invested in good crews and don't appreciate wg throwing that away because they have come up with something different.

5 skill will be enough to get the max skill  on the commander.. well i have several 6 and 7 skill crews, that will if this is true, lose exp accumulated as it excides the max needed.

i have a full snowmaiden crew on my E50, a full snowmaiden crew on my AMX13 75, claus drives my E5, mirny13 crew on my Strv 103B and Chuck laying in the barracks looking at pictures of the obj 277 that is hopefully going to arrive from the dealer somewhere this week..



snowlywhite #104 Posted 13 January 2021 - 11:14 AM

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View PostCandyVanMan, on 13 January 2021 - 09:50 AM, said:

 

And the crew will still be better with the new system, you lose nothing, but new players don't get raped with the meaningless crew grind that is currently in the game.

I have a lot of very good crews, more than most, and I support this change 100%, as I would rather see new players play a game that is more fair, than keep my own advantage over them.

The current system is also extremely shallow and dumb, there is no meaningful variation in crew setups between tanks now.

 

1. so new players get raped because... I have bia(5% extra skill)? Or 5% more VR? Really?! New players get raped because they peek sideways and give me all the tank, so I'd hit them even with a 25% crew.

 

the bonuses from crew are minor after 2nd skill. All that's needed is free 6th sense.

 

2. why aren't they getting raped in crew 2.0? I have the lvl 75 or whatever commander and they have some random jack. How did the grind disappear? It's still a grind; we're still miles ahead.

 

Even more, since Ive been playing for some time, I'll get a ton of instructors which they won't have.



BR33K1_PAWAH #105 Posted 13 January 2021 - 11:16 AM

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View PostRichthoffen, on 13 January 2021 - 01:04 PM, said:

i didn't ask for a nerf or buff, i don't care if you shine in it or suck, you have invested time and maybe gold (money) to participate in CW to get it, i invested in good crews and don't appreciate wg throwing that away because they have come up with something different.

5 skill will be enough to get the max skill  on the commander.. well i have several 6 and 7 skill crews, that will if this is true, lose exp accumulated as it excides the max needed.

i have a full snowmaiden crew on my E50, a full snowmaiden crew on my AMX13 75, claus drives my E5, mirny13 crew on my Strv 103B and Chuck laying in the barracks looking at pictures of the obj 277 that is hopefully going to arrive from the dealer somewhere this week..

Let me clarify few things from that wotexpress leak:

  • you retain all the experience you crew has
  • you get that many perks:
Spoiler
  • all your speful crew members turn into instructors to provide buffs 
  • you will have to spend 500k/750g (!!!11) every time you retrain your commander for a new vehicle
  • all of the above is subject to change
10:17 Added after 0 minute

View Postolmocap, on 13 January 2021 - 12:55 PM, said:

and also get a single comander to man 3 tanks.

Not really...

10:19 Added after 3 minute

View Postsnowlywhite, on 13 January 2021 - 01:14 PM, said:

 

1. so new players get raped because... I have bia(5% extra skill)? Or 5% more VR? Really?! New players get raped because they peek sideways and give me all the tank, so I'd hit them even with a 25% crew.

I wish you to have fun with that 50% crew with no SS, repairs and camo.

10:23 Added after 7 minute

There is a perk that reduces stun duration :hiding:



imposter #106 Posted 13 January 2021 - 11:26 AM

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View PostGolza, on 13 January 2021 - 09:42 AM, said:

With this 1 commander for 3 tanks, a lot of crew will be useless. 

 

I'm sure [hopeful] that this isn't their intention. I'm still trying to understand it, and figure out what is their intention though.

 

Here is what I think they want to acheive with Crew 2.0 - Varation. Or, to put it more bluntly, more random effects in the game.

 

From what I've been able to gather, and I haven't tried too hard and no doubt miss understood a lot.

  • Instead of the current multi-person crew, each grinding up their own skill/perk set. The tank will be manned by a single crew who could get any of the skills/perks. This is to avoid the problem when the next tank up needs an extra loader.
  • Instead of the current fixed set of skills/perks for each crew member to eventually attain. The new system will force choice through limits. 75 Skills/Levels - you can't get them all on one crew.

 

Those skill choice features work in games where you can change your skills to suit the moment - Ori type gamess. They also work in games with multiple play-through variations - Skyrim type games. Not so useful in current WOT. Maybe that's the change they need/want - multiple commanders that you choose once you know the map?

 

The purpose is to introduce more permutations and hence more randomness. If you get the same effect from both the Rammer and maxing out the Loading Skill. Do you use both, or choose one plus something else to get a side benefit.

 

I think they know where they want to get too, but they haven't worked out the conversion path yet. Or, at least not shared it.



BR33K1_PAWAH #107 Posted 13 January 2021 - 11:31 AM

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More like not shared, yet. The fact that this thing is being supertested shows that it's an already working feature, so devs must have thought out the transition.

Also, it's not that difficult for them - just leave all the experience as it is and just tweak exp progression of new system to match current one. 



FizzleMcSnizzle #108 Posted 13 January 2021 - 11:31 AM

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This is WG, in 2021. Will all my male commanders get turned into women when I press the convert button?

BR33K1_PAWAH #109 Posted 13 January 2021 - 11:34 AM

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View PostFizzleMcSnizzle, on 13 January 2021 - 01:31 PM, said:

This is WG, in 2021. Will all my male commanders get turned into women when I press the convert button?

 

Your crew 2.0: 

 



CandyVanMan #110 Posted 13 January 2021 - 11:51 AM

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View PostRichthoffen, on 13 January 2021 - 10:04 AM, said:

i didn't ask for a nerf or buff, i don't care if you shine in it or suck, you have invested time and maybe gold (money) to participate in CW to get it, i invested in good crews and don't appreciate wg throwing that away because they have come up with something different.

5 skill will be enough to get the max skill  on the commander.. well i have several 6 and 7 skill crews, that will if this is true, lose exp accumulated as it excides the max needed.

i have a full snowmaiden crew on my E50, a full snowmaiden crew on my AMX13 75, claus drives my E5, mirny13 crew on my Strv 103B and Chuck laying in the barracks looking at pictures of the obj 277 that is hopefully going to arrive from the dealer somewhere this week..

 

I have invested a lot of time and money in my crews, and I'm 100% for the change.

I have pretty much all the special crews, and I'm still 100% for the change.

 

That you are petty isn't something I care about at all, I couldn't care less.



Miepie #111 Posted 13 January 2021 - 11:55 AM

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View PostBR33K1_PAWAH, on 13 January 2021 - 11:16 AM, said:

There is a perk that reduces stun duration :hiding:

 

:harp:

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Uh_Oh_ #112 Posted 13 January 2021 - 11:57 AM

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I don't understand the point of giving everybody sixth sense for free? Just turn sixth sense off so people have to bloody pay attention to what is infront of them and their maps ???

FizzleMcSnizzle #113 Posted 13 January 2021 - 11:59 AM

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View PostMiepie, on 13 January 2021 - 11:55 AM, said:

 

:harp:

Morissey would be the ultimate commander. To hear him singing "there is a light that never goes out" whenever a tank catches fire, for example.... well the pleasure, the privilege would be mine.



CmdRatScabies #114 Posted 13 January 2021 - 12:05 PM

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Have they found a really complicated way of doing the conversion?  

As others have said wouldn't it be easier to:

a) Converting all special / zero skill crew to instructors.

b) Refunding all crew XP into a pot that can be used to skill up new crew.

 

We'll have lost crew XP over the years by by retraining / reskilling for silver etc but seems a simpler starting point.



Geno1isme #115 Posted 13 January 2021 - 12:07 PM

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View Postimposter, on 13 January 2021 - 12:26 PM, said:

Here is what I think they want to acheive with Crew 2.0 - Varation. Or, to put it more bluntly, more random effects in the game.

They want to get rid of an ancient system that was designed when the game had like 50 different tanks and 3 generic skills, when general progression was slow and the number of currencies could be counted with one hand.

The system has been more or less broken since they added role-specific skills many years ago as it makes some roles much more relevant than others and different crew layouts a PITA to deal with. The simple fact that some people do have 7-skill crews shows that progression has become much faster than it was originally intended (due to 0-skill crews, crew-books, free-xp conversion, boosts, specials, ...). And new players not familiar with all the details will often make costly mistakes (retraining crews for free or using 50% crews, retraining crews in low-tier when only playing a handful of games, putting crews into tanks with different secondary roles, selecting the wrong skills and being afraid of fixing the mistake due to costs, ...)

 

People preferring the current system generally only provide one of two reasons for it:

a) they are used to it and are afraid of WG creating a mess with the new system (which is of course a real risk)

b) some preference for a "real" crew with multiple faces



BR33K1_PAWAH #116 Posted 13 January 2021 - 12:16 PM

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View PostMiepie, on 13 January 2021 - 01:55 PM, said:

 

:harp:

lol



FriendlyRussianBunny #117 Posted 13 January 2021 - 12:21 PM

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View PostCmdRatScabies, on 13 January 2021 - 12:05 PM, said:

Have they found a really complicated way of doing the conversion?  

As others have said wouldn't it be easier to:

a) Converting all special / zero skill crew to instructors.

b) Refunding all crew XP into a pot that can be used to skill up new crew.

 

We'll have lost crew XP over the years by by retraining / reskilling for silver etc but seems a simpler starting point.

 

Except few tier 2 and 3 ALL my crews were retrained for gold

 

Now it costs 200 gold for each crew member let's see:

  • 4 crew on average = 800 gold
  • 7 tiers up to tier 10
  • repeat for each line of each nation (about 50)

 

Gold spent ~ 280.000

 

Not counting free exp for gold for retraining, qualification changes etc.

 

 

That is a lot of gold.

They did not handle it for free, and now it will be wiped out... :sceptic:

 

Scammers :angry:



_Maginot40 #118 Posted 13 January 2021 - 12:34 PM

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View PostHomer_J, on 13 January 2021 - 05:41 AM, said:

 

 

Semantics but a 2 man crew gains exp faster with ACT on than a 5 man crew does.


Gain exp? yes. Gain skills? No.



CandyVanMan #119 Posted 13 January 2021 - 12:35 PM

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View PostFriendlyRussianBunny, on 13 January 2021 - 11:21 AM, said:

 

Except few tier 2 and 3 ALL my crews were retrained for gold

 

Now it costs 200 gold for each crew member let's see:

  • 4 crew on average = 800 gold
  • 7 tiers up to tier 10
  • repeat for each line of each nation (about 50)

 

Gold spent ~ 280.000

 

Not counting free exp for gold for retraining, qualification changes etc.

 

 

That is a lot of gold.

They did not handle it for free, and now it will be wiped out... :sceptic:

 

Scammers :angry:

 

Can you swap your 277 crew back into T-10 without retraining them for gold and not lose experience?

No.

 

Your argument, isn't an argument, change doesn't make it more or less of a scam.

 

Holding on to a broken system, because you wasted money on it, is quite frankly retarded.


Edited by CandyVanMan, 13 January 2021 - 12:36 PM.


mgns #120 Posted 13 January 2021 - 02:46 PM

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View PostCmdRatScabies, on 13 January 2021 - 11:05 AM, said:

Have they found a really complicated way of doing the conversion?  

As others have said wouldn't it be easier to:

a) Converting all special / zero skill crew to instructors.

b) Refunding all crew XP into a pot that can be used to skill up new crew.

 

We'll have lost crew XP over the years by by retraining / reskilling for silver etc but seems a simpler starting point.


It’s going to be something epic. All crew exp is turned into crewl-coins used to buy skill-packs that constructs perk-boxes that drops level-bonuses to the conversion-tokens that you use to lure new crew members into learning-traps with different enticement-upgrades.






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