The situation is dire. Crew 2.0 is upon us and I fear it will have a huge impact on World of Tanks playerbase as we know it. I think WG is making a huge mistake by implementing the changes like they do right now. The number one reason is in my opinion the crew. And about every change which WG is doing could be done by also keeping the crews as they are.
I will list a number of reasons why crew should under no circumstances be removed. This is due to subconscious. If the player feels bad about changes inside, he will be less likely to play the game over time. There will be a wave of people leaving in the beginning (a lot of them will come back in first month) and then over the long run playerbase will dwindle.
After listing reasons I will give my idea of changes to make it right
I LIKE WORLD OF TANKS AND I WOULD PREFER TO KEEP IT POPULAR
OK, so if you see the poll answers you already know the possibilities which may make players feel remorse. Maybe I forgot some. Please tell me.
Ways for players to feel remorse
1. People put a lot of thought into their crew.
1.1 These are people who first go through the crew-layout of a line, then think about what crewmembers need to be trained in other vehicles and then do so.
1.2 These are people who buy VK 168.01 (P) because it is the best crew trainer for German superheavies and try to make it work
2. People put money into their crew
2.1 These are people who bought Tiger 131 crews for the 0 perk
2.2 These are people who bought (specific) premium tanks (in general) for crew training
2.3 These are people who bought crew training manuals
2.4 These are people who trained the crew for gold on new tanks
2.5 These are people who bought personal reserves
3. People put a lot of effort into their crew. Training the crew in general, thinking, paying.
3.1 These are people who drove tanks for longer to train the crew better
3.2 These are people who spend hours to train their crew
4. WG did a lot to make us feel attached to our crewmmebers, now they will be taking them away. I do not like customization too much, but I got at least one fully customized crew. There are crewnames, portraits, skins, female crew from campaings, snow maidens, fully voiced special crewmembers(some actually payed for). These are gone. This is a huge step backwards in my book. I feel I earned my special crewmembers. After letting me earn them taking them away again feels just cruel.
5. People like to minmax. People like create a strategy how to train their crew, like to buy 0 crew members, like to think about where reward crewmembers are best placed. People like to feel to actually have an edge through smart crew progression. Not only will these be alienated by taking away all the effort they already put into it, but by not being able to do so anymore.
What I am trying to say: People will feel badly about the changes. Even if crew 2.0 would be the best possible way implemented, losing the crew will subconsciousness link bad feelings to the game for a lot of players. This is something WG should avoid.
But hey, there is hope:
Now, I do not really see the reason for crew 2.0 to begin with. I mean: Come on, 0 to 10 camouflage points? There are to types of tanks. The ones which can make camo work (10 points) and the ones which cannot (0 points). It is basically like equipment 2.0. Yes, you have more options to differently design your crew, but in the majority of cases it will be same old.
The compromise
OK, let's say WG absoluetely needs to keep the skill point system of crew 2.0
And I already explained why WG absolutely needs to keep the crew.
We simply combine it.
We distribute new and useful skills over crewmembers like robin hood shares the wealth. Also buff some old skills. Also: "Applied medicine?" Nice idea, but what about a skill which works like repair skill just for healing? Train your crewmembers to heal each other.
This creates a new problem: You would be constantly adding skills after battle. This should be avoided.
Simple solutions:
1. Automated crew training.
Now this is an obvious choice. WG claims this is all about new players? So make it about new players. Add an "automate" button. After klicking player is asked which top tier tank he is going for. Game will from now on spend skills like top 10% of player of that vehicle. Same should exist for every vehicles equipment slots btw. IF YOU WANT TO DO SOMETHING FOR CASUALS, ACTUALLY DO SO(WG: I take paypal btw)
2. Plan.
Let players plan 1 to 10 next skillpoints ahead. simple per drag and drop. There is a line of 10 slots, players drag skils after each other, or just one, or two skills and check the "repeat" box. IF YOU WANT TO MAKE QUALITY OF LIVE IMPROVEMENTS, ACTUALLY DO SO(WG I am sadly currently not for hire. But u may apply anyway)
OK, people. I know there are other threads open, but I really did want to know if crew actually matters, or if I am the only person who thinks so.
Edited by General_Jack_D_Ripper, 23 February 2021 - 09:34 PM.