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Crew 2.0 test info, Wot express translation


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snowlywhite #141 Posted 13 January 2021 - 08:22 PM

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listen: the logic is flawed. You can't make crew very relevant. Because the difference between old and new players would be too big.

 

So, you'll still be stuck in the current situation. When crew gives minor boosts.

 

the main complain regarding the current crew skills is that, well... you basically pick the same crap on all tanks regardless. Ok, you won't pick camo on heavies; whatever.

 

Instead of reinventing the wheel, just give free 6th sense; for new players who can't afford training manuals/directive. And modify/add skills/perks. So at least it gives us the illusion of having a choice. Because, once again, the boost will still have to be minor. So it'll be an illusion anyway.

 

smooth ride(staple skill, right?): makes a 0.15 on tank traverse become 0.144. Yes, I dutifully wasted a lot of time/credits/free xp training crews to get said smooth ride. Yes, I'm perfectly aware tank is pretty much the same with or without smooth ride. No, I don't want to waste 3 days sorting crews for, again... inevitably minor bonuses.

 

If the purpouse of crew 2.0 is the same as of eq 2.0, it can definitely be done without modifying the original structure from 1.0. Just add more options so we have the illusion we got some tiny advantage when we got to the 5th skill and everyone'll be happy.

 

very important:

 

- missions rework. All those dmg internal modules/crewmembers have to be reworked. Anyone thought about that?

- tank balance rework. Tank x is balanced, among other stuff, by the fact loader/whatever else dies every couple of minutes. Now... there's no loader, so he can't die. Anyone thought about that?

- med kits. I sit on... couple of M invested in med kits. What do I do with them? Revive whom exactly?

- medals;

- missions that require you don't have injured crew members/modules at the end;

- all the critical hit mechanic;

 

etc.

 

why I don't think it's a plan for all this?


Edited by snowlywhite, 13 January 2021 - 08:35 PM.


FriendlyRussianBunny #142 Posted 13 January 2021 - 08:34 PM

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View Postbstb3, on 13 January 2021 - 08:04 PM, said:

 

Well a 5-6 skill crew achieved with boosters will translate to a 75 point commander. If you hadn't used the boosters etc and the crew were still at 3-4 skill they would translate to maybe a 50 point commander, so you are still better off.

 

A 5-6 skill crew achieved with boosters would not turn out any better than a 5-6 skill crew achieved without boosters though, if that is what you are thinking. The only benefit you would get from boosters there is it took less games / grind to get to that level, which is the exact same benefit you have before crew 2.0.

 

Then considering all the crew has equal xp why should I lose them? WOuld not be better to make each one of them with commander qualification?

 

Is surely convenient as instead of having one 75 level commander I can make out 4-6 level 75 commanders for each tank.

But in order to do that I would need to spend 2.000-3.000 gold for each and every tank crew. Not a good deal.


Edited by FriendlyRussianBunny, 13 January 2021 - 08:34 PM.


ChernoGamma #143 Posted 13 January 2021 - 09:33 PM

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This new crew concept is very bad. I am using girl crew members as a driver, because the drives has more usefull skills, than the other tasks. The 0th Bia skill is great for the driver, because I can add more 1 skill to her on a same xp level compared to the other tasks. It is a same, with the commanders, whose have for example commanter, and radio operator task. The 0th Bia skill is come on handy at these commanders too.

 

How this will be compensated at the new system ?

 

I dont really understand why WG wants to totally upside down the old, and well performing system.

 

There will be some finanial things behind, they wants to gather more money from the players,

 

Instead of the crew redesign, they should create more open maps, and they should do some to solve the problems, which are causing 4 min long, 15:3 steamroll battles at higher tiers.

 

Just give the old accuracy back, make more open maps, and these steamroll battles will be reduced drammaticaly.

 

I have to tell, since the global brutal accuracy nerf, the wg is working systematically against the players. Only the last mm changes (they have made much more same tier battles) and the arty nerfs was welcomed.

 


Edited by ChernoGamma, 13 January 2021 - 09:38 PM.


CmdRatScabies #144 Posted 13 January 2021 - 10:38 PM

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View PostFriendlyRussianBunny, on 13 January 2021 - 07:49 PM, said:

 

How exactly though?

 

Let's say that you have a 4 - 6 crew you raised to 5-6 skills with boosters, gold, free exp and whatnot.

How will be looking with crew 2.0?

 

We don't know yet and neither do WG by the sound of it.  Sandbox might tell us more but wouldn't be surprised at a few iterations.



mjs_89 #145 Posted 13 January 2021 - 11:46 PM

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View PostAndyAliens, on 13 January 2021 - 07:40 PM, said:

So i have 600 tanks, each with its own crew. After 2.0 i will only need maybe 200 of them? What of all the time and gold spent training these others? And selecting new skills is going to take me until June in the year 3000.

 

How about this: You dismiss the 400 worst crews and rearrange the instructors to the remaining 200. You lose nothing, as you still have crew for 600 tanks wich will most likely be better than ever since your zero skill crew members effectively man 3 tanks at once.



Bordhaw #146 Posted 14 January 2021 - 12:24 AM

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View PostDwigt, on 13 January 2021 - 05:21 PM, said:

share your feedback and impressions with us before we take our final decision. Just like HE changes, Ammo Rebalancing and Equipment 2.0. We will decide if we should move forward with those changes after we receive your feedback. So I invite you all to be there when the sandbox servers will be available.

 

The problem we don't believe you. 

 

 

View Postvuque, on 05 November 2020 - 05:03 PM, said:

Guys, please keep in mind the fact that developers are receiving feedback from all the region forums, not just the EU one and not just the English one from the EU. ;)

 

eekeeboo, on 07 August 2020 - 01:35 PM, said:

I can assure you all feedback does indeed go back and statistics all count. I cannot account for all of my colleagues 

I also hope you realise while the forums are important, they are not our only platform to care for 

 

parim1331, on 21 July 2020 - 02:35 PM, said:

There's a very simple answer to your concern. As you know, feedback from our players is not only gathered from English forums in EU, but also from other languages and region, and equally important, 

 

 

 


Edited by Bordhaw, 14 January 2021 - 12:26 AM.


Puszka_Drynia #147 Posted 14 January 2021 - 01:25 AM

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Don't fool yourself, any feedback will be disregarded by WG, they have already decided and being arrogant and stubborn they will do what they want.

They will hit us with their pathetic and insulting gaslighting phrase of "positive feedback from many players". You know, those mythical players who always give positive feedback to WG but do it in some magical way - they are not present on the forums, not present on youtube channels, not present on any websites.

 

WG thinks we are idiots. Hit them where it hurts. Give their accounting a nice job for next year - counting losses. In tens of millions. That will make them think about stealing our crews.

 

 

BTW - what you going to do about dozens of Excelsiors on tier 5 doing the referral program? There are bots in every game, sometimes 4-5 on each team. Each bot with 2-2,8K battles on average in 2 weeks. Accounts made on same day - 28th December.

Are you going to ban those accounts or just let them stroll around the maps doing 1-2 shots of damage?

 

 

 

 


Edited by Puszka_Drynia, 14 January 2021 - 01:30 AM.


habar_name #148 Posted 14 January 2021 - 01:38 AM

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View PostMiepie, on 13 January 2021 - 08:55 AM, said:

Do not screw your bakers! Yeast infections are not pleasant! :izmena:

When they first announce crew 2.0 they specifically said that skills and perks influence the performance of the tanks too much in the present and with crew 2.0 they will have a smaller impact. So your claim does not have support. And I do not care if newbies will have better performing tanks, I care if I will get worse behaving tanks, cause I finally get used with the gameplay and I start to improve and to have more fun.

00:40 Added after 2 minute

View Postmjs_89, on 13 January 2021 - 10:46 PM, said:

 

How about this: You dismiss the 400 worst crews and rearrange the instructors to the remaining 200. You lose nothing, as you still have crew for 600 tanks wich will most likely be better than ever since your zero skill crew members effectively man 3 tanks at once.

and pay 750 gold for each tank multiplied with 400, yoohoo, 300 000 gold. And 30 hours. Cheap and easy. Let`s do it. Not.



CandyVanMan #149 Posted 14 January 2021 - 08:28 AM

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View Postsnowlywhite, on 13 January 2021 - 07:22 PM, said:

- missions rework. All those dmg internal modules/crewmembers have to be reworked. Anyone thought about that?

There is no reason why this shouldn't work exactly the same, it's not like your commander will drive the tank by himself.

 

- tank balance rework. Tank x is balanced, among other stuff, by the fact loader/whatever else dies every couple of minutes. Now... there's no loader, so he can't die. Anyone thought about that?

In what tank exactly do you think that is a balance factor, and there's no reason it would change anyway.

 

- med kits. I sit on... couple of M invested in med kits. What do I do with them? Revive whom exactly?

Med kits will probably be just as important, there is no reason to believe anything else.

 

- missions that require you don't have injured crew members/modules at the end;

Pop large med kit/large rep kit at end, just like now.

 

- all the critical hit mechanic;

Why? Assuming your tank will still have a crew, they are just one unit instead of different individuals regarding skills.

 

You are basing your doomsday prophecies on bad speculation, and you will have no basis to speculate much about how it affects the game mechanics until sandbox goes live.

How I see it, there probably won't be any difference in crew mechanics in battle compared to now, just different skills and more variation to it compared to now, as you will pick the same skills for pretty much all tanks no matter the class with the current system, as there are only a few that are actually useful.



snowlywhite #150 Posted 14 January 2021 - 09:27 AM

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how can it still have a crew if it's one guy instead of five? the loader that doesn't exist gets injured?!

 

we get a commander instead of the current crew. I assume he's "immortal"; as it'd really be lame if the whole "crew" of one would get knocked out by arty and we get sent to garage.

 

I hope they won't say that we have one commander, but in battle be like, "listen, there's one commander, but in reality it's this crew of x guys(tank specific)" as it's now. I mean, it could work, but looks totally patched up this way. For an old player, yes, would be perfectly understandable. But for a new player, I don't know what the guy would understand from such a pizza.



Kill_Broccoli #151 Posted 14 January 2021 - 09:35 AM

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View PostCandyVanMan, on 14 January 2021 - 08:28 AM, said:

 just different skills and more variation to it compared to now, as you will pick the same skills for pretty much all tanks no matter the class with the current system, as there are only a few that are actually useful.

 

Ok but did we really need to reinvent the wheel to add more variety?

I'm sure a simple skill/perk rework like they did with the equipment would have been more than fine, without creating big issue that i'm 100% sure will come when the system goes live.



britinmadrid #152 Posted 14 January 2021 - 09:35 AM

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View PostCandyVanMan, on 14 January 2021 - 08:28 AM, said:

How I see it, there probably won't be any difference in crew mechanics in battle compared to now, just different skills and more variation to it compared to now, as you will pick the same skills for pretty much all tanks no matter the class with the current system, as there are only a few that are actually useful.

Then why do it?

 

WG is currently wrecking World of Warships with a Captain Skills rework after having destroyed the game with the Carrier rework and before introducing game-breaking submarines. Shall we mention World of Warplanes 2.0? Best not to.

 

You may well be correct in that we'll end up with little difference to the choice of skills, so why rock the boat? WG has a deservedly god-awful reputation when it comes to husbanding their own stable of games so why make such a massive change which a conservative player base never asked for.

 

The above are genuine questions - I'm not trying to start an argument, Candy. I'd be interested in hearing your thoughts on the matter.



lime_vortep #153 Posted 14 January 2021 - 09:46 AM

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One question: If there is only a commander...what happens in game with the crew injury? I mean, we have like 5 crew and someteimes the gunner is injured, but now we have only a commander? Or I did not understand something? 

RaxipIx #154 Posted 14 January 2021 - 09:52 AM

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View PostBR33K1_PAWAH, on 13 January 2021 - 10:31 AM, said:

As far as understood from 2020 last dev stream - no, we won't lose our instructors. So my 4 perk GE heavy crew of 4 campaign grills and some random dude will turn into a super-high lvl crew and 4 instructors.

Yes but my crews consist only of girls, nothing else.

EX;

 

My:  BC  25 T, has 3 girls in it. After the conversion i get 3 girl instructors? and some random commander magically trains up in those girls place to lvl 75 for my BC 25?

 

Also, as people mentioned, it will be a royal pain in the back, to  sort out crews for like  200+ tanks and almost all of them have dedicated crews,except the premium ones.

 

I don't mind the change,if the conversion is fair, but so many things can go wrong with this, and WG does not have the best track record either.


Edited by RaxipIx, 14 January 2021 - 09:52 AM.


Geno1isme #155 Posted 14 January 2021 - 09:56 AM

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View Postlime_vortep, on 14 January 2021 - 10:46 AM, said:

One question: If there is only a commander...what happens in game with the crew injury? I mean, we have like 5 crew and someteimes the gunner is injured, but now we have only a commander? Or I did not understand something? 

There is not "only a commander", the different crew members (including the commander) are merged into a single crew entity when it comes to garage management. If you actually look at the provided screenshots you will see that there are multiple people in the background of the crew symbol. So likely there won't be any changes regarding the in-battle injury mechanics.

08:57 Added after 0 minute

View PostRaxipIx, on 14 January 2021 - 10:52 AM, said:

My:  BC  25 T, has 3 girls in it. After the conversion i get 3 girl instructors? and some random commander magically trains up in those girls place to lvl 75 for my BC 25?

I'm feeling like a broken record: WE DO NOT KNOW THE DETAILS YET.



RaxipIx #156 Posted 14 January 2021 - 10:07 AM

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View PostGeno1isme, on 14 January 2021 - 09:56 AM, said:

 

08:57 Added after 0 minute

I'm feeling like a broken record: WE DO NOT KNOW THE DETAILS YET.

Just because we the players don't know the details, does not mean WG staff does not know the details?

 

It's a simple question, and the most important  for many players. Was hoping one of the admins who posted in this thread could shed some light on this.



britinmadrid #157 Posted 14 January 2021 - 10:13 AM

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View PostGeno1isme, on 14 January 2021 - 09:56 AM, said:

I'm feeling like a broken record: WE DO NOT KNOW THE DETAILS YET.

Which is why questions are being asked by the paying customers.

 

Want to scream some more with caps in a Forum thread in response to a reasonable question? Is that how you act in your homework club? I assume it's a club as an adult would not comport themselves in such a manner ...



CandyVanMan #158 Posted 14 January 2021 - 10:16 AM

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View PostKill_Broccoli, on 14 January 2021 - 08:35 AM, said:

 

Ok but did we really need to reinvent the wheel to add more variety?

I'm sure a simple skill/perk rework like they did with the equipment would have been more than fine, without creating big issue that i'm 100% sure will come when the system goes live.

 

It is necessary, as the current system is way too punishing for new players moving up the lines.

I have less than zero symapthy for myself and other players that want to keep their advantage over new players at the cost of quality of life for everyone else.

09:17 Added after 1 minute

View Postlime_vortep, on 14 January 2021 - 08:46 AM, said:

One question: If there is only a commander...what happens in game with the crew injury? I mean, we have like 5 crew and someteimes the gunner is injured, but now we have only a commander? Or I did not understand something? 

 

For the millionth time, there won't be just a commander, you will still have a crew, you just don't train them with skills individually with all the limitations that come with the current system.

09:19 Added after 3 minute

View PostRaxipIx, on 14 January 2021 - 08:52 AM, said:

Yes but my crews consist only of girls, nothing else.

EX;

 

My:  BC  25 T, has 3 girls in it. After the conversion i get 3 girl instructors? and some random commander magically trains up in those girls place to lvl 75 for my BC 25?

 

Also, as people mentioned, it will be a royal pain in the back, to  sort out crews for like  200+ tanks and almost all of them have dedicated crews,except the premium ones.

 

I don't mind the change,if the conversion is fair, but so many things can go wrong with this, and WG does not have the best track record either.

 

If you have time to press the red battle button, you have time to move crew into that tank, though you will probably get an equal crew put into it as a replacement, any speculation on that front is a waste of time right now.

09:20 Added after 4 minute

View PostRaxipIx, on 14 January 2021 - 09:07 AM, said:

Just because we the players don't know the details, does not mean WG staff does not know the details?

 

It's a simple question, and the most important  for many players. Was hoping one of the admins who posted in this thread could shed some light on this.

 

They most likely don't know any more than us when it comes to this, they aren't in Minsk on the development team.



Flicka #159 Posted 14 January 2021 - 10:22 AM

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View PostCandyVanMan, on 14 January 2021 - 10:16 AM, said:

For the millionth time, there won't be just a commander, you will still have a crew, you just don't train them with skills individually with all the limitations that come with the current system.

09:19 Added after 3 minute

For the love of god make it be just 1 commander for the whole tank, and then give us a video how an octopus commands a tank, please, for the love of god, do it WG, do it for the "i play for fun".



Kill_Broccoli #160 Posted 14 January 2021 - 10:47 AM

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View PostCandyVanMan, on 14 January 2021 - 10:16 AM, said:

It is necessary, as the current system is way too punishing for new players moving up the lines.

I have less than zero symapthy for myself and other players that want to keep their advantage over new players at the cost of quality of life for everyone else.

 

I agree but a simple tuning of the needed xp for a couple of skill would have done the job. In the end, you need to cater to newbies, but also "protect" the time investment of your loyal playerbase.






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