Balc0ra, on 08 April 2021 - 02:51 AM, said:
It's only 1m more blast radius. It's only really viable if the target is dug down deep behind a building and capping etc. It makes not a massive impact to use it on targets in the open to be worth spamming it if you will.
Really common misconception to think that it is not a big difference. Let's take the Object 261 as an example.
First of all, 1 m extra radius (11 m vs 10 m) actually means a 21% larger overall splash area, which is massive and allows you to hit multiple targets with much greater ease, on top of the fact that it makes it easier to hit targets behind cover. But most importantly, since splash damage is calculated as a linear decrease from the impact area based on a couple of factors including max splash radius, the result is that a larger splash radius with the same base damage means you subsequently deal more damage within the radius as well, as is visualized in the graph below:


I assumed the following parameters:
nominalDamage = 900
SplashRadius = 10, 11 (respectively for HE/Gold HE)
nominalArmorThickness = 30 mm (relatively common thickness for the belly of vehicles)
SpallCoefficient = 1 (no spall liner)
Source of damage calculation: https://wiki.wargami...nics#HE_Shells/
In other words, gold HE for artillery is literally pay2win, as you will deal more damage simply because of how the damage calculation takes the max splash radius in consideration. It's not simply an "extension" of outer damage as many seem to believe.
Edited by Celution, 08 April 2021 - 10:56 AM.