Jump to content


Crew 2.0 (obj 140 conversion example)


  • Please log in to reply
9 replies to this topic

Cradle_2_The_Grave #1 Posted 23 February 2021 - 06:23 PM

    Corporal

  • Player
  • 28379 battles
  • 106
  • Member since:
    04-05-2016

This is for those who can't test it by themselves at the moment and are curious.

 

Old crew, current set up, all standard equipments, no food, no directives whatsoever.

 

Equipments: Vstab, Rammer, Optics

Crew skills 4x100 and 5th at 60%

 

Commander: BIA, repairs, 6th sense, S. Awareness, concealment 60%
Gunner: BIA, repairs, snapshot, Deadeye, concealment 60%
Driver: BIA, repairs, smooth ride, Off-road driving, concealment 60%
Loader: BIA, repairs, Safe Stowage, concealment, Adrenaline Rush 60%

 

Reload: 5.57
Aimtime: 1.97
Dispersion: 0.33
Dpm: 3448
View range: 464
Concealment: 29.34/5.81 Stationary
22.71/4.5 Moving


Crew 2.0

"Same equipments"

Converting 4 crew members with 4 fully skills and the 5th skill on 60% gave me 62 points (which are enough to train 6 skills fully) and 4 instructor slots.


10 points for Coherence (BIA)
* this increased view range from 440 to 449
* aimtime from 2.1 to 2.06
* reload from 5.94 to 5.82

10 points for quick repairs (80%)

10 points for Eyes Open which is either S. Awareness or Recon or both combined and increased view range from 449 to 467


30 points have been spent now and i already have BIA, repairs and S. Awareness.

 

10 points for Smooth ride (decreased Dispersion during movement and on hull traverse from -20% to -24%)

10 points for Snapshot (decreased Dispersion during turret traverse from -20% to -27.5%)

10 points for Vulnerability Expert "Deadeye" adds 10% to the chance of damaging enemy modules and crew

Now 2 points left....

2 points for concealment: stationary 19.15/3.79 to 21.73/4.3 (was 29.34/5.81)
Moving 15.08/2.99 to 17.02/3.37 (was 22.71/4.5)

 

Which skills have not been covered?
2 points won't make up for my concealment which was full on one member and 60% on the rest.

Where is Safe Stowage? If the new skill called "Safety Measures" is the replacement, then i am still missing on the points to have that skill

And my Adrenaline Rush was on 60% now I don't have any points left for it.

 

 

Results (WITHOUT APPLYING ANY INSTRUCTORS)

Reload: 5.82 was 5.57
Aimtime: 2.06 was 1.9
Dispersion: 0.34 was 0.33
Dpm: 3302 was 3448
View range: 467 was 464

Concealment:
21.73/4.3 stationary was 29.34/5.81
17.02/3.38 moving was 22.71/4.5


Conclusion: and after applying 4 of 3rd class instructors, and choosing the right skills to make up for the missing values, i only noticed that the concealment was increased a lil bit from 21.71 to 24.32. And Dispersion on the move was also improved. I didn't see any changes to Aimtime and dpm and the regular Dispersion which remained 0.34

 

View range for some reasons was increased by 3 meters (before applying instructors)

 

I feel like a little bit is missing but overall it is acceptable.

Not enough points for Safe Stowage, not enough to get Adrenaline line to 60% and the concealment.. let's say 2 fully skills are missing and haven't been covered but a skill itself can have different values. For example if Adrenaline Rush and Safe stowage were the first skills they wouldn't equal as much xp as 2nd and 3rd skills and it might be fair that I didn't get another 18 points to make up for 2 more fully skills.

This can also differ from tank to tank, i believe that the more crew member the tank has, more xp is in and will equal more points.

 

Facts: instructors does not add up points for talents, you still needs to spend 30 points in same category to unlock talents for that specific category, let's say you have spent 28 points, but instructors add another 5 points to it. It will still remain 28 for unlocking the talents.

 

You can edit skills, increase and decrease available or applied points to different skills at the cost of 150k silvers or use Retraining Order

 

When I tried applying the above crew to obj480u, i had 3 choices. Free -30% = lose 7 points, 500k -10% = lose 1 point, or 750 golds to lose nothing.

I chose free option and i had 55 points and had to select skills for 430u separately which is nice but instructors came along with their selected abilities unchanged, if the crew is in 140, you can't play 430u, it says crew missing.

 

When selecting one certification out of 5 (Tactics, Gunnery, Maintenance, Driving, Operations) for instructors, you can't get back to previous window to select another certification and now you will have to choose between 3 category of skills and save it. This could be a bug or intentional.

 

Update: i just realized that after applying obj140 crew to obj480u with free option and losing 7 points, the same effected 140 as well and had to apply those points again!!!  I would rather spend 500k and lose 1 point.

 

 

Anything else you would like to know?


Edited by Cradle_2_The_Grave, 23 February 2021 - 06:39 PM.


IAmBrexit #2 Posted 23 February 2021 - 06:30 PM

    Corporal

  • Player
  • 20589 battles
  • 197
  • Member since:
    02-10-2016
Can't wait to see how even more OP my LT-432, T-44-100 & Bourrasque are going to be 

Edited by IAmBrexit, 23 February 2021 - 06:32 PM.


Cradle_2_The_Grave #3 Posted 23 February 2021 - 06:43 PM

    Corporal

  • Player
  • 28379 battles
  • 106
  • Member since:
    04-05-2016

View PostIAmBrexit, on 23 February 2021 - 06:30 PM, said:

Can't wait to see how even more OP my LT-432, T-44-100 & Bourrasque are going to be 

I don't think it will make any big difference, either slightly better or worse. If you spend 30 points in driving category, you will unlock a cool talent that increases view range by 3% on the move after 5s. However you might not want to spend 30 points in this category since not all 5 skills are very important. 



Infryndiira #4 Posted 23 February 2021 - 06:56 PM

    Second Lieutenant

  • Player
  • 27892 battles
  • 1,314
  • [GUP] GUP
  • Member since:
    09-20-2013
Good example. I am also noticing a relative drop in vehicle effectiveness left and right, but this might be intentional or an oversight. As far as view ranges go, the Eyes Open view range skill will now be significantly less attractive for vehicles with a bad view range, as it is a percentile increase - its current equivalents give a flat increase instead (+8m and +11m to be specific, regardless of base view range). Not sure how I feel about this particular detail, as blind tanks will be blinder and spotty tanks will be spottier (is that a word? lol) but, on the other hand, it might force some skill diversity.

RANDOM_PLAYER123 #5 Posted 23 February 2021 - 06:59 PM

    Lieutenant

  • Player
  • 28448 battles
  • 1,959
  • Member since:
    07-14-2016
Going to be a hoot if you have 200+ tanks

mjs_89 #6 Posted 23 February 2021 - 09:36 PM

    Lieutenant

  • Player
  • 13768 battles
  • 1,682
  • [95137] 95137
  • Member since:
    08-16-2017
Decreased combat capacity most likely comes from your commander no longer boosting the other crewmates above 100% main qualification. But it's the same for everybody, so I'd say it's fine.

Cradle_2_The_Grave #7 Posted 23 February 2021 - 09:42 PM

    Corporal

  • Player
  • 28379 battles
  • 106
  • Member since:
    04-05-2016

View Postmjs_89, on 23 February 2021 - 09:36 PM, said:

Decreased combat capacity most likely comes from your commander no longer boosting the other crewmates above 100% main qualification. But it's the same for everybody, so I'd say it's fine.

Understandable,  of course if the new is slightly better or worse, it is for everyone, not like someone alone will be at disadvantage/advantage. As long as the conversion is near accurate I am fine with it. In example above it was actually fine in my opinion.



Lanrefni #8 Posted 23 February 2021 - 10:19 PM

    Major General

  • Player
  • 44072 battles
  • 5,990
  • [AAV] AAV
  • Member since:
    09-15-2012

my head hurts, trying to understand this system so far.

was this even necessary?



UserZer00 #9 Posted 23 February 2021 - 10:33 PM

    Lieutenant

  • Player
  • 16583 battles
  • 1,696
  • [CROWD] CROWD
  • Member since:
    03-05-2013

View PostLanrefni, on 23 February 2021 - 10:19 PM, said:

my head hurts, trying to understand this system so far.

was this even necessary?

No, except to get players to spend more of their credits

 

So far I'm not impressed with what I'm hearing and am not looking forward to having to apply this system to my crews.

 

I'd say they'd be better off just starting all crews at 100% with Sixth Sense as a 0 skill or free starting skill and then not touch anything else, but opinions are sure to vary.

 

I'm sure the proposed changes will be loved by some, but I'm hoping that they are disliked by enough players to prevent WG from implementing it.  However, I'm not expecting this result to come about.



Schepel #10 Posted 23 February 2021 - 11:04 PM

    Brigadier

  • Player
  • 69755 battles
  • 4,019
  • Member since:
    05-13-2013

View PostRANDOM_PLAYER123, on 23 February 2021 - 06:59 PM, said:

Going to be a hoot if you have 200+ tanks

 

Try close to 600...

 

 






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users