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High-Tier Italian Heavy Tanks Are Coming!


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Community #1 Posted 22 January 2021 - 02:00 PM

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Meet four brand-new Italian gladiators, Commanders!

The full text of the news item

TheAvenger #2 Posted 22 January 2021 - 02:07 PM

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Seems like the stats of the common test server are final... 

that branch is dead on arrival... only the tier 9 seems somewhat competetive.



_Mad_Yuri_ #3 Posted 22 January 2021 - 02:15 PM

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View PostTheAvenger, on 22 January 2021 - 01:07 PM, said:

Seems like the stats of the common test server are final... 

that branch is dead on arrival... only the tier 9 seems somewhat competetive.

bcz a tank comes out decent..not op is bad , if comes op its bad . 

ppl should make up theyr minds what they want !!

OP or BALANCED 



EchoNorway #4 Posted 22 January 2021 - 02:16 PM

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With no changes, dosent look appealing to me at all.

SchlegellDaGaymer #5 Posted 22 January 2021 - 02:16 PM

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Too bad they are trash, tested them front tureet is eazy pen with heat and ap cuz it's so flat and the dpm is just tragic even if u only shoot 1 at a time

 



INFERNO1892 #6 Posted 22 January 2021 - 02:17 PM

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The new tank line is cool. I like the looks. I say they are pretty balanced and in right hands they can turn the tide of battle :great:.

 

Can we expect EX-Yugoslavian tanks in 2022? :izmena:



TheAvenger #7 Posted 22 January 2021 - 02:37 PM

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View Post_Mad_Yuri_, on 22 January 2021 - 01:15 PM, said:

bcz a tank comes out decent..not op is bad , if comes op its bad . 

ppl should make up theyr minds what they want !!

OP or BALANCED 

I don't want new tanks to be OP either, but I want them to be competitive.

As for the Rinoceronte... what's the point of that tank? Why whould I choose it over a IS-7, Obj. 277, or WZ-111 5A?

That thing can only shine if you're able to make use of the -10° gun depression and you're smart enough to elevate the gun between shots to avoid getting shot in that massive weakspot on top of it. 



Sturmi_0545 #8 Posted 22 January 2021 - 03:00 PM

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what's the technological explanation for the improved autoreloader mechanic?

because I don't know how far I would want the game to step into the territory of hard MMO fiction. that goes better for your fantasy MMO plans WG had 12 years ago.



Deadliest_Catch #9 Posted 22 January 2021 - 03:07 PM

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View PostTheAvenger, on 22 January 2021 - 01:37 PM, said:

I don't want new tanks to be OP either, but I want them to be competitive.

As for the Rinoceronte... what's the point of that tank? Why whould I choose it over a IS-7, Obj. 277, or WZ-111 5A?

That thing can only shine if you're able to make use of the -10° gun depression and you're smart enough to elevate the gun between shots to avoid getting shot in that massive weakspot on top of it. 

Some Italian sci-fi tanks cannot be better than russian ones, right? :trollface:



Dr_Sam_X #10 Posted 22 January 2021 - 03:09 PM

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View PostSturmi_0545, on 22 January 2021 - 03:00 PM, said:

what's the technological explanation for the improved autoreloader mechanic?

because I don't know how far I would want the game to step into the territory of hard MMO fiction. that goes better for your fantasy MMO plans WG had 12 years ago.

 

Basically, the italian high-tier tanks, with maybe the exception of Standard B, are pure fictional tanks anyhow!

https://tanks-encycl...ory/fake-tanks/

 

 



Laatikkomafia #11 Posted 22 January 2021 - 03:11 PM

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Tier 7: Worse T29. Or even a worse Tiger I.
Tier 8: Worse T32. (Never expected this day to come, where even T32 looks good.)
Tier 9: On paper, seems to be actually quite interesting. Unfortunately seems to be an inferior Emil II.

Tier 10: Looks silly. And once again, pales in comparison against Kranvagn as the hulldown autoloader and against Soviets as the brawler.

Overall, meh. The thing is - this is the hole WG has dug themselves. What is the point of new lines, if the tanks aren't OP, as the game is filled with absurdly good tanks



saxsan4 #12 Posted 22 January 2021 - 03:14 PM

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View PostTheAvenger, on 22 January 2021 - 01:37 PM, said:

I don't want new tanks to be OP either, but I want them to be competitive.

As for the Rinoceronte... what's the point of that tank? Why whould I choose it over a IS-7, Obj. 277, or WZ-111 5A?

That thing can only shine if you're able to make use of the -10° gun depression and you're smart enough to elevate the gun between shots to avoid getting shot in that massive weakspot on top of it. 

not every tank can be competitive 

14:15 Added after 0 minute

I am very happy to play these

 

tier 7 and 9 look good

 

tier 8 looks trash

 

tier 10 loooks medicore 



Sturmi_0545 #13 Posted 22 January 2021 - 03:18 PM

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View PostDr_Sam_X, on 22 January 2021 - 02:09 PM, said:

 

Basically, the italian high-tier tanks, with maybe the exception of Standard B, are pure fictional tanks anyhow!

https://tanks-encycl...ory/fake-tanks/

 

 

I am aware of that. But the gameplay mechanism of the improved autoreloader... how does it make sense? almost reload a shell and fire prematurely to speed up the next reload? what??

all other non-single-shot tonks' features can be explained with magazines, RL autoloaders and ready racks, but this? feels like the next "new machanism" for the next branch will be "combine three shots into a charged blast doing triple damage" (= shooting 3 shells at once out of the same barrel). WG seems to be peeking into Borderlands skill trees too much recently.


Edited by Sturmi_0545, 22 January 2021 - 03:21 PM.


shikaka9 #14 Posted 22 January 2021 - 03:18 PM

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- Mr.General, we received the message: "Italian Heavy Tanks Are Coming!"

- Italian!? Are you sure? They are coming? ... this time!?

 

 



Dr_Sam_X #15 Posted 22 January 2021 - 03:27 PM

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View PostSturmi_0545, on 22 January 2021 - 03:18 PM, said:

[...] the gameplay mechanism of the improved autoreloader... how does it make sense?

 

 

It does not.
 

 

In other news:

It does not make sense that a rubber wheel can "absorb" a 130mm HEAD shell.
It does not make sense that a wheeled vehicle can go faster than a vehicle with tracks on soft snow, mudd or sand.

It does not make any sense that a tank can switch off and on a gas turbine and that that would have an impact on its aiming.

to be continued . . .



undutchable80 #16 Posted 22 January 2021 - 03:35 PM

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Tier 7 stats looks tragic

Tier 8 stats looks mweh

Tier 9 stats looks ok

Tier 10 stats looks mweh

 

 



Nogr4vy #17 Posted 22 January 2021 - 04:18 PM

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Not impressed, dead on arrival as mentioned by other users. Sad to see this mediocre implementation of a new line that tries to provide a solution for a problem that does not exist yet.

Who asked for this weird autoloader system in the first place? Why does it have to be so complicated? Try to explain this mechanic to a new player in a concise manner...



ToodlePips #18 Posted 22 January 2021 - 04:28 PM

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I for one am glad the Italian heavies are apparently under- rather than overpowered. Imho the constant power-creep has to stop, and even if they really are as poor as many people say, then it is easier to buff them than to nerf them later on. If only the power-creep of premium tanks stopped as well ...

 

 



SfMercenary1312 #19 Posted 22 January 2021 - 04:36 PM

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Seems like some sort of new meta, on these new tanks. 
First we got Doublebarrel soviet line, now we get (finally)Italian heavy line. 

Can fellow tankers quess what is common on both of these lines? 
 
Spoiler

Edited by SfMercenary1312, 22 January 2021 - 04:37 PM.


Dwigt #20 Posted 22 January 2021 - 04:50 PM

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View PostTheAvenger, on 22 January 2021 - 02:37 PM, said:

I don't want new tanks to be OP either, but I want them to be competitive.

As for the Rinoceronte... what's the point of that tank? Why whould I choose it over a IS-7, Obj. 277, or WZ-111 5A?

That thing can only shine if you're able to make use of the -10° gun depression and you're smart enough to elevate the gun between shots to avoid getting shot in that massive weakspot on top of it. 

Sometimes balancing a tank might look easy but I can assure you that the line went through a lot of testing before it was released with the final stats. It doesn't mean that those stats will never change in the future. With more players playing those tanks the devs will have access to more concrete data to adjust those stats. 

It may not have the best reload time or gun handling but the Rinoceronte still have some strong points, a good alpha, the gun depression combined with the turret armor and a new mechanic that could be very helpful as a heavy tank. Did you get the chance to try the new line on the CT server?

 

View PostSturmi_0545, on 22 January 2021 - 03:00 PM, said:

what's the technological explanation for the improved autoreloader mechanic?

because I don't know how far I would want the game to step into the territory of hard MMO fiction. that goes better for your fantasy MMO plans WG had 12 years ago.

I wouldn't go that far, but it's a new mechanic called Improved Auto Reloader. There's still a loader, a barrel, shell.. nothing fictional here :)

It will introduce a new gameplay that might help you in some close encounters.

 

View PostLaatikkomafia, on 22 January 2021 - 03:11 PM, said:

Tier 7: Worse T29. Or even a worse Tiger I.
Tier 8: Worse T32. (Never expected this day to come, where even T32 looks good.)
Tier 9: On paper, seems to be actually quite interesting. Unfortunately seems to be an inferior Emil II.

Tier 10: Looks silly. And once again, pales in comparison against Kranvagn as the hulldown autoloader and against Soviets as the brawler.

Overall, meh. The thing is - this is the hole WG has dug themselves. What is the point of new lines, if the tanks aren't OP, as the game is filled with absurdly good tanks

The point of a new line is to release new content, new mechanics and more diversity in our game. I don't think releasing OP tanks is good for the game :amazed: 

 






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