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Why do arties have gold ammo ?


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Semih_Dellal #1 Posted 08 April 2021 - 12:53 AM

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i'm seriously asking this...i played with arty in so few battles so don't know too well about their gameplay and when i look at their stats, standard and gold shells have same penetration and damage...stun durations are same too i think...didnt check it properly...

 

so what's the real difference between these rounds ?


Edited by Semih_Dellal, 08 April 2021 - 12:54 AM.


Voter_Colonel #2 Posted 08 April 2021 - 12:56 AM

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Usually the only difference is a slightly larger stun radius.

Kdingo #3 Posted 08 April 2021 - 01:00 AM

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Splash radius is larger, so you are more likely to deal damage on a miss.

Voter_Colonel #4 Posted 08 April 2021 - 01:03 AM

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View PostKdingo, on 08 April 2021 - 12:00 AM, said:

Splash radius is larger, so you are more likely to deal damage on a miss.



This. No idea why I called it stun radius. Must be getting old :P



Balc0ra #5 Posted 08 April 2021 - 02:51 AM

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It's only 1m more blast radius. It's only really viable if the target is dug down deep behind a building and capping etc. It makes not a massive impact to use it on targets in the open to be worth spamming it if you will. 

L0rd_0f_War #6 Posted 08 April 2021 - 03:00 AM

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Yet, for whatever reason, even in non-stat-padding modes like FL and 7v7, I had instances where an arty kept firing gold/premium rounds throughout the match. In a FL game, I held B on Kraftwerk for over 10 mins, and was shot over a dozen times by an arty with gold HE shells, and after 2-3 hits I would go and repair my tank and go back to my position. I honestly didn't get why he would waste so many credits? I even asked a guy after a 7v7 match why he exclusively shot gold HE shells when they are pointless and so much more expensive... but didn't get a response. I would genuinely like to know why someone would waste credits shooting gold HE shells in a mode like FL or 7v7 (i.e., non stat padding modes).

NUKLEAR_SLUG #7 Posted 08 April 2021 - 03:16 AM

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View PostL0rd_0f_War, on 08 April 2021 - 03:00 AM, said:

I would genuinely like to know why someone would waste credits shooting gold HE shells in a mode like FL or 7v7 (i.e., non stat padding modes).

 

The blast radius may only be 1-2m extra but when you consider the area of a circle is pi times the square of the radius even 1m extra represents a significant amount of extra coverage.

 

Now consider that the way to farm Frontline rank points is to splash tanks in the cap circle and you can start to see the value. Add to that Frontline throws credits at you like they're nothing and there's little reason to not fire gold shells.

 

I play my M40/43 firing exclusively gold whilst watching YouTube and I can assure you that arty + gold shells in Frontline is easy General rank if your team is even vaguely competent. 



ilmavarvas #8 Posted 08 April 2021 - 07:33 AM

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It's just easy way to spend more credits, as we arty players are drowning(!) in those and ofc it's nice way to irritate players. :trollface: #godblessarty

Skande #9 Posted 08 April 2021 - 07:56 AM

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View PostNUKLEAR_SLUG, on 08 April 2021 - 03:16 AM, said:

 

The blast radius may only be 1-2m extra but when you consider the area of a circle is pi times the square of the radius even 1m extra represents a significant amount of extra coverage.

 

Now consider that the way to farm Frontline rank points is to splash tanks in the cap circle and you can start to see the value. Add to that Frontline throws credits at you like they're nothing and there's little reason to not fire gold shells.

 

I play my M40/43 firing exclusively gold whilst watching YouTube and I can assure you that arty + gold shells in Frontline is easy General rank if your team is even vaguely competent. 

100% this.



BR33K1_PAWAH #10 Posted 08 April 2021 - 08:05 AM

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It's here to demoralize your opponents when they realize even arty is goldspamming them.

Kdingo #11 Posted 08 April 2021 - 08:52 AM

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View PostBR33K1_PAWAH, on 08 April 2021 - 08:05 AM, said:

It's here to demoralize your opponents when they realize even arty is goldspamming them.

 

Didn't they use catapults with dead cows, or corpses in general, in medieval sieges to demoralize the enemy? And potentially cause a spreading disease.



NUKLEAR_SLUG #12 Posted 08 April 2021 - 08:59 AM

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View PostKdingo, on 08 April 2021 - 08:52 AM, said:

 

Didn't they use catapults with dead cows, or corpses in general, in medieval sieges to demoralize the enemy? And potentially cause a spreading disease.

 

Yep. Got a stubborn castle that refuses to give in? Lob a few plague infected corpses over the wall and see how clever they feel in a month or two. 



Geno1isme #13 Posted 08 April 2021 - 09:07 AM

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View PostKdingo, on 08 April 2021 - 02:00 AM, said:

Splash radius is larger, so you are more likely to deal damage on a miss.

More precisely: It means you'll deal slightly more damage on all non-direct hits (as well as on many direct hits).



Flicka #14 Posted 08 April 2021 - 09:11 AM

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Splash radius should be 10% larger.

And premium ammo is there so they can still be absolute shits while still using premium ammo willy nilly, no ther reason, maybe to do some missions but that's kinda it.



Slyspy #15 Posted 08 April 2021 - 09:21 AM

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View PostNUKLEAR_SLUG, on 08 April 2021 - 08:59 AM, said:

 

Yep. Got a stubborn castle that refuses to give in? Lob a few plague infected corpses over the wall and see how clever they feel in a month or two. 

 

Of course the main problem with that is that your own lads have to drag said plague-ridden corpse through the siege camp in order to load them onto the catapult and lob them over the walls. It could all become very counter-productive very quickly even if they could be convinced to do it. There is quite a lot of doubt as to whether this ever happened, at least as a deliberate attempt to spread plague.



Stig_Stigma #16 Posted 08 April 2021 - 10:25 AM

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Stun area is bigger. Big difference. 
09:26 Added after 0 minute

View PostBalc0ra, on 08 April 2021 - 02:51 AM, said:

It's only 1m more blast radius. It's only really viable if the target is dug down deep behind a building and capping etc. It makes not a massive impact to use it on targets in the open to be worth spamming it if you will. 

 

1m in radius is a lot in area though. 



Kdingo #17 Posted 08 April 2021 - 10:34 AM

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View PostNUKLEAR_SLUG, on 08 April 2021 - 08:59 AM, said:

 

Yep. Got a stubborn castle that refuses to give in? Lob a few plague infected corpses over the wall and see how clever they feel in a month or two. 

 

Plague infection aka increased stun duration i guess.



Celution #18 Posted 08 April 2021 - 10:39 AM

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View PostBalc0ra, on 08 April 2021 - 02:51 AM, said:

It's only 1m more blast radius. It's only really viable if the target is dug down deep behind a building and capping etc. It makes not a massive impact to use it on targets in the open to be worth spamming it if you will. 

 

Really common misconception to think that it is not a big difference. Let's take the Object 261 as an example.

 

First of all, 1 m extra radius (11 m vs 10 m) actually means a 21% larger overall splash area, which is massive and allows you to hit multiple targets with much greater ease, on top of the fact that it makes it easier to hit targets behind cover. But most importantly, since splash damage is calculated as a linear decrease from the impact area based on a couple of factors including max splash radius, the result is that a larger splash radius with the same base damage means you subsequently deal more damage within the radius as well, as is visualized in the graph below:

 

 

Equation_explosion-damage.png

 

I assumed the following parameters:

 

nominalDamage = 900

SplashRadius = 10, 11 (respectively for HE/Gold HE)

nominalArmorThickness = 30 mm (relatively common thickness for the belly of vehicles)

SpallCoefficient = 1 (no spall liner)

 

Source of damage calculation: https://wiki.wargami...nics#HE_Shells/

 

 

In other words, gold HE for artillery is literally pay2win, as you will deal more damage simply because of how the damage calculation takes the max splash radius in consideration. It's not simply an "extension" of outer damage as many seem to believe.

 


Edited by Celution, 08 April 2021 - 10:56 AM.


mpf1959 #19 Posted 08 April 2021 - 12:03 PM

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Why do arties have gold ammo ?

 

God only knows, for what you get at the price, I never use it.



Miepie #20 Posted 08 April 2021 - 12:42 PM

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I occasionally used it for the "stun/damage several opponents with one hit" missions. Unless you are a Dinger reading this, then I shoot gold always and everywhere when available, please don't kick me out! :ohmy:
11:45 Added after 2 minute

View PostSlyspy, on 08 April 2021 - 09:21 AM, said:

 

Of course the main problem with that is that your own lads have to drag said plague-ridden corpse through the siege camp in order to load them onto the catapult and lob them over the walls. 

Silly Slyspy; dragging putrid stuff is what you keep a supply of slaves and/or prisoners of war for!






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