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Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**


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ErwinRommel45 #21 Posted 23 February 2021 - 11:44 AM

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How can anyone playing this game approve of this nonsense?
10:48 Added after 4 minute

Think it's going to be fun on sandbox, but I will quit playing the game for good after they introduce this into the game.

 

This is just too much.



davidsnoek1 #22 Posted 23 February 2021 - 11:48 AM

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View PostAnonymizer, on 23 February 2021 - 11:41 AM, said:

Just one question. What will happen with the Crew which is not recruited yet??? 

 

Posted Image


They will become instructors you wont lose them



Richthoffen #23 Posted 23 February 2021 - 11:52 AM

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this sandbox will only be useful if you can implement your current garage and crews, letting people built everything from scratch will only show they are able to built a new system.

balancing gold ammo - soon™

balancing overpowered tanks - soon™

removing corridors  - soon™

fixing the MM - soon™



Praetorias #24 Posted 23 February 2021 - 11:54 AM

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We at wargaming would like to say thank you for the 80% approval rating for the new system.....whats that...we have not started testing yet.... nevermind, the community is so stupid it will believe that we listen to users when we actually do not.  Lets treat them like fools and give the percentage success before we even start this time....

Lokomotiv #25 Posted 23 February 2021 - 11:55 AM

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WG

 Crew members who have enough experience to train at least one skill will remain in the Barracks. You can assign them to a vehicle of your choice and convert them into a new crew.

 

Question: Can we convert to Crew XP books Crew members that have enough expirience to train at least one skill? If not... those radio operators are still going to be in barracks. 



Duckoe #26 Posted 23 February 2021 - 12:02 PM

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In the preview tool on this article it is possible to get +80% camo by maxing out concealment. Is this supposed to be +0.8/point? But will we see it on the sandbox server? That would be some good fun.

07sebo #27 Posted 23 February 2021 - 12:03 PM

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can someone explain me what is the point to convert a crew from e100 or maus and get only 1 crew instead of splitting them (before conversion) for 2 tanks low tier to get 2 super crews? your new level will be a average from old crew? So ladies and guys, lets buy all tanks which have 2 or max 3 crew members and get super skill crews for FREE!!!! :)

vuletcko #28 Posted 23 February 2021 - 12:05 PM

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this is pure BS!!! Why removing the rest of the crew?! This is now 100% action game

markthekiller #29 Posted 23 February 2021 - 12:08 PM

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Just watched the video. I understood the skill system like Fallout 4 has, but no idea what those Instructors are, what current special crew members will do etc. 

There better be a very clear tutorial for new players, because they might not even understand the current system (which is definitely much easier to understand). 


Edited by markthekiller, 23 February 2021 - 12:12 PM.


Elefantas #30 Posted 23 February 2021 - 12:09 PM

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new crews will have nations?

are we gonna be able to change nations to already nation assigned crews?



TheGamingLion #31 Posted 23 February 2021 - 12:09 PM

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View PostDuckoe, on 23 February 2021 - 01:02 PM, said:

In the preview tool on this article it is possible to get +80% camo by maxing out concealment. Is this supposed to be +0.8/point? But will we see it on the sandbox server? That would be some good fun.

+80% of the vehicle's original camo value.

So your original camo value will be multiplied with 1.8 .

If your tank has 10% base camo, that will get multiplied with 1.8, resulting in 18% camo. I assume that styles and regular camouflage values will be added to that value.



Geno1isme #32 Posted 23 February 2021 - 12:11 PM

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"Crew members who have enough experience to train at least one skill will remain in the Barracks. You can assign them to a vehicle of your choice and convert them into a new crew."

 

Can we please also get the option to convert them into crewbooks as well? With the ability to use one crew for up to three techtree tanks some players will have quite some crews with a low number of skills that become redundant. It's punishing people that went broad rather than deep with crews otherwise.



Duke_Harkonnen #33 Posted 23 February 2021 - 12:11 PM

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View Postvuletcko, on 23 February 2021 - 12:05 PM, said:

this is pure BS!!! Why removing the rest of the crew?! This is now 100% action game

 

It was explained in video and I agree.

e.g. you progress in tech tree and tanks have different crew requirements, e.g. higher tier tank has more loaders, or commander is also radio operator

 

Tanks were balacend by crew skills somehow, because for tanks with fewer members you needed HARDCORE commander to get - 6th sense, Situational awareness, extended vision, BiA, .... while on different tank you cold have 2 vision skills on radio operator etc.

 

I am looking forward.

I also am looking forward to share one crew on 3 tanks in total! (+premiums as previously)



Cradle_2_The_Grave #34 Posted 23 February 2021 - 12:12 PM

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View Postundutchable80, on 23 February 2021 - 11:29 AM, said:

Current special characters (Santa claus, Chuck Norris, TeamClash commander) will turn into instructors, that much is clear, but what happens to the xp they built up so far? Does that get converted to training manuals too?

 

EDIT:

Special crew members with one zero perk will be converted into a Class III Instructor

So all the BiA 0-skill crews you got with the Rudy, Thunderbolt, Tiger 131 will be converted to this? Thats gonna be a lot of low tier instructors... And what is going to happen with the 0-skill BiA commander you got by bying those tanks; he will be converted too, leaving you without a commander for those tanks? 

Sorry unrelated question but did you watch the video?

 

One thing caught my attention, it was gunnery skill "concentration" was it like reducing RNG percentage range for damage?  That looked so interesting as I hate seeing low roll damage for 705A very often, that could solve the problem if my understanding of it is correct 



Duckoe #35 Posted 23 February 2021 - 12:14 PM

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View PostTheGamingLion, on 23 February 2021 - 12:09 PM, said:

+80% of the vehicle's original camo value.

So your original camo value will be multiplied with 1.8 .

If your tank has 10% base camo, that will get multiplied with 1.8, resulting in 18% camo. I assume that styles and regular camouflage values will be added to that value.

Ooooooh. That makes a lot more sense. Kind of too bad though, I would love to see this as a bug in action on the sandbox.



DrGorgomelX #36 Posted 23 February 2021 - 12:23 PM

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Very interesting times lie ahead, looking forward to test it in the Sandbox.

However the following sentence (among others) cought my eyes: "the influence of a new crew on the gameplay will increase 1.5 times compared to the old crew. Additionally, a number of situational skills and talents will also be added"
So it means crew is more important than before, therefore one can rely less on the knowledge of the tanks in the future. Do you think the enemy has a 10.5sec reload? Should have around 400m viewrange? Even if you account for equipment+crew, now it can be vastly different from what you expect. Not even mentioning these "ulti" abilities that can kick in during the battle catching you out unexpectedly.
I feel the gameplay will be even less predictable and experienced players with good crews will be in even more of an advantage.
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I like the "simplification" of crews into one entity rather than playing tetris with separate, specific roles and having sometimes one extra or one less crew as you progress through the tech tree. However I wish players who trained their special crew members (Maidens, Chuck, etc) up will have wasted a lot of time and effort. eg: I have Chuck and skill4ltu with girls in my fav tanks and I'll feel a bit sour to lose all of them and now I'll have to replace them with regular "nonames". Sure, they'll be instructors but I wanted them to fight in the battle! Will they still have their voice in the game?
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I hope they'll consider the changes very carefully as it will a make or brake update for sure. And I really do hope players will be compensated generously for their current crews.

methoz #37 Posted 23 February 2021 - 12:25 PM

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*
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Say: NO to crew 2.0!

Miepie #38 Posted 23 February 2021 - 12:25 PM

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I keep reading it as "restraining orders"... :D

Luukd3 #39 Posted 23 February 2021 - 12:27 PM

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Seem to be missing a piece of info. How gets a full snow maiden crew converted? Into a crew with same XP and the sale number of instructors? Have several of those. WG pls explain or confirm. Thx

SasukeU #40 Posted 23 February 2021 - 12:28 PM

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View PostCradle_2_The_Grave, on 23 February 2021 - 11:12 AM, said:

Sorry unrelated question but did you watch the video?

 

One thing caught my attention, it was gunnery skill "concentration" was it like reducing RNG percentage range for damage?  That looked so interesting as I hate seeing low roll damage for 705A very often, that could solve the problem if my understanding of it is correct 

From the looks of it, it reduces the -25/+25 RNG and instead you have -24/+24 or so RNG spread on your shots






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