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Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**


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Final_Eclipse #361 Posted 23 February 2021 - 07:26 PM

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Take some time on the test server and give it a try and you will be convinced that this is a great change :) for the first time I really see what is worth congratulating you WG.

This will save me months to farm the same crews thank you and hopefully soon be introduced to the European server.   :great:



Maki711 #362 Posted 23 February 2021 - 07:28 PM

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View PostJumping_Turtle, on 23 February 2021 - 07:24 PM, said:

 

And if we put Daki and Circon in one tank as instructors ... will we hear them both ?


No. You can choose in garage whos voice you want to hear.



mgns #363 Posted 23 February 2021 - 07:28 PM

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the Coherence skill states that the effect lasts "until at least one crew member is stunned or injured" -- that reads as though getting stunned turns it off completely until the end of the battle. is that really how it works?

Jumping_Turtle #364 Posted 23 February 2021 - 07:28 PM

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View Postbeercritch, on 23 February 2021 - 07:13 PM, said:

My only concern is the number of crews I will have after this that I have no need for.

 

 

This indeed. I have 161 tech tree tanks all with crew. So after the conversion I have 161 commanders and all I need are the 55 best to command them all.

 

We need to be able to merge crews beforehand or during the conversion. Where do I need 106 commanders for I will never use and do not need.

 



TrashBunny #365 Posted 23 February 2021 - 07:28 PM

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God this looks horrible... The crew was fine the way it was.

 



TheFurst #366 Posted 23 February 2021 - 07:28 PM

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Could you use a normal font? This aint no comic for me and its not really funny at all. Thank you.

exori #367 Posted 23 February 2021 - 07:29 PM

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View PostHeatResistantBFG, on 23 February 2021 - 07:15 PM, said:

 

So you're saying a 4 person crew with 4 skills each, So let's take 6th sense as a given, that's down to 15, the BIA, down to 11, then if you took camo/firefighting then you're down to 7, if you then take the other you'd be down to 3. And if you wanted to add one of those you can now do it for "10" rather than "40". You seem to be wilfully ignoring that many skills require all crew members to train the skill on it. Then add in that 6th sense is now free/on all crews, so you have quite clearly not lost skills.

count with me:

http://prntscr.com/104zsqc

 

if you look at this screen shot that you can see its 10 full  active skills.  and if we count the the cammo and situation avarness its 12.

with new conversion i would get 60 points for 4 full skills which is 6 max skills, if we add up the fifth skill i would get like 70 points which is 7 full skills. so with the same crew im losing skills, time and money spent on the game.

ok, you get free sixth sense so thats +1 skill.


Edited by exori, 23 February 2021 - 07:34 PM.


Xaltu #368 Posted 23 February 2021 - 07:31 PM

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I'm still trying to get my head around this, but one thing i don't understand if the new commander represents the old commander and all the crew in that vehicle, why does the new commander only get average experience and not the full experience of the combined old crew? 
 


Max_Calibre #369 Posted 23 February 2021 - 07:36 PM

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If this is done badly (as WG has History off many times with major changes

 

and not listen to us player/ customers ( WG bad History here again

and [edited]! were just doing it anyways (WG poor history again

 

the end .........?

 

Hope not WOT is a shadow of what it was 5 years ago (fun)

but at least its still here which is the important thing here and i would hate it very much not playing WOT anymore, it sometimes can be fun (sometimes


Edited by Homer_J, 24 February 2021 - 01:54 PM.
Profanity


ProfesorPlZDAN #370 Posted 23 February 2021 - 07:36 PM

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I thought it would be great change. Oh such a disappointment. Basic perks for HT (BiA, Repairs, Snapshot, Smooth ride, Safe Storage, Recon) are now worth 60 points. And It is 3-perk crew. And 3-perk crew after conversion will give you at best 40 points.

 


Edited by ProfesorPlZDAN, 23 February 2021 - 07:37 PM.


mgns #371 Posted 23 February 2021 - 07:39 PM

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View PostProfesorPlZDAN, on 23 February 2021 - 06:36 PM, said:

I thought it would be great change. Oh such a disappointment. Basic perks for HT (BiA, Repairs, Snapshot, Smooth ride, Safe Storage, Recon) are now worth 60 points. And It is 3-perk crew. And 3-perk crew after conversion will give you at best 40 points.

 


the safety measures seems way more useful than safe stowage though, even if it's not maxed out



Gorzki #372 Posted 23 February 2021 - 07:40 PM

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View PostHeatResistantBFG, on 23 February 2021 - 06:15 PM, said:

 

So I'd say the IS-7 and the 705 can play very differently, so I would likely want a different crew on that. Then I would also want to maybe have different builds on different crews to play a tank differently, playing in a group then i run my brawling build with the group tactics but maybe not on a solo build. So in this regard, you keep your advantage. Also, AFAIK if you are using 1 crew in battle you can't use it until it's out of battle, so there is that too.

 

 

That's even more bull. Come on, I just wrote specifically about that it is pointless to have different crews for the same tank and you just repeat that this is my reward for 60% of my work - another commander for the same tanks, only worse.
That's so patronizing, that it is offensive.
First of all, with current CW meta, all you need is IS-7, ST-II, Ob 277 commander and 705, IS-4, 277 commander, and you have tactical diversity covered as the only russian heavy out of tech tree really used is 277 and that's only if you don't have 279(e).
Secondly, there is no point of having 2 commanders with 3% extra proficiency and different skill setup, if I can have 1 commander with 6% extra proficiency, so leveling up the second commander for the same tank is pointless - even if I will need completely different setup 1 in 10 games, I prefer flat bonus to proficiency 10 out of 10 games.

It's not 2015 anymore, there are a lot of people who have a lot of crew and you basically flatten the top to some level.
For the game it may be advantageous, I agree.
For most dedicated players it's a kick into the bollocks, and trying to pretend it's all fair is insulting.

Seriously, why can't you take an example from World of Warships, with their Elite Crew experience and ability to max out a commander and use him further to earn free experience for other commanders? Can't you be nice to players, just once, instead of looking for a way to gauge them at every opportunity?

At least allow us to sacrifice old tankers who have more than 1 perk to get experience/crew books, even if at some loss

 



mybra #373 Posted 23 February 2021 - 07:41 PM

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i dont think having this much camo was intended to happend also it appears only in comparison when configuring tank while  playing in random battles i get normally spotted 

Edited by mybra, 23 February 2021 - 07:42 PM.


Sheolite #374 Posted 23 February 2021 - 07:41 PM

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View PostHeatResistantBFG, on 23 February 2021 - 06:48 PM, said:

 

 

 

So in terms of the 10-11% lost, that you'll be glad to know is incorrect! :) So the way a crew works is still exactly the same, the loader still gains the boost from the commander, as does the gunner radio etc. The only change is what you interact with, so in the background and when in-game it will act exactly the same as it does. Nothing to compensate for :)

 

 

Are you sure about that? I compared my tanks stats on live server and onn sandbox servver and there is visible difference in stats like gun loading, accuracy and overall DPM. How is it possible?



Maki711 #375 Posted 23 February 2021 - 07:43 PM

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View PostSheolite, on 23 February 2021 - 07:41 PM, said:

 

Are you sure about that? I compared my tanks stats on live server and onn sandbox servver and there is visible difference in stats like gun loading, accuracy and overall DPM. How is it possible?

 

I also think that he is wrong, My E5 clearly reloads slower than on live server.



teriaksu #376 Posted 23 February 2021 - 07:45 PM

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I did "the thing" on my TVP T 50/51 + invested 1.5 mil xp crew books in the newly converted crew

 

 

 

Other than "Eyes Open", I didn't see any other skills for view range. Did you?

 

I call this a nerf. What do you guys call it?



HeatResistantBFG #377 Posted 23 February 2021 - 07:46 PM

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View Postexori, on 23 February 2021 - 06:29 PM, said:

count with me:

http://prntscr.com/104zsqc

 

if you look at this screen shot that you can see its 10 full  active skills.  and if we count the the cammo and situation averages its 12.

with new conversion i would get 60 points for 4 full skills which is 6 max skills, if we add up the fifth skill i would get like 70 points which is 7 full skills. so with the same crew im losing skills, time and money spent on the game.

ok, you get free sixth sense so thats +1 skill.

 

That doesn't change the rest of what I said though does it. The new crew has 6th sense already, then BIA can be added as 1, not 4, then the same with concealment, repairs, firefighting... To get all of those on the current system that would be 5 total perks for 17 slots taken, then allow 3 more as you've already trained that 5th that takes it up to 20 "slots" used for 8. Now in the new system, you have 6th sense already, then 7 more so now that's 8, and then after that, you get another "half" in the 5 AND for each 30 put in any one section you get another "perk" as well... so that takes it to 10.5 perks compared to the old 8. 

It also doesn't take into account the impact certain skills can now have. Current crew system the max crew boost you can gain is 5%, the new system it's 22.5%. More than just a little more, and as discussed elsewhere (very easy to miss with this much activity) the crew skill still applied exactly as it did before so the boost you can gain is significantly higher than before. So you can get a large amount with more skills within the same amount of XP.

So by having more impactful skills in this way, it will hopefully increase the variety and personalisation that can be applied to crews. Whether that will be the case is yet to be seen and is why this test is happening :) I'd recommend you give the system a try before completely discarding it. 



Curcanis #378 Posted 23 February 2021 - 07:47 PM

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I intend to stop playing this gameI intend to stop playing this gameI intend to stop playing this game

Duke_Harkonnen #379 Posted 23 February 2021 - 07:48 PM

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View Postmjs_89, on 23 February 2021 - 03:52 PM, said:

 

From the Article:

 

You CAN pay gold to retrain your crew to additional tanks from the start, or you wait until your crew is skilled enough to inlock the additional tank slots for free.

 

 

And thets where you are wrong. 

Test server - level 30, can train to 2nd tank - pay credits and loose 10%exp, or pay gold. 



Maschinenkanone #380 Posted 23 February 2021 - 07:48 PM

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No need to try the sandbox server. 

 

70% will find it great. 






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