1° Double HPs of all tanks
2° Increase lower tier HPs by 30% for each tier down, meaning a tier VIII in a tier X game would have +60% HPs - replace 30 with whatever number you're comfortable with, doesn't matter.
This would be an incentive to take more risks since losing a third of your HPs from a single hit - if not being plain one-shot - would be a thing of the past and steamrolls would occur, if not less frequently, at least more slowly giving the team time to react.
Now that's for the - debatable - plus, what I'd like to hear from you are the downsides.
I'm posting this since my yesterday session was utterly ridiculous with games ending in 15 to 0 - 6 games most of the time.
What I also like to know if whether steamrolls are something WG endorses to allow for a fast paced game which suits more to younger generations used to mobile games, or if we have a reached such a silly point that the whole game doesn't make much sense anymore.
Now, on a less consensual note, the pandemic has underscored, in my honest opinion, how scared people can be in general, something I had never really so accurately realized before, so it is very well possible that any incentive to be more brave is doomed to fail.
What do you think?